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Author Topic: Imperial Might - Sewei Warzone  (Read 31828 times)

Harbingerjm

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Re: Imperial Might - Defense of Salix
« Reply #165 on: July 27, 2013, 11:32:39 am »

The scouts might well be more useful put on some of those shelves, the ones back in our part of the pass, if there's enough cover up there for them.
« Last Edit: July 27, 2013, 11:35:13 am by Harbingerjm »
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Alexandria

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Re: Imperial Might - Defense of Salix
« Reply #166 on: July 27, 2013, 11:58:32 am »

(( The artillety is the final fall back point, any further and we lose the pass and get swarmed.

Can I suggest 2 squads for those observation posts and 2 to stay in place to kill officers and champions?))
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Rolepgeek

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Re: Imperial Might - Defense of Salix
« Reply #167 on: July 27, 2013, 12:21:59 pm »

As we don't seem to have heavy bolsters, I'd suggest placing Autocannons in the bunkers, and three heavy stubbers, two missile launchers, and an Autocannon in each redoubt. The heavy stubbers should be made more effect by being able to do crossfire, as will the missile launchers, while the Autocannons can chew up whatever they see. I'd suggest leather-armored units manning the bunkers and redoubts, while our flak-armored troopers man the trenches themselves.

Most everything else has already been suggested, I just wanted to advise what to put into the gun emplacements.

Also, I only see three artillery emplacements on the map.
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Alexandria

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Re: Imperial Might - Defense of Salix
« Reply #168 on: July 27, 2013, 12:26:15 pm »

(( Heavy stubbers? Anti armor is on the redoubts, flanks and bunkers already. ))
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Rolepgeek

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Re: Imperial Might - Defense of Salix
« Reply #169 on: July 27, 2013, 12:47:18 pm »

(( Heavy stubbers? Anti armor is on the redoubts, flanks and bunkers already. ))

Well Derp. Didn't think we'd had enough for that. I'm a Tau player, damnit, I don't know this stuff well!

Not until I get my Gue'La, at least.
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Alexandria

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Re: Imperial Might - Defense of Salix
« Reply #170 on: July 27, 2013, 12:56:23 pm »

Pm me any questions you got.

I'll be home on a pc soon so I'll explain the set up we've got in simpler terms.


Redoubts on both flanks, elevated positions with fortified walls and a single entrance with 6 heavy weapon mounts and our escape tunnels to the second line.
These are manned by 6 auto cannons, maybe 1 scout squad each, anti armor squad and guardsmens with leather armor because they need the cover more.
Next to them is 1/3 of the trench line, I've requested the 2 commisar man these posts as well as anti armor and guardsmen in flak armor, followed by 2 bunkers each manned by 1 auto cannon, anti armor and infantry in leather armor.
After that is the center of the trench, it contains our commander, infantry in flak armor, anti armor, personal guard and the 1 veteran 2 infantry units with hotshot guns.
Plus scouts in elevated observation posts.


The basic plan is mass fire to hold them back, focus artillery on clusters then hold as long as we can, if they close or breach we evacuate to the second line from the center inwards using the 2 tunnels pulling out the cannons, we blow the tunnels behind us and reform the line in the next trench, bring up infantry from the reserves to replace those we lose and do it over, then do it again into the third line where we throw in everything but the engineers.

Finally the engineers wil be dug in around the artillery as a last line of defense but if it gets that far we're probably dead already.
« Last Edit: July 27, 2013, 01:30:35 pm by Alexandria »
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escaped lurker

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Re: Imperial Might - Defense of Salix
« Reply #171 on: July 27, 2013, 04:51:49 pm »

Right, let us not forget what the commisar told us - Do we stand at the front-lines like we did before, and as he encourages? Or do we get back into the HQ bunker, to let our strategical mind work its wonders?

I actually am torn on this point, as both have their specific uses. If we survive the battle, we should make sure to get some tactically or battle-minded second-in-commands that we can entrust with such matters. Or rather, the matter that we disregard.

Seeing as we do come from a feudal world, I think the men might have not as high an opinion of the tactic approach as more advanced people would have. It would also iron in our reputation, granted that no stray-laser melts us down. So it get`s my vote.


There is also the matter of the commisars influence - If he respects us, this might come in handy at a later point in time. Might as well not, but being on the good side of someone should not hurt. I still suspect that a good report from him will at least strengthen our reputation, small as a gain as it might be.
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Rolepgeek

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Re: Imperial Might - Defense of Salix
« Reply #172 on: July 27, 2013, 05:16:00 pm »

I have a suggestion. We still have enough supplies for two bunkers, right?

