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Author Topic: Dungeon Wizards - Turn 3  (Read 3125 times)

mastahcheese

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Re: Dungeon Wizards - Turn 1
« Reply #15 on: July 14, 2013, 07:29:36 pm »

I mostly want to see if my plan works.
Getting Goblins to commit suicide en masse? Seems legit.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Scionox

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Re: Dungeon Wizards - Turn 1
« Reply #16 on: July 14, 2013, 07:59:52 pm »

I've been getting lots of 504's too. Weird.
I get them all the time. I think it's something going on with forum.

Character name: Licentiosus
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GreatWyrmGold

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Re: Dungeon Wizards - Turn 1
« Reply #17 on: July 14, 2013, 08:00:37 pm »

I mean, I was getting them a lot more than usual.
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Antur

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Re: Dungeon Wizards - Turn 1
« Reply #18 on: July 15, 2013, 04:51:19 am »

Turn 2


Magic up a robotic attack dog
You unleash your magic and create [1] MECHANICAL ABOMINATION , twisting mass of cogs and wires that looks not too happy about being created. It starts shambling in your direction whistling angrily.

Make the goblins hope that they die.
You cast the spell and [4] suddenly one of the goblins decides that life is too much for him! He falls on his spear and bleeds out on a floor. +

I can weaponize this.
Expand the food that is currently in the lead Goblin.
You focus on one of the goblins. [5] The goblin suddenly collapses and starts puking in front of you.

"And zo vee are here! Time to haff zome fun!"

Create the stench of a dead skunk on one of the goblins, preferably the center one. This will serve to break up their ranks.
You mumble few magic syllabes and [2] the room fills with unpleasant sewer smell. Goblins seem unmoved by it.


Punch one of them. Punch it right in the nose!
You charge the last combat capabale goblin and [2 v 1] punch him in the nose. The goblin trips and you can hear something break when he hits the floor. +


Quote from: MECHANICAL ABOMINATION
KILL! MAUL!
The monster jumps at his creator [5v5] but Clair manages to dodge!

Quote from: GOBLIN
Puke my guts out.
The pool of digested food is getting big.The goblin show no sign of stopping.

Spoiler: Players (click to show/hide)

Spoiler: Notes (click to show/hide)
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scapheap

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Re: Dungeon Wizards - Turn 2
« Reply #19 on: July 15, 2013, 06:48:55 am »

Twist my creation to friendly
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killerhellhound

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Re: Dungeon Wizards - Turn 2
« Reply #20 on: July 15, 2013, 07:33:27 am »

I'll join
Name: Mark Shepherd
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Harry Baldman

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Re: Dungeon Wizards - Turn 2
« Reply #21 on: July 15, 2013, 07:51:06 am »

"How awful! Zimply terrible, it is!"

Grab the slightly used goblin spear off the suicidal goblin and stab the puking one in the face with it!
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GreatWyrmGold

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Re: Dungeon Wizards - Turn 2
« Reply #22 on: July 15, 2013, 08:16:46 am »

Hey, that's my spear!

Take the spear from the goblin I killed, or else the one Elizabeth killed, and stab the last goblin while staying as far from Clair's monster as possible.
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kj1225

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Re: Dungeon Wizards - Turn 2
« Reply #23 on: July 15, 2013, 10:04:34 am »

Go off and explore for loot!
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Toaster

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Re: Dungeon Wizards - Turn 2
« Reply #24 on: July 15, 2013, 10:12:18 am »

Sure, waitlist me.  Interesting.

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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mastahcheese

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Re: Dungeon Wizards - Turn 2
« Reply #25 on: July 15, 2013, 02:33:45 pm »

This is hilarious
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

IronyOwl

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Re: Dungeon Wizards - Turn 2
« Reply #26 on: July 15, 2013, 05:44:55 pm »

PAWNCH if there's still a living goblin.

CONVINCETHINGNOTTOEATME if not and Clair's abomination isn't friendly yet.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Octobomb

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Re: Dungeon Wizards - Turn 2
« Reply #27 on: July 16, 2013, 01:52:57 pm »

DAVE POWER


Looks awesome! Stick me on the waitlist.
« Last Edit: July 16, 2013, 04:18:29 pm by Octobomb »
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Antur

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Re: Dungeon Wizards - Turn 2
« Reply #28 on: July 16, 2013, 02:18:51 pm »

Turn 3


Twist my creation to friendly
You cast a spell to bind the monster to your will [2] but it seems to just make it angry!

"How awful! Zimply terrible, it is!"

Grab the slightly used goblin spear off the suicidal goblin and stab the puking one in the face with it!
You shake the dead goblin from the spear and thrust the weapon into the incapacitated one! [5v1-3] The spear punctures it's skull and the goblin falls dead in no time. +

Hey, that's my spear!

Take the spear from the goblin I killed, or else the one Elizabeth killed, and stab the last goblin while staying as far from Clair's monster as possible.
You take the spear from the second goblin and distance yourself from the Clair's angry creation.

Go off and explore for loot!
Ignoring mechanical monster with bad mood you scour the room for treasure. [?] Unfortunately it seems there's not much to be found here besides rubble and dead lizard.

PAWNCH if there's still a living goblin.

CONVINCETHINGNOTTOEATME if not and Clair's abomination isn't friendly yet.

You make friendly gestures toward the MECHANICAL ABOMINATION and try to look non-apetizing. [5] The monster seems to be consider eating you last.

Quote from: MECHANICAL ABOMINATION
Skip Frankenstein's monster monologue and just eat my creator.
The beast swings it's wire tentacles at Clair [2v1] and leaves a deep wound!


Spoiler: Players (click to show/hide)

Spoiler: Notes (click to show/hide)
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kj1225

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Re: Dungeon Wizards - Turn 3
« Reply #29 on: July 16, 2013, 02:21:09 pm »

Summon food inside the monster.
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