Do things.
Advance!
Sprinting towards Derm and Tod, Charles jumps, screams Pioncale Enur and attempts to kick Derm's and Tod's heads off.
[Derm Spd:4]
[Tod Spd:1+1]
[Charles Spd:1+2]
Derm takes off running, through the spike room. Tod turns to chase, but is suddenly interrupted.
[Charles Pot:4+1] Ley lines from across your skin, but they turn brown and fade away. Your brilliant plan looks like it won't work. You've got a good head of speed, though, so you enact the rest of your plan!
[Charles Dex:3]
[Tod Dex:3+1]
[Charles Str:1-1]
Charles takes a flying leap at Tod's head, but he avoids the brunt of it. Well, brunt is a bad word, since the kick is terrible, Charles just bounces off, and lands in a heap on the floor, face down. Tod shrugs and runs off after Derm.
Eolginv Jonin Hisha Enur
And now for taking several words and stringing them together!
[Pot:2+1] From out your finger, what appears to be a small Nerf dagger shoots straight forward. It flies into the pit and falls out of sight. Huh.
Echapl
Cozoacump
Ridenetali
Ignoring, yet again, Derm and Tod as they run past you, you move on to more magic.
[Pot:5+1] A column of water appears and splashes down in front of you. Wet.
[Pot:6+1] A massive rock forms in the air and slams down heavily, splashing water all over you.
[Pot:5+1] A large gust of wind blows even more of the water away from you.
Just need Fire and Heart and you can summon Captain Planet.
Go wandering and cast PM spell
You wander, but you aren't sure where, so you just kind of wander in a circle.
[Pot:5+1] A shimmering blob of nothing shoots straight down from you into the floor.
He tries "Sauma!" on the weird number above Myra's head. Maybe if he can shoot it down with something, nothing bad will happen to his companion!
You eyeball the floating digit- surely that can't be good. Let's try to magic it.
[Pot:1+1] Well, that's definitely a shimmering blob. It's probably supposed to be something.
"I'll try to throw it into the lava."
Myra jerks awake with a start. The number fades away.
You chuck the book upwards. It goes just over halfway before falling back down with a thud.
Scapheap: Jack - Northeast side, Grand Room {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold: The Golden Scholar - Center of the Bridge, Bottomless Pit (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster: Derm - West of Center, Spike Room (2/5 Pool) (4)
Piecewise: Bob - North Center, Spike Room (Made of Steel)
Tiruin: Myra - North exit, Magma Room [Holding sheet of rubber]
Lasla: Derek Grimdur - North exit, Magma Room [Wand]
Harry Baldman: Tod-5 - Center, Spike Room {Burns on arms, several bleeding cuts on back} (2)
The Ensorceler: Charles - South Exit, Grand Room (1/3 Pool, Left leg is wooly leather)