Don't worry- if you break space-time continuity I'll make sure it's entertaining.
For me, at least
Beholdeth!
You peer into the magma room. There appear to be two plastic aliens dissecting a cow in there. Hmmm.
[Pot:3] A glimmering shape appears and falls to the ground. It's hard to tell what it is, since it's nearly transparent, but it looks like a jumbled mass of armor bits.
Lightly touch the slime to see if it does something, if not pick up the ice and see if it has any characteristics different from normal ice (Heavier, lighter, stronger, etc…) if nothing seems different hurl the ice against the wall.
The slime is slimy, sticky, and stinky- just what you expect from normal slime. You heft the ice and inspect it physically- as far as you can tell, there's nothing odd about it.
You chuck it at the wall. It bounces off, still in one piece.
Enter the Grand Chamber.
"Greetings! I will grant you a gift!"
"Umbilig Putriddle Ustrint Madingl!"
"How do you like that? Now then...
"Bulg Haustiver!"
You look toward the dwarf and speak your magic.
[Pot:3] A little golden hippo appears right where you're looking. It looks around. The dwarf looks at it, blinks, and says, almost questioningly, "Limul?"
[Pot:1] You collapse to the ground with a sudden severe headache.
do stuff.
You stretch down and drop.
[Dex:6+1] You stick the landing, do a backflip, and bow for the crowd. Woo! Yeah! Your shouting attracts the attention of the dwarf, who gives you a weird look.
You retreat to the spike room and do a little magic.
[Pot:3+1] You get a fairly large chunk of glass.
[Pot:5+1] This gets you a shimmering image of a cute little bunny. Actually, it's fairly large.
Also AWWW WIND PUPPY PLAYING WITH LITTLE GIRL
RIGHT! TIME TO PREPARE.
Suit up.
[Pot:5+1] You get a big arcane warhammer. Does it floating there count as a mysterious effect?
[Pot:3+1] This gets you a small arcane shield. It doesn't do anything weird that you can tell.
You equip both items, but you can't get either of them to do anything cool (besides the warhammer floating there. No, it won't support your weight.)
Science!
Delicious magical science.
[Pot:5+2] A pretty damn good sized dragon forms in front of you. It's a good twelve feet at the shoulder, with a broad body and shining scales of a strange color that could best be described as a combination of greenish yellow and purple.
It looks intelligent, and it doesn't look friendly. It also turns and looks at you. Maybe that was a bad plan?
Try once more to turn myself into octiron. (Jupedem Ofactidio Pioncale)
Then, to the dwarf, Zazievale Iker.
You'll make this spell work, damn it.
[Pot:3] Magical ley lines weakly crawl along your flesh. They don't link together before they burst and activate, turning your body into an iron core with arcane force arcing over it.
It also explodes your helmet off your head, leaving your ears ringing. Oops.
You turn and approach the dwarf, who is looking at the hippo again, greed in his (her? It's really hard to tell- don't female dwarves have beards too?) eyes.
[Pot:3] A bright flash of light flares out in front of you. It spooks the hippo, who bolts southeast, and pisses off the dwarf, who points at you with his hammerpick and roars out what is unquestionably a battlecry. Maybe that was a bad idea?
!
[Urist Dex:1+1]
[Carlos Dex:4]
He charges you, leading with his shield, but you easily sidestep him. He turns back and looks at you, murder in his eyes.
Unholy_Pariah: East side, Spike Room (3 Pool, Body is arcane) (4)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield] {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - Center, Grand Room (6 Pool, Body is steel) {Right arm is gone, on ground, cannot cast magic next turn}
The Ensorceler: Carlos - Northeast side, Grand Room (3 Pool) {Left pinky is nonliving iron, last two fingers of right hand are blown off}
Tomcost: Jabon - East Exit, Cavern (4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (3 Pool)
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form)
Scapheap: Clair - East side, Spike Room (3 Pool)
Urist Lamkalallibash - Northeast side, Grand Room