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Author Topic: The Pit of Magic: A Perplexicon Game. [Oh well.]  (Read 403103 times)

Unholy_Pariah

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2760 on: December 17, 2013, 07:17:46 pm »

stuff i guess.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Bigf00t

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2761 on: December 17, 2013, 09:29:13 pm »

-snip-
And, while I hate to do this, and I don't think that there is a way to prevent absent players:

PLAYERS WILL BE SELECTED BY THE ORDER IN WHICH THEY POST THEIR SHEETS, STARTING WITH THIS VERY SENTENCE.
-snip-

And THIS is why I sometimes dislike my timezone... and sleeping "patterns".


*ahem*

PMed TURN: NOW WITH MORE GENIUS

Oh I pray for your sakes none of you have a hostile turn for me XD

PS EDIT: BTW, a big thanks to Tomcost! Firstly for being a kind and valuable ally for SCIENCE and for shouldering the burden of our morbid creativity by volunteering and becoming the new GM! Merry Christmas!
« Last Edit: December 18, 2013, 02:12:43 am by Bigf00t »
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

Toaster

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2762 on: December 17, 2013, 09:37:01 pm »

Tomcost, you should really start a new thread at this point.  Also, will I be eligible to play?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Unholy_Pariah

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2763 on: December 17, 2013, 09:43:44 pm »

((i deleted my wordlist and forgot all my spells D:))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

mastahcheese

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2764 on: December 18, 2013, 01:04:21 am »

PMed Turn
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Vakothu

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2765 on: December 18, 2013, 03:12:25 am »

Give up, there's nothing that I, as a cloth doll lying on the floor, can do.
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Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2766 on: December 18, 2013, 05:35:06 am »

Tomcost, you should really start a new thread at this point.  Also, will I be eligible to play?
I will do so when:
a) I have my wordlist almost finished (I don't like to make people wait).
b) I think of a name.

I'm sorry if I'm cluttering this thread.

You will be eligible. Maybe you will have a prefered position in the waitlist, but just that.


And, about some sheets, the stats are still at 9.

Toaster

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2767 on: December 18, 2013, 08:59:50 am »

I'm sorry if I'm cluttering this thread.

You're not- I just thought it was odd to see sheets in this thread.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2768 on: December 18, 2013, 09:30:39 am »

I'm sorry if I'm cluttering this thread.

You're not- I just thought it was odd to see sheets in this thread.
It was mainly because of the hype of the players.


I'm not going to take more waitlisters until I make a new thread, which I will post here. You may want to change your sheets once I set the rules for this, as some stats may be more important than they were before.

GreatWyrmGold

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2769 on: December 18, 2013, 10:32:18 am »

Well...what is going to be different between your game and the original Perplexicon?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2770 on: December 18, 2013, 11:53:57 am »

Spoiler: What I intend to do (click to show/hide)

Toaster

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2771 on: December 18, 2013, 11:59:35 am »

Some things I would change if I redid this:

1. Your #1.
2. Nerf- or more likely outright remove- fullbody forms.
3. Not structure the wordlist like I did.  It was a good idea in theory but not in practice.
4. Better structure my "what is weak to what" list ahead of time.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2772 on: December 18, 2013, 12:10:10 pm »

Yes, there should be something more general in terms of weakness. If, say, arcane energy is weak to only one thing, then there is not a good probability of that thing being found. On the other hand, if there is a generic weakness, then it could be discovered and used with more flexibility.

The problem with fullbody forms was that there wasn't any weakness on many things. Yeah, you are made of metal, that's cool, but your joints shouldn't be able to bend so well now, effectively decreasing your dexterity.

Bigf00t

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2773 on: December 20, 2013, 02:53:00 am »

When the temporary death-match is over before this thread dies someone PLEASE ask me what weaknesses I have found for most full-body spells...
Or you could take me on! I'll let you know of your weakness right then on the spot! ;D
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2774 on: December 20, 2013, 06:00:54 am »

When the temporary death-match is over before this thread dies someone PLEASE ask me what weaknesses I have found for most full-body spells...
Or you could take me on! I'll let you know of your weakness right then on the spot! ;D
I imagine that they are something like:
-Blackhole
-Blackhole
-Crystal
-Blackhole
-Arcane (or blackhole too)
-Silver
-Blackhole.

Keep this going until every possible combination can be countered by blackholes has a weakness.

Anyway:

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