Pariah: You still have one point to spend.
Remove axe. Say words.
"Pioncale Bical-Uticat-Villognio-Swinat!" "Pioncale Ustrint Ebut Uticat! Mirkin Taurniso!
Attack with axe or breath weapon or claws/teeth/tail.
do stuff.
[Science Spd:6-1]
[Outcast Spd:6]
[Urist Spd:1+1]
Outcast wizard bellows out a word from his great height.
[Pot:2+1] There's a small burst of darkness in front of him, that causes no real effect. Shrugging, he just goes for a kill.
[Outcast Dex:3+1]
[Urist Dex:5+1]
The dwarf dodges beneath his blow.
Science Man yells a lot at the dwarf, then tries to free his arm.
[Science Str:3-1] Nope. At least it's not worse this time. He shrugs and tries to magic his way out of this.
[Science Pot:4] Magical ley lines spread across his body, returning it to flesh, and also causing his arm stump to start bleeding. Oh yeah. Also, that magma axe stuck in it REALLY BURNS NOW. It does come out as he start flailing around, though- at least it's cauterized.
Science Man activates the lines in preparation of an attack. He turns into a green scaly drake- that's still missing one arm and injured in the other. He doesn't think he has a breath attack.
[Science End:3] He heaves and huffs- the pain is distracting him. (-1 dex to this attack roll)
[Science Dex:6-1-1]
[Urist Dex:5+1]
The dwarf blocks his attack with his shield. He looks at his two attackers, and goes for the obviously easier target.
[Urist Dex:6+1]
[Science Dex:5-1]
[Urist Str:2+2]
[Science End:1]
His magma axe cleaves right under Science Man's right shoulder and into his chest, carving and burning a horrible wound. Science Man roars in pain.
{Fatally wounded:1 turn remaining.}
OK! IT IZ TIME FO DA CRAZZY SCI!
You pull out all the stops on your science.
[Pot:5+1] A large staff made entirely of arcane energy forms in the air. It hovers in the air shaking for a few seconds, as if something in the magic is contradicting itself. Eventually, it fires north-northeast straight into the wall, dropping to the floor.
You walk over and pick it up, but nothing you try gives any indication of special properties- not willing cool stuff to happen, not poking the wall with it, not swinging it around.
Science!
This is quite the sciencetastic area, isn't it?
[Pot:4+2] A jet of water shoots out from your finger in the direction you're pointing.
[Pot:4+2]
[Will:6+1] You hear a splash from the opposite side of the room. You turn, and see quite a bit of water flooding from the area you had in mind. How about that...
Words and shit!
Damn you magic!
[Pot:1+1] You get a twisted lump of weird-looking steel. Damn you magic!
Say Jupedem Podoinde and try to hide behind anything that appears
[Azilain Spd:6]
[Dragon Spd:3]
Oh crap oh crap oh crap oh crap
[Azilain Pot:5] A large wall of arcane energy pops into being. You get down behind it just as the dragon's mouth lights up.
[Breath:3]* A burst of arcane energy arcs out of the mouth of the dragon. It slams into the wall, blowing a chunk out of the far side. Looks like it bought you a little time.
The dragon is regarding the wall. You're pretty sure it can just step around it...
Unholy_Pariah: North side, Grand Room (2/3 Pool, Body is big and arcane) [Arcane greatsword] (5)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand] {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - North Edge, Grand Room (1/6 Pool, Dragon Form) {Right arm is gone, left arm has massive gash, chest is half-sliced through, one turn from death}
Rolepgeek: Damon Harper - East Side, Spike Room (2 Pool)
Tomcost: Jabon - East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (1/3 Pool) {Right hand is inert steel (stuck to heavy magnet), chest is cut and bleeding}
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet, Force Platemail]
Defiatos: Wilbur Wilson Deerkill - South side, Grand Room (2 Pool)
Urist Lamkalallibash - North edge, Grand Room
*Inherent breath weapons are 1d4+2 for effect, following standard RTD results. Magical breath spells (which may or may not exist, cough cough) are unaffected by this rule.