You recently graduated from the College of Dalested, a low quality university, with a few of your friends. You frequently spoke in the college, and that cost you all learning some of the fundamentals of magic, but you all managed to graduate. However, your abysmal skills would have prevented you from getting any job, but the government has recently abandoned multiple fortresses, and have granted mages the ability to take them over for their use. Your group finds one of these notices, and sees that these are still available:
Option 1Defendability: Very High
Location: Fairly isolated.
Notable Surroundings: One small mining village
Savagery: Low
Desirability: Major
Option 2Defendability: High
Location: Low isolation
Notable Surroundings: A major city with limited mage-hating groups, an isolated small town, a vast number of caves, various one or two person settlements.
Savagery: Medium
Desirability: High
Option 3Defendability: High
Location: Fairly Isolated
Notable Surroundings: A major city with few mage hating groups, a shrine to a good diety
Savagery: High
Desirability: Medium
Option 4Defendability: Low
Location: Not isolated
Notable Surroundings: A major city with few mage-hating groups
Savagery: Low
Desirability: Low
Option 5Defendability: Medium
Location: Not very isolated
Notable Surroundings: Two central shrines to dark gods, a major city filled with mage-hating groups, multiple burial crypts full of undead
Savagery: Very High
Desirability: Very Low
Your group finds that it has roughly 300 gold in total.
Who are you? Which do you choose? What do you call it?
Sign-up sheet
Name: (What does your character call itself)
Race: (Keep this reasonable. While I would accept angels, demons, and dragons, I wouldn't accept an ancient type. It would need to be fairly young, for balance's sake.)
Gender: (What is your character's gender? Only valid values are: Male, Female, Hermaphrodite (Only if species allows))
Appearance: (Describe how your character looks)
Personality: (This is to facilitate roleplaying between characters early on, primarily.)
AboutWhenever you are creating a scroll, you will choose the number of times
this generator will be run, of which a 1d(whatever number you chose) will be rolled, determining the effect of the scroll you created. The effects can range from "A pile of gold appears in front of you permanently," to " It begins hailing and then you lose all elemental powers (and weaknesses), if any repeatedly," to "Your right foot shrinks and then you grow a draconic, arrow-headed tail, but only for a few minutes," to "A tornado strikes permanently." Due to what the generator can occasionally crop up, I'm going to be using selective discretion when getting the effects. A 1d2 is also rolled to see whether it is on target or on yourself. You can rewrite the spell upon up to five other scrolls for two rounds after you create the spell, with a chance of failure, before the mystic energies tied to that spell are gone.
Defendability: This is (obviously) how easily the place is defended from any threats that come attacking you. A higher rating is better.
Location: This is how isolated the location is. You may want this value to be greater or lesser depending upon what some of the group may try to do.
Notable Surroundings: These are important things that are within the area around the location. This may affect how well you judge a place.
Savagery: This factor determines how often your place is attacked by the animalistic and mystic forces of nature. Lower is better, unless you want to test your scrolls on animals.
Desirability: This factor determines how many other mages will be trying to take that location as well. Those with higher desirabilities can be attacked by rivals seeking to take the location for a long time after it is taken, while you may not have to compete with any for lower desirabilities.
Here's a rough idea of what the mages going to these places will be spending, and, in parenthesis, how long the attacks will be coming.
Very High - Tens of thousands of gold pieces (years)
High - Thousands of gold pieces (months)
Medium - Hundreds of gold pieces (weeks)
Low - Less than 100 gold pieces (days)
Very Low - No one is coming here
These people are you guards, and are loyal to you as long as you keep them paid. They cost varying values, depending upon their various abilities. For each addition to a single stat, the price goes up by 25 gold, with a starting price of 50 gold.
Key
Category: Starting Values (Max Value)
Equipment Quality: Very Low (Very High)
Focus: Very Low (Very High)
Work Ethic: Very Low (Very High)
Experience: Very Low (Very High)
Length of Contract: 1 week (No max value. Increment increases by 1 week for every 50 gold)
Scale: Very Low -> Low -> Below Average -> Average -> Above Average -> High -> Very High
(Having a max stat mercenary for one week costs ~1250 gold.)
(OOC: Yes, I know those images are from Skyrim. No, this is not taking place in Skyrim. I'm just using them to give you a rough idea of what the place looks like. Actual maps will be drawn by me. This will be first come, first served, but I will figure out how to get a waitlist working.)