Deploy the scout squads beyond the pass, they are to pick off commanding officers of the chaos forces at range then fall back on friendly position before the enemy comes into firing range to counter, while they are doing this have some engineer plant explosives along both sides of the valley, once they fall back blow them and collapse the mouth of the valley to slow down the enemy assault.
Have the engineers prepare 3 defensive lines as follows.
Trenches across the valley at the 3 narrowest points, place bunkers along the trenches and place redoubts on the flanks that are elevated above the trench line.
Deploy heavy weapons battalion and first battalion to the first trench, split the heavy weapons from heavy weapon battalion across the 2 redoubts to give elevated and clear lines of fire for massed fire, deploy infantry along the trench line, place first battalions heavy weapons in the bunkers.
Place 2 anti tank squads on each flank and 2 in the center.
Scouts are to join this line taking flanking positions on the redoubts to continue removing officers or champions.
Deploy second battalion to the second line in the same formation as above, when the enemy comes within effective firing range the first line is to be abandoned and the defensive line reformed in the second trench with the heavy weapons being pulled out first and the infantry falling back by battalion covering each others moves.
The artillery is to be dug in behind the third defensive line and is to provide concentrated barrages on the center and rear of the enemy forces to avoid friendly fire and is to provide heavy covering fire during retreats to new defensive positions.
Artillery infantry are to dig in around the artillery and all remaining forces are to fall back from the second to the third line if the enemy closes on the second line again under artillery cover, they are to hold this line at all costs with infantry from the artillery force moving in to support if the line begins to fail, engineers are to form a final defense around the artillery.
Veteran squads and personal guard are to form the middle of the defensive line with us present, the command chimera and 2 AA vehicles are to be placed behind the 3rd trench close enough to support.
Addendum: Place Minefields between the Defensive Lines and let the Engineers dig tunnels connecting the Defensive Lines. Prepare Explosive Charges in said tunnels to allow us to collapse them after our Units have retreated.
Thus in case we need to retreat from one defensive line our troops use the tunnels , we collapse them behind em and the enemy has to go through minefields.
Addendum 2: Booby Trap everything that cannot be moved in case of a retreat.
Addenum 3: If it glows and/or levitates, it becomes a priority target and must be destroyed on sight. It is Chaos, and there might be Rogue Psykers.
Each of you shake your heads in turn, and the Commissar-General gives his assent for dismissal as he stares down at the display with an unreadable expression on his face. After leaving the war room you hastily make your way down to the troop bay your men occupy with a copy of the region map in hand, upon your arrival you immediately give the order to begin preparing for departure as you pull aside the commanders of all your battalions. As the men hurry about around you you begin to brief your officers about how the deployment is to proceed, and by the time you are done all of them understand their roles well enough and the men (all except the artillery battalion) are ready for departure.
The last day before deployment passes quickly as you direct the last of the artillery onto their dropships, and begin to organize supplies onto the last of your dropships. Then you find yourself on board one of the ships with your command battalion, however a big surprise comes when Commissar-General Kalman halts your ship clambering aboard with a small detachment of stormtroopers on his heels and even a Cadet Commissar. Nodding to you the aged Commissar speaks up,
"I thought you might need some company Colonel, this here is Cadet Commissar Malkon and he'll be attached to your regiment just as I am, let us see if having to Commissars makes a difference in the face of Chaos."
With that the man falls silent, and his guards take the seats surrounding him as the dropship's hangar door slams shut. You hear the now familiar roar of engines, and soon your viewport's view changes from the interior of a hangar to the black void of space, you lean forward slightly trying to avert your eyes from the alien vastness beyond but it enthralls you. Quickly the vast black void is replaced by the distinct color of sky, and a loose formation of dropships, all is peaceful ... that is until the AA fire starts.
You fell the ship begin to shudder and suddenly out of the viewport you see black clouds filling the air, a ship next to you gets a direct hit on one of its wings by the black clouds and bursts into flames spiraling rapidly out of control. You here Commissar Kalman roaring through the vox link,
"Its them fething Chaos bastards, all dropships get as much of the regiments safely to the ground no matter the cost, Volgar 2nd Drop I want those AA emplacements taken out immediately feth the costs.
