Run massed fire drills with the infantry squads, promote the best soldier in each squad to sergeant, have the veterans assist with the drilling.
Walk around and meet all the soldiers, have your personal guard offer tips to soldiers as we go.
"I'll have them begin massed fire drills, the veterans will assist in that and help me by picking all those who show the most skill in a squad for promotion to Sergeants. I'll make my rounds with the men throughout the trip, greeting and chatting with each battalion in turn so I can get to know the men, perhaps raise their morale while I'm at it. Besides that there is not much else that I can that needs doing, the men will get used to their equipment on their own, after all they have to put their lives on their gear working as they want it."
You reply to him as your lander starts to dock with the massive cruiser
Night Raven, in response the commissar laughs, a deep hearty laugh that draws the looks of the other men aboard the lander. Leaning forward Commissar Kalman said,
"Those bastards on the Warmaster's Council may have accidentally chosen the best commander they possibly could have for the 3rd, but we'll have to wait and see. The place we're being deployed to isn't going to an easy first mission for you and your men, you just gotta do your best to insure its a victory ... and that your regiment comes out of it somewhat intact."
With that the cabin falls silent, and you lose track of time as the craft lands, your ushered off it, and the full workload of your position overtakes you. The month and a half it takes your voyage to end is long, and filled with constant work as you lead, even participate in firing drills and make your rounds of the regiment to ensure things are going well.
The fire drills have a dramatic effect on the infantry platoons, they quickly get the hang of the drills and within days are capable of coordinating excellent fire zones that can pin an enemy in and keep them in sustained fire. You take part in these sessions yourself, and by the end of the trip you find your marksmanship has made a marked improvement, you can now make every shot out of four in the best of conditions.
The rest of your trip is spent making your rounds throughout the regiment,
those rounds are for the most part a resounding success, the troopers in your regiment quickly come to like you for the most part and your visits do well for the troops morale. Thanks to you the men seem to adjust well to the cramped living spaces, and entirely new aspects of the world they've been thrust into not to mention you get a good feel of how each battalion is faring morale wise.
However as the month ends your regiments short period of training, and relaxation comes to an end as Commissar-General Kalman walk into the troop bay the 3rd are housed in to deliver warning that your deployment would occur in the next two days. The Commissar-General calls you to a meeting in one of the
Night Raven's war rooms where you find the commanders of the Volgar 1st, and 2nd along with a small detachment of Munitorum scribes, and even a few tacticians gathered around a hololithic display. Getting closer you see the display shows a section of the jungle moon
Salix that lies in orbit around the hive world
Galin Prime, this particularly region is a very rough terrain of jungle giving way to several valleys that lead to a canyon deep within the mountains.
Taking his place at the head of the display the Commissar-General starts up about the plan for the coming battle,
"Men of Volgar I know this will be your first taste of real action, and you must be prepared for the worst, this mission is of the utmost importance to victory for the forces of the Imperium in this sector. As you can see this is the
Salix Major Installation, it is home to enough firepower to level half the Chaos fleet in the system within five minutes, however it suffered serious damage in the first wave of the enemy's assault on
Salix.
Your jobs will be to get down there and buy the engineers time to get the installation back online, as you can see there are around four valleys that connect this installation to the forest beyond, and thus the enemy. However here at the largest valley there is the remnants of a fort dating back to the reclamation of this system, it is there that the 1st will be deployed to support the surviving four hundred of the 7th Salix Infantry who are called the 'Resolute Last'. General Sadra, I expect you and your men to hold that ground to the last, command doesn't want a inch of that fort lost no matter the cost.
Colonel Kurtz your men are being deployed in support of the Galin 21st Heavy Infanty holding the two western most valleys, your troops are to commit hit and run attacks, ambushes, drop assaults, and any other guerrilla tactic you can think of as the enemy forces move along the two valleys. If you can you are to also hit the Chaos supply stations we believe to hidden just inside of the cover of the forests near the mouth of the canyons, make every move you make count Kurtz.
Finally Colonel Castronova you have the most important task, this eastern most valley is known as the Pass of the Martyr, until now its been left unguarded as the forces of Chaos had focused the majority of their assault on the force. Recently however large groups of enemy forces have been seen moving towards it, you have a day maybe two to get down their with your men and fortify that pass.
Any questions, if not you are dismissed begin planning and enacting your deployments to the zones right away."
Possessions:
M35 M-Galaxy Short pattern Lasgun
Standard Issue Bayonet
Superb Longsword
Flak Armor
Standard Trooper Combat Webbing [Three Frags and a Krak Grenade]
Regiment Relationship: Somewhat Liked.
Skills:
Competent Leadership
Competent Swordsmanship
Average Thrower
Average Marksmanship
Terrible Technical Aptitude
Note: All squads of the Volgar 3rd have Excellent Melee Weapons. The 1st & 2nd Infantry Battalion are trained for effective massed fire.
Command Battalion
Morale: Excellent
Skill: Veteran
Command Chimera [Heavy Bolter, Medium Armor, Field HQ, Capacity: 0/2]
Personal Guard [Hotshot Lasguns, Carapace Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
3 Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Scout Battalion
Morale: Excellent
Skill: Bloodied
4 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
1st Infantry Battalion
Morale: Excellent
Skill: Bloodied
10 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
10 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
2 Anti-Tank Squads [Missile Launcher, Flak Armor, Krak Grenades (1/1)
3 Heavy Weapons Squads [Autocannons, Leather Armor, Frag Grenades (1/1)]
2nd Infantry Battalion
Morale: Excellent
Skill: Bloodied
10 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
10 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
2 Anti-Tank Squads [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
3 Heavy Weapons Squads [Autocannons, Leather Armor, Frag Grenades (1/1)]
Heavy Weapons Battalion
Morale: Excellent
Skill: Bloodied
10 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
2 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]
8 Heavy Weapons Squads [Autocannons, Flak Armor, Frag Grenades (1/1)]
4 Anti-Tank Squads [Missile Launcher, Leather Armor, Krak Grenades (1/1)]
Engineer Battalion
Morale: Good
Skill: Green
18 Engineer Squads [Entrenching Tools, Construction Units, Lasguns, Leather Armor]
4 Trojan Support Vehicles [Supply Vehicle, Towing Vehicle, Very Light Armor]
Artillery Battalion
Morale: Excellent
Skill: Green
8 Basilisks [Earthshaker Cannon, Medium Armor, Slow]
10 Centaurs [Heavy Stubber, Light Armor, Artillery Tow, Capacity: 0/1]
10 Heavy Mortars [Immobile, Artillery, Emplacements]
2 Hyrda Flak Tanks [Twin-linked Autocannons, Medium Armor, Anti-Air]
Skill: Bloodied
8 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
3 Infantry Squads [Lasguns, Leather Armor, Frag Grenades (1/1)]