When you all voice that you have no questions the Commissar-General dismisses you all to go prepare your troops for planetfall, you send a soldier ahead to your men telling them to prepare as soon as you leave the war room and progress is well underway by the time you arrive. The most important thing you notice upon arrival is a small group of munitorum officials overseeing the transfer of halftracks and a trio of scout salamanders to your regiment. All throughout the hangar bay you see your men marching into the massive dropships, some carrying crates, barrels, and other vital supplies while your current mechanized detachments of your army roll into the transport beside them.
Soon enough you clamber aboard one of the dropships yourself with your command staff, and the two Commissars close behind, within minutes the troop bay door slams shut and the engines roar to life. You go up to the cockpit a few minutes after launch to talk with one of the pilots for a bit about possible LZ conditions, when you find out they'll likely be safe you thank the man and turn to go back into the troop bay. However you stop and take a look out at the fleet in time to see hundreds of Devourer Dropships pouring out of the various ships with their orbit to atmosphere fighter escorts as the weapon batteries on the larger ships let loose salvo after salvo at the closing group of Chaos Frigates. Turning your back to the fight you walk calmly into the troop bay and take your seat beside the Commissar-General, not one minute after a voice comes on over the comms listing casualties of the Imperial Fleet. All in all four frigates, one cruiser, and two troop transports were lost ... the rest of the planetfall is filled with an mourning silence and a few quietly murmured prayers.
---
The dropships carrying the Volgar 1st, 2nd, and 3rd land outside a small outpost on the side of a mountain, the land around the base of the mountain is covered in knee deep snow and as you exit the dropship on one of the scout salamanders you hear alarms screeching from the base and a number of flashing red lights spread about on the roofs of the outpost. As the troops unload from the dropships, a large number of them riding in the halftracks, on the Basilisks or clinging to the sides of the Trojans as they plow their way forward through the snow towards the gaping tunnel entrance carved into the mountain in the middle of the outpost. Hoping off the scout salamander with your personal guard close behind you follow General Sadra and Colonel Kurtz into one of the outlying buildings.
After passing through several airlocks you enter to find the building rather warm with displays and computer banks arrayed all over the place ... and a heap of dead bodies in the center of the room with blood splattered everywhere. A few of the guards are searching through the corpses, but you find Sandra and Kurtz looking at the biggest display in the room, it shows a massive spinning cloud like symbol on the screen moving towards what you think is this outpost and growing every second. As you approach the screen Sadra looks over at you and speaks,
"We're not sure what this means, apparently every computer but this one was fried by whoever killed those workers back there, and they left this one running. As far as we can tell its some form of early detection, Kurtz here doesn't think its urgent enough for us to warrant rushing the men, and I'm just unsure. So I'd like to know, whats your opinion Colonel Mordecai?"
As he asks the question you sense there is more behind it then simply wanting your opinion your just not sure what exactly ...
Condition: Excellent Health
Age: 31 years and 7 months old
Possessions:M35 M-Galaxy Short pattern Lasgun
Standard Issue Bayonet
Superb LongswordFlak Armor
Standard Trooper Combat Webbing [Three Frag Grenades, Krak Grenade]
Regimental StandardTraits:Born CommanderBionics and Implants:Bionic Left ArmRegiment Relationship: Somewhat Liked.
Skills:Competent Leadership
Competent Swordsmanship
Average Thrower
Competent Marksmanship
Novice Technical Aptitude
Note: All squads with Origin: Volgar have Excellent Melee Weapons. All squads with Origin: Salix are well adapted to jungle and rainforest like climates and areas. The 1st & 2nd Infantry Battalion, Command Battalion, and Engineer Battalion are trained for effective massed fire.
Command Battalion
Morale: Excellent
Skill: Veteran
Origin: Majority Volgar
Commissar-General Kalman [Garm Pattern Bolt Pistol, Chainsword, Frag Grenades (1/1)]
Cadet Commissar Malkom [M35 M-Galaxy Short pattern Lasgun, Bayonet, Frag Grenades (1/1)]
Command Chimera [Heavy Bolter, Medium Armor, Field HQ, Capacity: 0/2]
Personal Guard [Hotshot Lasguns, Carapace Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
2 Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Bloodied]
Scout Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
Captain Ralph 'Old Ironside' [Long-las, Flak Armor, Camo-Cloak]
2 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
Origin: Salix
5 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
1st Infantry Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
15 Infantry Squad [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Infantry Squads [Lasguns, Mortars, Flak Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Squad [Autocannons, Leather Armor, Frag Grenades (1/1)]
2nd Infantry Battalion
Morale: Excellent
Skill: Bloodied
Origin: Salix
19 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Infantry Squads [Lasguns, Mortars, Flak Armor, Frag Grenades (1/1)]
Origin: Volgar
3 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Squad [Autocannons, Flak Armor, Frag Grenades (1/1)]
Heavy Weapons Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
4 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Flamer Squads [Flamer, Lasguns, Flak Armor, Frag Grenades (1/1)]
11 Heavy Weapons Squads [Autocannons, Flak Armor, Frag Grenades (1/1)]
7 Anti-Tank Squads [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Engineer Battalion
Morale: Excellent
Skill: Green
Origin: Volgar
18 Engineer Squads [Entrenching Tools, Construction Units, Lasguns, Leather Armor]
4 Trojan Support Vehicles [Supply Vehicle, Towing Vehicle, Very Light Armor]
Artillery Battalion
Morale: Excellent
Origin: Volgar
Skill: Green
8 Basilisks [Earthshaker Cannon, Medium Armor, Slow]
9 Centaurs [Heavy Stubber, Light Armor, Artillery Tow, Capacity: 1/1]
9 Heavy Mortars [Immobile, Artillery, Emplacements]
2 Hydra Flak Tanks [Twin-linked Autocannons, Medium Armor, Anti-Air]
Ministorum Detachment
4 Ministorum Priests [Eviscerators, Laspistols, Flak Armor, Aura of Authority]
2 Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Departmento Munitorum Detachment (On loan for this mission)
10 Halftrack Transports [Very Light Army, Sealed from Outside, Capacity: 5 Squads]
5 Halftrack Transports [Very Light Armor, Sealed from Outside, Carries Regimental Supplies]
3 Scout Salamanders [Medium Armor, Heavy Bolter, Fast, Capacity: 1 Squad]
Medical Staff
Chief Medic Halmin [Laspistol, Experienced]
11 Field Medics [Lasguns, Green]
25 Orderlies [Laspistols, Green]
The Lost
Total Lost: Approximately 510
Lost at Salix
Stormtrooper Squad
2 Veteran Infantry Squads
3 Scout Units
41 Infantry Squads
3 Anti-tank Squads
3 Heavy Weapons Squad
1 Basilisk [Silent Widow]
The Unable
None