Nodding once to Kurtz you turn and stride out of the room, as you exit the door your personal guard falls in around you, scanning every nook and cranny that could hold a surprise as you make your way through the airlocks once more. The cold air beyond is like a slap to the face, and you stand stunned in the entryway for a few moments before you finally manage to recover, taking a look at the scene before you.
Hundreds of men set to unloading to unloading supplies from halftracks, Trojans, and Valkyries alike, most of them bear the sigil of the Volgar 2nd, the Aquila clutching a pair of swords in its talons that cross beneath it.
Shaking your head you walk away from the scene with a slight sense of sadness, you can not help but think that the soldiers of Volgar had been placed on this hellhole because of you. How many would die because of you appointment to commander of the 3rd, did Lord General Militant Andrun desire one of his own in control of this new regiment so much that he would sacrifice thousands to get what he wished?
Questions fill your head, but as you walk through the frozen snow you push them aside as best you could, you have a much more important task before you and that is to ensure as many of your men get off this frozen pit as possible. Your voice breaks the air like a whip as you approach the part of the column that house your men,
"Captain Henric, I want you to take ten squads of your best men, and go help the 2nd thoroughly search and strip that entire base back there. Look for any signs of an automated defense system, and cooperate with Kurtz's men to get the thing back up, and ensure that its on our side not the Enemy's before hand. Anything you find in supplies is to be given to the 2nd, they will be staying behind and holding this position against any enemy forces that may try to catch our backsides exposed.
From here on out messages are to be sent through the chain of command for the duration of our campaign in this system, we have to ensure that order is kept as best as possible. Now those of you who aren't with Henric's search party are to prepare for departure, we're going down that tunnel and we are going to take Feldast."Soon after you finish a gruff voice fills the air as Henric begins his usual yelling and cursing as he rouses the ten squads of his soldiers, its not long before he and his one hundred men depart to aid in the scouring. Meanwhile you oversee the preparations of the column itself from your Command Chimera, soon enough you have everything in order to begin the trip to Feldast with your scout groups in position, your troop trucks placed to either side of the supply trucks, and much more.
By the time your preparations for the column are complete Henric returns, and thankfully with good news, as he climbs into the Command Chimera you tell him to give his report and he launches straight into it. The search of the base was entirely devoid of any meaningful events he reports, where his men found foul signs they destroyed them, where they found piles of corpses they scavenged what they could and torched the piles, and such.
When his report is finished he steps out of the Chimera and is soon replaced by General Sadra, and Commissar-General Kalman who take seats opposite of you and pour themselves cups of recaf as they examine the map in the center of the table.
Sadra is the first to speak,
"The column is ready to move out, we are to set out within the hour. However we have one major issue, scout forces will need to be sent ahead, and other then mine and Mordecai's Salamanders we don't have much that can make a fast pace. Thus our vanguard will be rather small, however it is vital that the vanguard still creates a foothold in Feldast itself and this brings me to my proposition.
Since the vanguard's actions are so vital to our success only a commander I trust can take control of it, and my first two choices are myself and Commissar Kalman here who neither of us can actually leave the column. I can't leave due to my duties and needing to keep the column on time and in order, and Kalman himself can't leave because his presence is vital for keeping morale up since we don't know whether what we're about to march into is a death trap or massacre. That leaves only one person, you Colonel Castronova.
I want you to take all the forces that can keep pace with the Salamanders and ensure we have a foothold to act from in Feldast at all costs, if we don't have one waiting ahead of us the costs will be grave. What do you say Castronova, do you agree to take the command? If you do, as I'm sure you will, you'll need to leave soon and take what men you can with you."
Condition: Excellent Health
Age: 31 years and 7 months old
Possessions:M35 M-Galaxy Short pattern LasgunStandard Issue Bayonet
Superb LongswordFlak Armor
Standard Trooper Combat Webbing [Three Frag Grenades, Krak Grenade]
Regimental StandardTraits:Born CommanderBionics and Implants:Bionic Left ArmRegiment Relationship: Somewhat Liked.
