As the transit to the next warzone draws into its final phases you and the commanders of the Volgar 1st, and 2nd are called into Kalman's war room once again. You have the same nervous feeling as you had the first time he called you in for a briefing that you had during the briefing for
Salix's defense that seems to be years past now. As you walk into the war room you see servitors, tacticians, and other Munitorum staff bustling about the banks of computers and displays that line the outer walls of the room, down at the bottom of the room Kalman and Cadet Commissar Malkom stand at the far side of the hololithic display from you.
With the three of you now gathered around the table Kalman starts up with the briefing, an image of rolling hills and a few towering lone mountains scattered throughout appears on the hololith.
"After the events on Salix, the Warmaster's army of tacticians has seen this as one of the next vital steps of the war, the Yalgo System contains eight planets and dozens of moons and asteroid bases where loyal Imperial citizens reside. The key world of this system is Caprica, an Agri-world that supplies around fifty percent of the food exports of this sector, and its because of this world that the Enemy is making their move. The system's tithes are to be sent in a month's time, and that means currently they have a massive stockpile of food, ores, and whatever else they export and give to the tithes sitting in docks, and stations ripe for the taking.
The Enemy will have been in the system for nearly a week by the time we arrive and deploy, but luckily their need for this food mostly intact will have slowed their assault down. While they may have captured a few stockpiles of exports the main stores will be in the capital cities which the systems PDF forces, levies, and whatever else they've managed to scrounge together have been able to keep a hold of according to our last reports from them. Of the twelve regiments deployed to counter act the assault seven are being sent to Caprica, two to the mining bases and moon colonies, and the Volgar are being sent to the hellhole of Sewei.
Its a frozen hell whose surface is ravaged by unpredictable icestorms, and blizzards that force all of its inhabitants into underground shelters and cities which are in turn connected to the worlds vast cavern system. You three are being dispatched to the world's capital 'city' Feldast, we're not sure of the exact condition of the city but once we drop you onto the surface your task is to get underground and get to the city. Retake the thing if the Enemy has taken it first or defend it if they miraculously haven't.
Any questions or are we ready to go land ourselves in a cold hell?"
Condition: Excellent Health
Age: 31 years and 7 months old
Possessions:M35 M-Galaxy Short pattern Lasgun
Standard Issue Bayonet
Superb LongswordFlak Armor
Standard Trooper Combat Webbing [Three Frag Grenades, Krak Grenade]
Regimental StandardTraits:Born CommanderBionics and Implants:Bionic Left ArmRegiment Relationship: Somewhat Liked.
Skills:Competent Leadership
Competent Swordsmanship
Average Thrower
Competent Marksmanship
Novice Technical Aptitude
Note: All squads with Origin: Volgar have Excellent Melee Weapons. All squads with Origin: Salix are well adapted to jungle and rainforest like climates and areas. The 1st & 2nd Infantry Battalion, Command Battalion, and Engineer Battalion are trained for effective massed fire.
Command Battalion
Morale: Excellent
Skill: Veteran
Origin: Majority Volgar
Commissar-General Kalman [Garm Pattern Bolt Pistol, Chainsword, Frag Grenades (1/1)]
Cadet Commissar Malkom [M35 M-Galaxy Short pattern Lasgun, Bayonet, Frag Grenades (1/1)]
Command Chimera [Heavy Bolter, Medium Armor, Field HQ, Capacity: 0/2]
Personal Guard [Hotshot Lasguns, Carapace Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
2 Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Bloodied]
Scout Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
Captain Ralph 'Old Ironside' [Long-las, Flak Armor, Camo-Cloak]
2 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
Origin: Salix
5 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
1st Infantry Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
15 Infantry Squad [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Infantry Squads [Lasguns, Mortars, Flak Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Squad [Autocannons, Leather Armor, Frag Grenades (1/1)]
2nd Infantry Battalion
Morale: Excellent
Skill: Bloodied
Origin: Salix
19 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Infantry Squads [Lasguns, Mortars, Flak Armor, Frag Grenades (1/1)]
Origin: Volgar
3 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Squad [Autocannons, Flak Armor, Frag Grenades (1/1)]
Heavy Weapons Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
4 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Flamer Squads [Flamer, Lasguns, Flak Armor, Frag Grenades (1/1)]
11 Heavy Weapons Squads [Autocannons, Flak Armor, Frag Grenades (1/1)]
7 Anti-Tank Squads [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Engineer Battalion
Morale: Excellent
Skill: Green
Origin: Volgar
18 Engineer Squads [Entrenching Tools, Construction Units, Lasguns, Leather Armor]
4 Trojan Support Vehicles [Supply Vehicle, Towing Vehicle, Very Light Armor]
Artillery Battalion
Morale: Excellent
Origin: Volgar
Skill: Green
8 Basilisks [Earthshaker Cannon, Medium Armor, Slow]
9 Centaurs [Heavy Stubber, Light Armor, Artillery Tow, Capacity: 0/1]
9 Heavy Mortars [Immobile, Artillery, Emplacements]
2 Hydra Flak Tanks [Twin-linked Autocannons, Medium Armor, Anti-Air]
Ministorum Detachment
4 Ministorum Priests [Eviscerators, Laspistols, Flak Armor, Aura of Authority]
2 Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Medical Staff
Chief Medic Halmin [Laspistol, Experienced]
11 Field Medics [Lasguns, Green]
25 Orderlies [Laspistols, Green]
The Lost
Total Lost: Approximately 510
Lost at Salix
Stormtrooper Squad
2 Veteran Infantry Squads
3 Scout Units
41 Infantry Squads
3 Anti-tank Squads
3 Heavy Weapons Squad
1 Basilisk [Silent Widow]
The Unable
None