You hastily have your comm officer send the orders to reorganize the defense on the second trench line, and to lay out the battle plan before the enemy can begin to make a move. As the Hydra Tanks move into cover behind the bunkers, leveling their guns at the far trench before falling silent, soon after that your anti-tank squads pick up. You watch as the entire front of the enemy's armor column goes up in flames and dust, the combined fire of Basilisks, Heavy Mortars, Autocannons, and Missile Launchers tears the stalled column to bits leaving smoking tank corpses and craters in its wake. With the enemy abandoning the majority of their armor at the first trench you order to the heavy weapons back to set up in the third trench line.
The now solid mass of cultists charges forward across the open ground, swathes of them evaporate as they set off the caches of mines you placed all throughout the space. Your men begin to trade fire with the charging cultists who get cut down quickly beneath the massed fire of your men, as you fire over the lip of the trench bringing down three cultists who had worked their way ahead of the charge a pair of the troopers beside you drop down into the trench. Looking down you see their upper bodies to be a ruined mess, the distinctive pattern of bolter rounds evident as you scrounge a handful of power packs off their corpses and murmur a prayer that their souls reach the Emperor's side.
Swapping power packs you order the surviving men in your section of the trench back towards the redoubt, running underneath the blazing barrels of one of the Hydras you barely avoid the autogun fire that kills the men behind you, some survive screaming in pain but you have no choice but to push on. The rest of your trip to the redoubt is a blur, at one point you vaguely remember Commissar-General Kalman standing on the edge of the trench with a Bolt Pistol in one hand and a laspistol in the other blazing away into the ranks of the closing enemies. By the time you arrive at the redoubt the retreat to the third trench line has begun, you can tell the battle is nearing its end, but so far your not sure whether you'll live to see the battles end.
Its not long before you're pulling back through the tunnel preparing for the final defense that will decide how this battle ends ...
Possessions:
M35 M-Galaxy Short pattern Lasgun
Standard Issue Bayonet
Superb Longsword
Flak Armor
Standard Trooper Combat Webbing [Three Frag Grenades]
Regiment Relationship: Somewhat Liked.
Skills:
Competent Leadership
Competent Swordsmanship
Average Thrower
Average Marksmanship
Terrible Technical Aptitude
------------...D....+...-------------
------------.D...D....D--------------
------------===E..E.D==--------------
------------E.........E--------------
-----------#__+___+__#---------------
---------|.............--------------
----------...............------------
----------#__+____+__#---------------
---------|............---------------
----------...........----------------
----------#___+___+__#|--------------
------------............-------------
------------.............------------
-----------..............|-----------
----------..............-------------
---------|............---------------
Key
- = Canyon Wall
| = Canyon Shelf
. = Ground
D = Dropships
_ = Trench
+ = Bunker
E = Artillery Emplacements
# = Redoubts
= = Earthen Wall
Info:
Third Trench
Flakboard Reinforced Earthen Walls
Rear Left Artillery Emplacement
4 Basilisks
Low Sandbag Walls
Plascrete Munition Cellars
Rear Right Artillery Emplacement
4 Basilisks
Low Sandbag Walls
Rockcrete Munition Cellars
Front Left Artillery Emplacement
5 Heavy Mortars
5 Centaurs
Low Sandbag Walls
Front Right Artillery Emplacement
4 Heavy Mortars
4 Centaurs
Low Sandbag Walls
Rearmost Bunker
Underground Rockrete Structure
Mediocre Operating Theater
Poor Medical Ward [6 Infantry Squads worth of wounded (Leather Armor)]