Colonel Castronova I've just received reports that one of the dropships carrying artillery has been taken out, and two supply ships. We've lost the supplies for sure, but there is a chance that some of the artillery aboard that ship got out of this fething disaster alive."
You remember little of the rest of the drop as chatter on the vox went wild declaring loses or damage through out the entire wing of dropships, but you feel a sickening lurch that snaps you out of your fit. Looking out the viewport you find the dropship landed at the base of a massive canyon, and as you watch more dropships begin to land in a ragged line throughout the canyon dispersing battered troops and machines of war.
Disembarking with the Commissars at your side you see an organized mess taking over the impromptu landing field, with the dropships now grounded until the AA batteries can be taken down even their crews are helping your men with the unloading. You also note a long line of men with packs strapped to their backs and entrenching tools in hand already setting to work on the rearmost trench only a few yards from the dropship landing zones. Further on a few figures on bikes are speeding off down through the canyon with straggled lines of men on foot spread out moving from cover to cover as they advance in the bikes wake.
Perhaps now is the time to choose what to do about the dropship you lost that could possibly still be out there, not to mention that with two supply ships down you may be running a lot shorter then you'd like to be for a prolonged battle here ...
Possessions:
M35 M-Galaxy Short pattern Lasgun
Standard Issue Bayonet
Superb Longsword
Flak Armor
Standard Trooper Combat Webbing [Three Frags and a Krak Grenade]
Regiment Relationship: Somewhat Liked.
Skills:
Competent Leadership
Competent Swordsmanship
Average Thrower
Average Marksmanship
Terrible Technical Aptitude
------------...D........-------------
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Key
- = Canyon Wall
. = Ground
D = Dropships
Note: All squads of the Volgar 3rd have Excellent Melee Weapons. The 1st & 2nd Infantry Battalion are trained for effective massed fire.
Command Battalion
Morale: Excellent
Skill: Veteran
Command Chimera [Heavy Bolter, Medium Armor, Field HQ, Capacity: 0/2]
Personal Guard [Hotshot Lasguns, Carapace Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
3 Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Scout Battalion
Morale: Excellent
Skill: Bloodied
4 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
1st Infantry Battalion
Morale: Excellent
Skill: Bloodied
10 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
10 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
2 Anti-Tank Squads [Missile Launcher, Flak Armor, Krak Grenades (1/1)
3 Heavy Weapons Squads [Autocannons, Leather Armor, Frag Grenades (1/1)]
2nd Infantry Battalion
Morale: Excellent
Skill: Bloodied
10 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
10 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
2 Anti-Tank Squads [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
3 Heavy Weapons Squads [Autocannons, Leather Armor, Frag Grenades (1/1)]
Heavy Weapons Battalion
Morale: Excellent
Skill: Bloodied
10 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
2 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
8 Heavy Weapons Squads [Autocannons, Flak Armor, Frag Grenades (1/1)]
4 Anti-Tank Squads [Missile Launcher, Leather Armor, Krak Grenades (1/1)]
Engineer Battalion
Morale: Good
Skill: Green
18 Engineer Squads [Entrenching Tools, Construction Units, Lasguns, Leather Armor]
4 Trojan Support Vehicles [Supply Vehicle, Towing Vehicle, Very Light Armor]
Artillery Battalion
Morale: Excellent
Skill: Green
4 Basilisks [Earthshaker Cannon, Medium Armor, Slow]
9 Centaurs [Heavy Stubber, Light Armor, Artillery Tow, Capacity: 0/1]
9 Heavy Mortars [Immobile, Artillery, Emplacements]
2 Hyrda Flak Tanks [Twin-linked Autocannons, Medium Armor, Anti-Air]
Skill: Bloodied
6 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
3 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
Missing In Action
4 Basilisks [Earthshaker Cannon, Medium Armor, Slow]
Centaur [Heavy Stubber, Light Armor, Artillery Tow, Capacity: 0/1]
Heavy Mortar [Immobile, Artillery, Emplacements]
2 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]