Here's what we could do.
Make a wall/trench combination thing from the left bunker on the first trench to the left bunker on the second. Build bunkers about 3/4 of the way back on either side. Draw about a third of the men from that third of the trench line to man these, don't put a commissar with the remaining men, draw the rest from the Heavy Weapons and Artillery battalions and put them in the bunkers and side fortification. If the enemy is smart, he'll see the weakness, and attack. If they aren't, that section will fall first anyway. And then it's a killing field as they try to make it to the next trench line under heavy fire, while the fortification lines allow the rest of us to retreat back along it while blasting away at them.

To assist in this, have two of our artillery emplacements(one mortar emplacement and one basilisk emplacement, preferably) pre-aimed at the area, ready to fire on our command. The enemy commander, if any, will underestimate our artillery, and it will make the killing zone even more effective. If there is no enemy commander, it will still make the killing zone more effective.

Oh, and make sure/ask the commissars to only shoot men who run away before we give the order to fall back.

Really wish we had Valkyries and Sentinels. Leman Russes would be even better of course. After all, digging places for them to entrench themselves(with a ramp so they can reverse out and go to the next one, of course) would fit well, and give us some heavy fire power that's more accurate than a Basilisk. Oh well. Things are what they are.

Keep two field medics in each bunker and three in each redoubt for the front line. The last will be with us. Orderlies will be taking wounded back to the med-bunker and assisting Halmin.
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Parsely

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Re: Imperial Might - Defense of Salix
« Reply #173 on: July 27, 2013, 05:19:36 pm »

Oh, and make sure/ask the commissars to only shoot men who run away before we give the order to fall back.
Since when do you need to tell commissars to do that? :P
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Rolepgeek

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Re: Imperial Might - Defense of Salix
« Reply #174 on: July 27, 2013, 05:21:22 pm »

Oh, and make sure/ask the commissars to only shoot men who run away before we give the order to fall back.
Since when do you need to tell commissars to do that? :P
I'm just worried we'll say to fall back and they'll get trigger-happy and decide they don't want to fall back.

EDIT: Also I don't care about my men being incompetent or cowards; we need everyone we can get, and as long as they fight and do what they're told, they're good.
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Alexandria

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Re: Imperial Might - Defense of Salix
« Reply #175 on: July 27, 2013, 05:47:49 pm »

(( We're an imperial commander. It's our job to stand in line and give the guardsmen a reason to fight. The higher ups get to sit and make tactics, besides the enemy is here already we don't have time to build more bunkers onto the front trench so it'd need to be the second line at least and it's still pointless since our troops morale will be hurt if we're not in the line with them.

Besides we don't want surface defenses between trenches, they are mined with explosive as far as I know unless we didn't have enough explosives and it removes the point of underground escape tunnels. ))
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Rolepgeek

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Re: Imperial Might - Defense of Salix
« Reply #176 on: July 27, 2013, 05:50:32 pm »

(( We're an imperial commander. It's our job to stand in line and give the guardsmen a reason to fight. The higher ups get to sit and make tactics, besides the enemy is here already we don't have time to build more bunkers onto the front trench so it'd need to be the second line at least and it's still pointless since our troops morale will be hurt if we're not in the line with them.

Besides we don't want surface defenses between trenches, they are mined with explosive as far as I know unless we didn't have enough explosives and it removes the point of underground escape tunnels. ))

I never said we'd be at that line. And we could at least try to build a bunker into the cliff wall(if you look at what I posted, I never suggested building it at the front trench.)
And it doesn't remove the point. People can still go through them, we just have an aboveground one so we can shoot as we retreat, and then blow it up. Or something.
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Alexandria

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Re: Imperial Might - Defense of Salix
« Reply #177 on: July 27, 2013, 05:53:10 pm »

(( We've got artillery already for shooting as we retreat, the artillery will commence a massive bombardment the moment we abandon the line. The bunkers are just a waste of resource given they can only hold 1 cannon and 3 infantry squads. They'll get over run without even slowing down the enemy and cost us a lot of men.

This chaos force will have more then 1 marine in it, if we divide our weaker forces in the face of numerically superior forces with elite marines we'll be shredded. ))
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Rolepgeek

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Re: Imperial Might - Defense of Salix
« Reply #178 on: July 27, 2013, 05:59:09 pm »

...The point is for that line to fall. And then for it to be a killing zone where they've focused their attack into where we have a bunch of heavy weapons.
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Alexandria

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Re: Imperial Might - Defense of Salix
« Reply #179 on: July 27, 2013, 06:03:08 pm »

(( Yes, by depriving the trench line of those same heavy weapons causing the main line to fail faster for a very minor gain that will buy us less time then holding the line. These are chaos not orks , they're not stupid they'll know a trap when they see it. ))
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
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Now she was lighting a candle.
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