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Author Topic: Final Fantasy Tactics on the Forums: Back to the Roleplaying  (Read 6249 times)

Tsuchigumo550

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #75 on: August 01, 2013, 11:48:03 am »

Elizalotte looks around, seemingly on-edge.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Shoruke

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #76 on: August 02, 2013, 02:47:49 pm »

Spoiler: contents of the letter (click to show/hide)

What remains of the deck of the ship is a mess. Wood splinters and old blood spatter litter it, plus a dozen or so bodies in various states of dismemberment. Some are burned, some are bisected or missing limbs. None of them seem to have weapons. One of the bodies is very large for a person, though, and seems to be made of metal instead of wearing armor. It sits, leaning against the ship's cabin, and its helmet-like head seems to be hollow, but with no open bottom for a neck. Its chest has a small cavity, and the sign for the zodiac Aquarius is engraved just above it.

If you peer into the hole in the deck, the light is too dim compared to the exterior to see very well. You might be able to see a little bit if you were inside, but can't see much from the deck.

The door into the cabin lies on the floor just inside, covered in scorch marks like the wall next to where it once stood. There is a faint glow inside; some manner of torch is mounted on the wall. It's not a standard torch, though; more like a glass vase with a big, glowing bead in it. It's not as bright as a fire, but by its light, you can see some stairs leading belowdecks.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

kj1225

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #77 on: August 02, 2013, 04:01:27 pm »

Kyle takes the torch and heads into the lower deck.
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The Fool

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #78 on: August 03, 2013, 01:16:45 pm »

"Interesting. The templar wasn't an enemy. He was with Ramza, and they apparently fought a demon here. Well, there isn't much we can do for him now. We should just leave him be." Heath paused and stood up from the corpse with the letter in hand. "He said something about maybe trying to find something that still works in the city to get out of here. I say we search the rest of the ship, raid it for supplies, and move down into the city."

Heath looks around only to notice that Kyle had walked off. "Anyone seen where Kyle went?"
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Steam ID: The Fool [B12]
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Tsuchigumo550

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #79 on: August 03, 2013, 04:05:28 pm »

Can't say I did... Wasn't easy to tell. Did I mention not liking murder? Looting though, that's a specialty of mine. Let's check this ship out.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

scapheap

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #80 on: August 04, 2013, 04:43:16 am »

:"Kyle walk to the lower decks. We best search the ship."
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The Fool

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #81 on: August 04, 2013, 01:45:08 pm »

"Let's loot this ship and head to the city then. Maybe we can find whatever the man was going to look for. It's not like we have much else to do out here." Heath headed deeper into the ship to catch up with Kyle.
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Shoruke

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #82 on: August 05, 2013, 01:27:57 am »

The wooden floor inside the ship creak rather loudly as you walk across it, but it supports your weight with no problems.

The stairs continue down for two floors. On the first floor landing, you notice the interior of the ship seems to be in better shape than the exterior. There are some signs on the wall and a couple small wooden cabinets here. The cabinets are empty of aught but dust and mildew, but they stand nontheless. The signs are legible if you brush them off and hold up the torch.

Quote
B1: Main Hall, Leisure Rooms, & Captain's Cabin
(medical supplies and emergency repair bots are located in the Main Hall)

Quote
Downstairs to Guest Rooms

Quote
We at East Ivalice Airlines appreciate your business.
Please let one of the flight attendants know if there is anything we can do for you.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

kj1225

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #83 on: August 05, 2013, 02:24:35 am »

Kyle rubs his chin before he heads towards the main hall.
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Tsuchigumo550

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #84 on: August 05, 2013, 10:29:28 am »


I'll check out the guest rooms...

Elizalotte heads over to the guest rooms and scours them for anything useful.

Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

The Fool

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #85 on: August 06, 2013, 10:16:16 am »

"I'll go look for medical supplies and scrap parts. I doubt the monsters would have touched them. Shout if something comes up."
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Shoruke

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #86 on: August 09, 2013, 01:39:37 pm »

Kyle and Heath head into the Main Hall of the ship, which turns out to be located right under the middle of the deck, judging by the giant crater in the ceiling. Moss lines the floor in the middle. A door on the far side of the room leads to what may once have been the ship's galley, but is now simply a slightly cramped room with some shelving. The Main Hall itself has some boxes on the walls that catch your eye. One has a green plus on it; it contains five potion bottles, and two of each type of status recovery item. It's hard to say whether any of them are safe to use, considering their storage conditions, but to the untrained eye at least, they look okay.

The other box has a yellow, triangular sign on it that catches the light of your torch very oddly, shining brighter than the torch itself when you get near. If you open it up, you see a small, glowing blue rock, and some kind of monster. It looks like a spider, but it's made of metal. It doesn't move. It's legs are folded up tightly, and it has a small receptacle on the top of its cephalothorax. There is a small picture of a sphere, with an arrow pointing at the receptacle.