Poor Medical Ward [5 Infantry Squads worth of wounded (Flak) and 1 Scout Squad worth of wounded]
Fair Medical Ward [2 Heavy Weapon Squads worth of wounded (Autocannons); 1 Anti-Tank Squad worth of wounded; 3 Infantry Squads (Flak) worth of wounded]
Left Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 2nd Trenchline]
Six Gun Emplacements [Empty]
Right Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 2nd Trench line]
Six Gun Emplacements [Empty]
Left Bunker
Plascrete Structure
Gun Emplacement [Empty]
Temporary Command Center
Officer Sleeping Quarters
Right Bunker
Plascrete Structure
Gun Emplacement [Empty]
Temporary Armoury
Kitchen
Second Trench Line
Flakboard Reinforced Earthen Walls
Left Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 3rd Trench line]
Six Gun Emplacements [Empty]
Right Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Tunnel to 3rd trench line]
Six Gun Emplacements [Empty]
Left Bunker
Rockcrete Structure
Gun Emplacement [Empty]
Makeshift Barracks
Right Bunker
Rockcrete Structure
Gun Emplacement [Empty]
Makeshift Barracks
First Trench Line
Flakboard Reinforced Earthen Walls
Left Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Collapsed]
Six Gun Emplacements [Empty]
Right Redoubt
Flakboard Reinforced Earthen Walls
Barbed Wire [Surrounds the outside of the Redoubt on the side facing south]
Tunnel Entrance [Collapsed]
Six Gun Emplacements [Empty]
Left Bunker
Rockcrete Structure
Gun Emplacement [Empty]
Makeshift Barracks
Right Bunker
Rockcrete Structure
Gun Emplacement [Empty]
Makeshift Barracks
Note: All squads of the Volgar 3rd have Excellent Melee Weapons. The 1st & 2nd Infantry Battalion are trained for effective massed fire.
Command Battalion
Morale: Excellent
Skill: Veteran
Commissar-General Kalman [Garm Pattern Bolt Pistol, Chainsword, Heavily Wounded, Frag Grenades (1/1)]
Cadet Commissar Malkom [M35 M-Galaxy Short pattern Lasgun, Bayonet, Frag Grenades (1/1)]
Stormtrooper Squad [Hotshot Lasguns, Carapace Armor, Melta Bombs (0/1), Veterans]
Command Chimera [Heavy Bolter, Medium Armor, Field HQ, Capacity: 0/2]
Personal Guard [Hotshot Lasguns, Carapace Armor, Half Strength, Frag Grenades (0/1), Krak Grenades (0/1)]
Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (0/1), Krak Grenades (0/1)]
2 Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (0/1), Bloodied]
Scout Battalion
Morale: Excellent
Skill: Bloodied
Captain Ralph 'Old Ironside' [Long-las, Flak Armor, Camo-Cloak]
Scout Unit [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
1st Infantry Battalion
Morale: Excellent
Skill: Bloodied
Infantry Squad [Lasguns, Flak Armor, Frag Grenades (1/1)]
7 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
2 Heavy Weapons Squads [Autocannons, Leather Armor, Frag Grenades (1/1)]
2nd Infantry Battalion
Morale: Excellent
Skill: Bloodied
Infantry Squad [Lasguns, Flak Armor, Frag Grenades (1/1)]
Infantry Squad [Lasguns, Leather Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Battalion
Morale: Excellent
Skill: Bloodied
2 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
2 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
8 Heavy Weapons Squads [Autocannons, Flak Armor, Frag Grenades (1/1)]
4 Anti-Tank Squads [Missile Launcher, Leather Armor, Krak Grenades (1/1)]
Engineer Battalion
Morale: Excellent
Skill: Green
18 Engineer Squads [Entrenching Tools, Construction Units, Lasguns, Leather Armor]
4 Trojan Support Vehicles [Supply Vehicle, Towing Vehicle, Very Light Armor]
Artillery Battalion
Morale: Excellent
Skill: Green
8 Basilisks [Earthshaker Cannon, Medium Armor, Slow]
9 Centaurs [Heavy Stubber, Light Armor, Artillery Tow, Capacity: 0/1]
9 Heavy Mortars [Immobile, Artillery, Emplacements]
2 Hyrda Flak Tanks [Twin-linked Autocannons, Medium Armor, Anti-Air]
Skill: Bloodied
3 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
Medical Staff
Chief Medic Halmin [Laspistol, Experienced]
11 Field Medics [Lasguns, Green]
25 Orderlies [Laspistols, Green]