Skills:Competent Leadership
Competent Swordsmanship
Average Thrower
Competent Marksmanship
Novice Technical Aptitude
Contacts:
None
Notable People:
Officers of the High Command
Warmaster Zhag, Commander of the Black Reclamation Crusade, Unknown
Lord General Militant Kol Andrun, Commander of the Fifth Battle Group of the Reclamation Crusades, Unknown (Possibly Hostile)
Other Commanding Officers
General Sadra, Commander of the Volgar 1st Heavy Infantry, Friendly
Colonel Kurtz, Commander of the Volgar 2nd Drop Infantry, Neutral
Commissar-General Kalman, Attached to the Volgar 3rd as acting Commissar, Friendly
Cadet Commissar Malkom, Attached to the Volgar 3rd under Kalman, Neutral
Regimental Officers
Captain Ralph 'Ironside', Scout Leader of the Volgar 3rd, Friendly
Captain Henric Desik, Leader of the 1st Infantry Battalion, Friendly
Information:
None
Note: All squads with Origin: Volgar have Excellent Melee Weapons. All squads with Origin: Salix are well adapted to jungle and rainforest like climates and areas. The 1st & 2nd Infantry Battalion, Command Battalion, and Engineer Battalion are trained for effective massed fire.
Command Battalion
Morale: Excellent
Skill: Veteran
Origin: Majority Volgar
Commissar-General Kalman [Garm Pattern Bolt Pistol, Chainsword, Frag Grenades (1/1)]
Cadet Commissar Malkom [M35 M-Galaxy Short pattern Lasgun, Bayonet, Frag Grenades (1/1)]
Command Chimera [Heavy Bolter, Medium Armor, Field HQ, Capacity: 0/2]
Personal Guard [Hotshot Lasguns, Carapace Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
2 Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Bloodied]
Scout Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
Captain Ralph 'Old Ironside' [Long-las, Flak Armor, Camo-Cloak]
2 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
Origin: Salix
5 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
1st Infantry Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
15 Infantry Squad [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Infantry Squads [Lasguns, Mortars, Flak Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Squad [Autocannons, Leather Armor, Frag Grenades (1/1)]
2nd Infantry Battalion
Morale: Excellent
Skill: Bloodied
Origin: Salix
19 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Infantry Squads [Lasguns, Mortars, Flak Armor, Frag Grenades (1/1)]
Origin: Volgar
3 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Squad [Autocannons, Flak Armor, Frag Grenades (1/1)]
Heavy Weapons Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
4 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Flamer Squads [Flamer, Lasguns, Flak Armor, Frag Grenades (1/1)]
11 Heavy Weapons Squads [Autocannons, Flak Armor, Frag Grenades (1/1)]
7 Anti-Tank Squads [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Engineer Battalion
Morale: Excellent
Skill: Green
Origin: Volgar
18 Engineer Squads [Entrenching Tools, Construction Units, Lasguns, Leather Armor]
4 Trojan Support Vehicles [Supply Vehicle, Towing Vehicle, Very Light Armor]
Artillery Battalion
Morale: Excellent
Origin: Volgar
Skill: Green
8 Basilisks [Earthshaker Cannon, Medium Armor, Slow]
9 Centaurs [Heavy Stubber, Light Armor, Artillery Tow, Capacity: 1/1]
9 Heavy Mortars [Immobile, Artillery, Emplacements]
2 Hydra Flak Tanks [Twin-linked Autocannons, Medium Armor, Anti-Air]
Ministorum Detachment
4 Ministorum Priests [Eviscerators, Laspistols, Flak Armor, Aura of Authority]
2 Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Departmento Munitorum Detachment (On loan for this mission)
10 Halftrack Transports [Very Light Army, Sealed from Outside, Capacity: 5 Squads]
5 Halftrack Transports [Very Light Armor, Sealed from Outside, Carries Regimental Supplies]
3 Scout Salamanders [Medium Armor, Heavy Bolter, Fast, Capacity: 1 Squad]
Medical Staff
Chief Medic Halmin [Laspistol, Experienced]
11 Field Medics [Lasguns, Green]
25 Orderlies [Laspistols, Green]
The Lost
Total Lost: Approximately 510
Lost at Salix
Stormtrooper Squad
2 Veteran Infantry Squads
3 Scout Units
41 Infantry Squads
3 Anti-tank Squads
3 Heavy Weapons Squad
1 Basilisk [Silent Widow]
The Unable
None
If you accept to take command then go ahead and choose what troops from the 3rd you want to take with you.
There is space for 3 squads in the Salamanders, the Scouts can keep up on their bikes, and your Command Chimera can keep pace as well.
Do note that you'll receive other troops outside of that from the Volgar 1st.