Josionop Terosifi
You look at what you've done and try again.
[Pot:3+1] A bar of steel and a few more bones join the pile on the floor. Welp.
Put that point in pool.
Wait. Concentrate on staying solid and in one piece. Hold myself together and in one uncollapsed human shape.
You put all your focus on not collapsing.
[Str: 4-1
+1]
Well... you don't get any worse. It's still a constant fight, though.
She pointed the wand at the strange entity, and shouted. "Cybea!"
continued attempts at thievery
Pointing at the space right above the muscled man's head, Derek shouts "Puboub!", hoping that the effect he remembered is one that will help. He also tries to walk over and kick him with his bootclub.
[Myra Spd:5+1]
[Pariah Spd:2]
[Derek Spd:4]
[Myra Pot:1]
[Myra End:3]
Myra is the first to react. She points the wand at Pariah and yells her word, causing her own left arm to turn to acid. Being a liquid, it falls to the floor, leaving a bleeding, slightly corroded stump. Myra screams in pain.
[Derek Pot:3+1]
Derek tries to help as well, saying his magic word. A few feet in front of him, right next to Pariah, a log of wood appears and thuds to the floor. Snarling, he goes for a kick. Unfortunately, he can't walk with his legs, so he improvises by walking with his legs and swinging his lower body.
[Derek Dex:2-2]
Or he would, at least, if the odd walking motion didn't cause him to fall over.
Pariah goes for the throat.
[Pariah Dex:4+1]
[Myra Dex:6]
[Pariah Str:1+1]
Myra starts flailing a bit, which makes it hard to go for a stranglehold, so he settles for a punch. It glances off her shoulder harmlessly.
As far as Myra can tell, the wand didn't do anything in that spell. Maybe it must be activated separately?
Actions and movement!
Derm, finally unmolested, heads up the east stairs in the grand room. Approaching the ledge, he begins his science again.
[Pot:1+1] A scrap of cloth appears and flutters down.
[Pot:6+1] A large strange looking stone appears and goes crashing down. It's an odd looking metal, but you can't recognize it.
[Pot:2+1] Ice ice baby.
[Pot:5+1] This gives you a large chuck of obsidian.
[Pot:4+1] And now the entire pile of crap you summoned is covered in blood. Nice.
Words and Move.
You look around for a ladder. Well, you're on a bridge over a bottomless pit, with doors east and west of you. West has three people trying to kill each other, and east has what appears to be a living black hole. Maybe you should just stay here? There's magic to try, anyway.
[Pot:6+1] A grey fog appears over your right shoulder, then settles in just over it. Huh.
Corsair: Hale - North Ledge, Grand Room
Gamerlord: Shane - Center, Cavern
Dermonster: Derm - East ledge, Grand Room {Face badly burned} (6)
Piecewise: Bob - West side, Spike Room (Walking Vacuum) {Somewhat scrunched in} (2)
Tiruin: Myra - West side, Magma Room [Holding sheet of rubber, Wand] {Left arm is gone, bleeding out}
Lasla: Derek Grimdur - West side, Magma Room {Legs are iron bootclubs}
Unholy_Pariah: Pariah - West side, Magma Room [Glass segmented short rapier] (2)
Sarzael: Alish - Center of Bridge, Bottomless Pit