Ok, that sorts most of the problems. Saying: Dont window the game and chose between TTF or Light is easy enough, even if TTF is a pretty big deal when your tileset abuses the letter-tiles all the time and TTF just looks odd with it. ^^
Custom workshops: it has strange order: "addBuilding("Workshop:Custom:SCREW_PRESS",{1,1,1},{1,1,1},5)" => Nice, I'll try it out asap. So its Workshop/Furnace:Custom:BUILDING_ID.
Why the two sets of colors? I saw that several times already, didnt quite figure out what for.
Creatures are not implemented: Thats sad... but I could do a "Glowling" which has a secretion on its skin that emits light, correct? Would be the same as a glowing creature.
Items are not implemenented: Thats a lot more problematic. I had this system set up where you spawn a rotting plant which withers away, called Fire or Torch. So you go to a Torchbearer Statue, add a torch and it spawns a unstockpileable "Lit Torch" which gives light, after 10 days it withers, still giving light, and after 20 days it is completely gone... That should have been the lightsource in my Candlemaking and Torchmaking industry. I guess I can just use it as a buildmat, and the custom building will do all the work. Just have to rebalance some stuff then.
Can you think of any way to make light by reactions? I had a magical orb/gem planned that allows color changing. "touch the orb and turn it red" for example... but if items dont glow, I wouldnt know how to do that.
So in the end its fucking amazing, and most of these minor issues I can work around, but the TTF not being available is really bad. Is Baugh still active?