There are other doors leading out of the main hall, too; each one contains moss, a few wood splinters, and not much else.


Meanwhile, belowdecks, Elizalotte bumbles around in the dark for a few moments (since she lacks a torch), but sees a light some distance away. She feels her way towards it along a wall, takes it, and takes a fresh look at her surroundings. The bottom level of the ship seems to be mostly one hallway, with doors on either side. Each door leads into a room that looks just like each of the others: twenty feet to a side, a large heap of moss and splinters on one side, and an intact table on the other. None of the rooms seem to have anything of note, until the farthest one on the right; the table in that room has a note on it, and a dagger through it.

Quote
To he who reads this, you tread a dangerous path. This was the final resting place of St. Glabados Ajora, who was later reborn as the demon Altima after countless human deaths and with the help of the Holy Stones; the same stones from the legend of the Zodiac Braves.

The stones are not what the legend paints them. They create demons, not heroes, feeding on the darkest of men's emotions. They can be used to power useful machines, but their utility is far outweighed by their risk. Thus, I journey to see that they are lost to human history. I will spread the all over the world, and do what I can to protect them permanently. Simply leaving them in the hands of others will not be sufficient. Humans are too easily bought or killed for their possessions. I'll throw Gemini and Saggitarius into the water here, with Ajora's body, and hope that their power acts to seal it, although I do not know if there is anything left worth sealing. I'll make sure to throw at least two of the stones into Bervenia Volcano; magma, I hope, should keep the stones from human hands, but due to the nature of the stones, I dare not put all of them in one place. As for the others, I shan't say what I'll do with them.

But how to leave this city? The platform I used to get here is gone, but I mustn't give up. The ruins of this city are so odd. According to my studies from my time as a cadet, this must be the city of Murond, which makes the buildings more than 1,200 years old, but they don't show the test of time evenly. Some buildings have almost completely collapsed, leaving perfectly-intact furniture inside. In other places, intact buildings sit completely empty. I actually recognized some of the monuments simply from descriptions I've read in books. These ships, too, have the oddest furnishings. The wooden frames of the ships themselves are intact, but the metal machinery used to power them seems to have fallen into disrepair, rusted into scrap. The beds have rotted away, but the tables next to them look ready for sale at a store. Most of the torches are useless, some still shine dimly. My sister says they must have had the ability to make objects able to stand the test of time, back in the Lost Age, and simply didn't use it on every single object.

I digress. There is a way out of this city somewhere, and I will find it. I must. On the far side of the city is the parliament building. I'll start there. And I'm bringing several handfulls of the mossy stuff in the water with me. It shines quite brightly, more so when it's out of water than when it's submerged.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

kj1225

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #87 on: August 09, 2013, 01:43:04 pm »

Kyle takes the orb and after a moment of trying to figure out the pictures puts the orb into the spider's receptacle.
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Tsuchigumo550

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Re: Final Fantasy Tactics on the Forums: Dawn of Truth (IC thread)
« Reply #88 on: August 09, 2013, 02:52:00 pm »

Elizalotte takes the note and dagger, pocketing both, and starts to walk back up to meet up with the others.
Stones, eh... Magma seems like a safe enough place for them. Better tell everyone else about this! Maybe it's important... Also, better grab some of that glowy moss... There's a lot to remember.

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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Shoruke

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Re: Final Fantasy Tactics on the Forums: Back to the Roleplaying
« Reply #89 on: August 15, 2013, 05:47:25 pm »

Nothing happens for a couple seconds after Kyle gives the spider its gem; then the gem flashes and spits out a few bright blue sparks, and the mechanical spider shudders to life. It pushes itself out of its wall receptacle, landing on the floor at Kyle's feet. It rotates back and forth for a couple moments as if surveying its surroundings, and then skitters off towards the stairwell. You can hear its metal feet on the deck as it crosses and leaves the ship.

A couple minutes later, Elizalotte returns from the lowest level of the ship, and you can all hear the scraping of the mechanical spider's feet as it walks across the deck again; then the scraping noise gets louder as a small squad of mechanical spiders board the ship. You all look up when you hear a small banging sound; one of the spiders lays some fresh wooden planks across the hole in the ship's deck, and the new board as well as the adjacent ones glow faintly as they are fused together to create a sturdy floor. Some of the spiders come down the staircase, remove some boards from the landing, and crawl in; the dull scraping sound of their movements turns into the harsher clanking sound of metal against metal.

The mechanical spiders perform their mysterious work on the ship, heedless of the people on it; in fact, if you approach one, it deliberately shuffles sideways, as if to politely let you by.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!
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