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Author Topic: upright masterwork (adamantine scimitar) (Major Spoilers)  (Read 2253 times)

nephalem

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upright masterwork (adamantine scimitar) (Major Spoilers)
« on: July 13, 2013, 03:05:03 pm »

So i was making my first danger room and i was about to link up the lever to the spears.
I clicked Add new task and then S: Link up Spears/Spikes. One of my choices was upright masterwork (adamantine scimitar) on the 13th z-level
Spoiler (click to show/hide)
Should I dig to the 13 level avoiding any caverns and magma and claim the scimitar? Or should I wait for 20 legendary steel clad warriors? (I have never been that deep)
« Last Edit: July 16, 2013, 07:36:24 am by nephalem »
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MonkeyHead

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Re: upright masterwork (adamantine scimitar)
« Reply #1 on: July 13, 2013, 03:26:43 pm »

Claim what is yours. Though it is not easy to get to, but.... so very worth it.

nephalem

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Re: upright masterwork (adamantine scimitar)
« Reply #2 on: July 13, 2013, 03:31:28 pm »

But I am afraid.
What if it is a trap set by an Intelligent Forgotten Beast?
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Sutremaine

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Re: upright masterwork (adamantine scimitar)
« Reply #3 on: July 13, 2013, 04:09:09 pm »

FBs are... beastly in their intelligence. They just turn up and go on a rampage in your fort if they can get access, and they don't set traps.

You shouldn't be able to see that sword (the game gives you a lot of information, some of which details stuff in areas you haven't revealed yet), but now that you know it's there you might as well go get it. Barring a lucky mood or a concerted effort, it'll be a long time before you can get a masterwork adamantine weapon, and dwarves can't make scimitars themselves.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

00112

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Re: upright masterwork (adamantine scimitar)
« Reply #4 on: July 13, 2013, 08:07:26 pm »

If you really want it now, be prepared to sacrifice your military for it. With a trained and armed military, you might be able to take it without a problem.

Good luck!
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laularukyrumo

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Re: upright masterwork (adamantine scimitar)
« Reply #5 on: July 14, 2013, 12:47:56 am »

Yeah. If you dig to that location, you'll discover a "Curious Underground Structure."

There's a fuckton of zombies in there, but they don't reanimate. Enough crossbows should take them down, then you can claim the sword.
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

Sutremaine

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Re: upright masterwork (adamantine scimitar)
« Reply #6 on: July 14, 2013, 06:29:51 am »

Crossbows are also good because your dwarves don't have to get in melee range. Unless they don't really care about anything any more (check the thoughts screen for this), being attacked by undead is a major mood hit.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Garath

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Re: upright masterwork (adamantine scimitar)
« Reply #7 on: July 14, 2013, 06:47:12 am »

made even worse by the miasma, so crossbows are a good option
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Quietust

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Re: upright masterwork (adamantine scimitar)
« Reply #8 on: July 14, 2013, 07:53:06 am »

When you do get to it (and clear away the zombies), take a close look at the surroundings and consider why such a valuable item would have been placed there and left so heavily guarded - don't listen to all of the posters saying that nothing bad will happen when you take the sword, because there's no such thing as a free lunch...

But I am afraid.
You are right to be afraid.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

nephalem

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Re: upright masterwork (adamantine scimitar)
« Reply #9 on: July 14, 2013, 08:57:02 am »

So when I reach this "Curious Underground Structure" will I need a dwarf with a labor enabled? And if so which labor?
Which melee weapon is the best against the enemies down there?
I have 3 Legendary Marksdwarves from hunting. But the last time i tried to train crossbowmen they would not train for some reason. I guess I will try to train some again. Is there a big difference between steel and iron bolts?
If I need to seal the shaft can I use floor hatch or should I build floor to stop building destroyers?

And by the way "the Intelligent Forgotten Beast" was a joke. A bad one it seems.  :(
« Last Edit: July 14, 2013, 08:59:28 am by nephalem »
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MonkeyHead

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Re: upright masterwork (adamantine scimitar)
« Reply #10 on: July 14, 2013, 09:06:42 am »

IIRC anyone can deconstruct the sword, like a typical deconstruction job. Melee weapons? Hammers or maces are useful against the undead typically as a necromancer (or evil biome effects) keep lopped off bits in combat, but I dont think this occurs around the sword. Axes are probably a good idea to get quick kills if bits do not reanimate. Avoid spears though, as the undead have no organs to hit. Iron and steel bolts? No, not really much difference - all metal bolts are great at killing. Copper or silver "might" be better due to mass and are probably easier to get in huge numbers - !!Science!! has given complicated results here.

Sutremaine

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Re: upright masterwork (adamantine scimitar)
« Reply #11 on: July 14, 2013, 09:10:03 am »

Which melee weapon is the best against the enemies down there?
Whatever your dwarves are best at, really.

Quote
I have 3 Legendary Marksdwarves from hunting. But the last time i tried to train crossbowmen they would not train for some reason. I guess I will try to train some again. Is there a big difference between steel and iron bolts?
It's a common mistake for people to try and train marksdwarves by keeping them on duty and asking them to train. Marksdwarf training is like an individual combat drill -- it only happens when the dwarf is inactive and has no other job. There are also the usual technicalities: enabling bolts for the squad, producing quivers and bolts, checking that the archery target is pointed the right way...

There's a small difference between steel and iron when shooting at iron armour, but reanimated dead are completely starkers so that's not an issue.

Quote
If I need to seal the shaft can I use floor hatch or should I build floor to stop building destroyers?
You can use floor hatches. Locking them is quicker than putting a floor down, but constructions are the safest option for sealing off an area. You can also build doors on the floor areas of the access shaft. Building destroyers will get through, but breaking down a locked door takes time.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Sirbug

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Re: upright masterwork (adamantine scimitar)
« Reply #12 on: July 14, 2013, 09:35:34 am »

Hatches tend to be destroyed by forgotten beast walking by or something like that, but they lock instantly and can't be destroyed from below. So build a hatch and then wall around it.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

ORCACommander

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Re: upright masterwork (adamantine scimitar)
« Reply #13 on: July 14, 2013, 10:19:48 am »

there was a massive science thread dedicated bolt materials and when it comes to bolts steel is technically the best. I would like someone to rerun the test using bows and arrows though. also with archery ranges if you want every marksdwarf to use it at once you need a range for every dwarf in the squad. so 10 targets each making a range room. its quite bonkers...
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Garath

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Re: upright masterwork (adamantine scimitar)
« Reply #14 on: July 14, 2013, 12:46:17 pm »

as to numbers... try having a substantial militia standing by in case of accidents, bad luck or nasty surprises. 3 marksdwarfs and 9 axelords, for example, will most likely be insufficient. Note that recruits can do very well indeed with crossbows, the biggest difference being the reload time, but that melee dwarfs need some weapon and armor skill before becomming useful. As a final note, always make a buiding-destroyer-proof entrance to your fort, wherever that entrance is, so you can turtle down and wait out the siege, FB, swarm of troglodites, zombies etc untill you're ready for them, or wait out tantrum spirals without interference
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.
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