As you exit the Chimera you find Ralph, captain of the scout battalion, waiting outside taking a puff from a lho stick brunt nearly down to the nub. Seeing you the captain tosses the stub aside and plods over, his feet sinking a good half a foot into the snow with every step though the man seems not to mind in the slightest. He coughs heavily as he falls into step next to you, it takes a moment to die down but when it does he speaks up,
"Fething cold is killing me, can't wait to get going underground since its likely to be a few degrees warmer then this sub zero pile of snow. I hope you don't mind, but I've already got the majority of the scout forces forming up, you just gotta pick which squads you want to tag along other then the scouts I choose out.
Also that Cadet, Malkom or something, is looking for ya. Apparently Kalman knew you'd take the mission the entire time and sent him after you for some reason or another, and that's about all I got to report. I'll be with the vanguard when you are ready to depart ..."
With that Ralph breaks away from you, his feet crunching in the pale white snow as he drags another lho stick from his jacket and lights it. You vaguely here him mumble something about the damned cold as he moves towards the gathering of salamanders and bikes at the mouth of the tunnel, you are quickly brought to your senses when you bump into something. You hear someone let out a small squeak as a small cloud of snow billows up towards you, looking down at where the noise came from you find the Cadet Commissar flat on his ass in the snow.
Malkom quickly starts blustering out an apology as you help him to his feet and you find yourself giving him a quizzical look. The young man's face turns a faint shade of pink as he realizes what he is doing and looks away for a moment, it takes only a few more seconds for him to explain he has something to tell you and you respond by telling him to walk with you to the vanguard. Nodding his head you both set out into the snow ...
The first minute or so of the walk is filled with an awkward silence only broken by the distant sounds of vehicles starting up or the crunch of their feet sinking into the snow. Malkom suddenly stops and you are forced to stop and turn towards him in turn, the kid looks up into your eyes and for the first time you realize something is off about him. Looking at him you see a faint fog hazing his eyes and turning them a light shade of grey not to mention as you look him in the eye it feels as if something is clawing its way slowly into you mind.
Jerking your head away you see a faint smile cross his face as he speaks up,
"As you can probably tell, I'm actually partially blind in both eyes, no clue why but I've been like this since I've born but even being blind I can see everything clearly. It wasn't until I met Kalman, and he explained everything to me that I realized how I can still see perfectly. According to Kalman I actually have a small amount of psiconic activity, not enough to be qualified as an actual psyker but just enough to make me different.
I fill in the things I can't see well by reaching out and feeling for it apparently, I don't know how or why I do it I just do. We also discovered about a year and a half back I can sense psykers, or psiconic activity vaguely though thats an incident I'd rather not go into."
The Cadet pauses and pulls a lho stick from his glove along with a lighter, lighting it he takes a long drag before finishing,
"I always need one of theses damn things when I'm nervous. Anyway, now you know my secret Mordecai, what do you got to say? Are you gonna send me off to the Blackships, kill me with your own hands for betraying the God Emperor, or surprise me with a completely different reaction?"
Looking at him now all you see is a smug little brat, not a hint of the fact that he is just a baby step beneath a psyker yet now knowing the fact that he is you feel a chill run down your spine as you ponder his question ...
Condition: Excellent Health
Age: 31 years and 7 months old
Possessions:M35 M-Galaxy Short pattern LasgunStandard Issue Bayonet
Superb LongswordFlak Armor
Standard Trooper Combat Webbing [Three Frag Grenades, Krak Grenade]
Regimental StandardTraits:Born CommanderBionics and Implants:Bionic Left ArmRegiment Relationship: Somewhat Liked.
Skills:Competent Leadership
Competent Swordsmanship
Average Thrower
Competent Marksmanship
Novice Technical Aptitude
Career Kills:2 Chaos Cultists
2 World Eater Chaos Space Marines
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Key
Contacts:
None
Notable People:
Officers of the High Command
Warmaster Zhag, Commander of the Black Reclamation Crusade, Unknown
Lord General Militant Kol Andrun, Commander of the Fifth Battle Group of the Reclamation Crusades, Unknown (Possibly Hostile)
Other Commanding Officers
General Sadra, Commander of the Volgar 1st Heavy Infantry, Friendly
Colonel Kurtz, Commander of the Volgar 2nd Drop Infantry, Neutral
Commissar-General Kalman, Attached to the Volgar 3rd as acting Commissar, Friendly
Cadet Commissar Malkom, Attached to the Volgar 3rd under Kalman, Neutral
Regimental Officers
Captain Ralph 'Ironside', Scout Leader of the Volgar 3rd, Friendly
Captain Henric Desik, Leader of the 1st Infantry Battalion, Friendly
Information:
None
((Each squad with lasguns, longlas, or hotshots has 2 rounds of munitions for those guns with them. Any squad with a missile launcher has 1 round of munitions for that. Any squad with an autocannon or flamer has 2 rounds of munitions for that. All vehicles have 3 rounds of munitions for their weapons.))
Volgar 3rd Detachment
Scout Salamander [Medium Armor, Heavy Bolter, Fast, Capacity: 1 Squad]
- Ministorum Priests [Eviscerators, Laspistols, Flak Armor, Aura of Authority]
- Veteran Infantry Squad [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1), Volgar, Veteran]
Scout Salamander [Medium Armor, Heavy Bolter, Fast, Capacity: 1 Squad]
- Captain Ralph 'Old Ironside' [Long-las, Flak Armor, Camo-Cloak]
- Infantry Squad [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Bloodied, Volgar]
Scout Salamander [Medium Armor, Heavy Bolter, Fast, Capacity: 1 Squad]
- Ministorum Priests [Eviscerators, Laspistols, Flak Armor, Aura of Authority]
- Infantry Squad [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Bloodied, Volgar]
Command Chimera [Heavy Bolter, Medium Armor, Field HQ, Capacity: 0/2]
- Cadet Commissar Malkom [M35 M-Galaxy Short pattern Lasgun, Bayonet, Frag Grenades (1/1)]
- Personal Guard [Hotshot Lasguns, Carapace Armor, Frag Grenades (1/1), Krak Grenades (1/1), Volgar, Veteran]
- Heavy Weapons Squads [Autocannons, Flak Armor, Frag Grenades (1/1), Volgar, Bloodied]
5 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1), Salix, Bloodied]
Volgar 1st Detachment
Scout Salamander [Medium Armor, Heavy Bolter, Fast, Capacity: 1 Squad]
- Moderate Supplies [Provides 6 BP, 12 Rounds of Munition for Infantry Squads, 5 rounds of Munition for the Missile Launcher, 5 rounds of Munition for the Flamer, 4 rounds of Munition for the Autocannon]
Scout Salamander [Medium Armor, Heavy Bolter, Fast, Capacity: 1 Squad]
- Anti-tank Squad [Missile Launcher, Lasguns, Flak Armor, Bloodied]
Scout Salamander [Medium Armor, Heavy Bolter, Fast, Capacity: 1 Squad]
- Flamer Squad [Flamer, Lasguns, Flak Armor, Bloodied]
The Lost
Total Lost: Approximately 510
Lost at Salix
Stormtrooper Squad
2 Veteran Infantry Squads
3 Scout Units
41 Infantry Squads
3 Anti-tank Squads
3 Heavy Weapons Squad
1 Basilisk [Silent Widow]
The Unable
None