Let's see how many people manage to kill themselves this turn.
Actions
You channel your inner potency. What horrors are you planning to unleash?
Duablam Lodr
Ignoring the unwieldable golden sword, you try something else.
[Pot:5+1] This results in an obsidian claymore. Heavy, but usable.
"Wighthill.."
You lament your wounds, then try some magic.
[Pot:6] A shimmering image appears of a tall tower shield. It fades away.
Say "Uraderke, Raveri, Qadschrona"[/b]
(I'm assuming that's three separate casts)
[Pot:5+1] This time it's your right arm that glows.
[Pot:4+1] Left leg.
[Pot:1+1] Nothing really happens.
"Now to fix this.... also check some things.."
Pioncale Irros, activate if nessecary try and "fix" broken arm if possible say Edaphi
You play with dangerous magic.
[Pot:5] Jet black ley lines crisscross your body, and settle in under you control. Grinning, you activate them.
[Will:1-3] And collapse to the ground screaming.
A jagged scar forms on your chest and rips into a rift in reality. Your body shifts and warps, forming tentacles, eyes, mouths, and other unidentifiable body parts. You shake and convulse uncontrollably. Finally, a massive tentacle whips out of the rift, wraps around what remains of your neck, and pulls you into your own chest as you scream in an otherworldly tongue. The rift snaps shut as you are pulled through.
[Hale is dead. His power goes to no one.]
colatica Jupedem irros pumat Pioncale
You do your best to emulate your suicidal brethren.
[Pot:5+1] A mass of magical ley lines, in many shifting colors crisscross your body, forcing back the magic and returning you to flesh. Some of the lines almost seem to be fighting each other. They erupt in a magical burst.
[Will:1-1-3]
[Will:3-1-3]
And you scream.
Down the left half of your body forms a jagged rift, while the right side of your body gains a golden circle. Both rifts open at the same time, and your body becomes a warzone. From your left burst a mass of toothy-mawed tentacles, while from your right several mail-clad arms wield swords and spears with a golden trim. The two sides immediately begin clashing over your body, which has begun erupting with magical energy. Streamers of octarine follow the movements of the battle as the two sides attempt to gain an advantage over each other. Eventually reinforcements arrive for each side- skeletal arms from the left, and plated arms from the left. Each of these arms grabs on to half your body and begins to pull. As the rifts close, your body is torn in half as each side drags part of you back into their rift. As the two sides snap shut with a magical burst, the only thing that is left of you is a bloodstain on the ground.
[Bob is extremely dead. His power goes to no one.]
Stuff! Also will my little pet dissapear if i dont do anything with it? Perhaps someone has the horrible idea of touching it!
And, im busy with other stuff, but someone should stop Piecewise... Really. Perhaps someone can throw my fish at him? Maybe it becomes an aggresive killing machine and kills everyone in the room.
As will all living summons, it will stick around until killed. Or, in this case, it flops over the edge of the pit.
Also, from the bloodcurdling screams and horrible other noises that will haunt your nightmares, it seems Bob has stopped himself.
You wave at Myra, then say some words.
[Alish Pot:3+1]
[Myra Dex:3]
[Myra End:3]
Alish shoots a fireball straight forward at Myra. She tries to dodge, but still catches it on the side, causing burns on the right of her torso. Alish, not letting up, charges Myra.
[Alish Dex:3]
[Myra Dex:1]
[Myra End:6]
Alish wraps her arms around Myra, screaming "GIVE ME THAT WAND!" Myra, for her part, turns her body so the acid doesn't really get on her- but her clothes are soaked, and starting to dissolve away. That'll be a problem very soon.
Ride pony back into the grand room, then try new actions!
The pony is too spooked to listen to you, but he does calm down and stop before he leaves the spike room. Shrugging, you try more magic.
[Pot:6] A set of crystal claws appears before you and falls to the ground. If you could get a good grip on them, they'd probably make a nice weapon- though that's probably not what you had in mind.
Cromwell and Algem spawn into the Magma Room. They eye each other warily and consider the door behind each of them.
Mastacheese: Cromwell - North Side, Magma Room
Gamerlord: Shane - Center, Cavern
Dermonster: Derm - North Ledge, Grand Room (Pot Focus) {Face badly burned} [Steel spear with force-light head] (6)
Tsuchigumo550: Algem - East Side, Magma Room
Tiruin: Myra - South side, Cavern [Holding sheet of rubber, Wand] {Left arm is gone, feeling faint, clothes soaked in acid and dissolving}
Vakothu: Somnus - Center of Bridge, Bottomless Pit
DaveTheGrave: Dave - Center, Spike Room [Riding leathery pony]
Sarzael: Alish - South side, Cavern (Body is greenish liquid) {Hugging Myra}
Two suicides! Not bad, but there's so much potential for more!