Okay then, two new abilities (and codifiying dodging)
Dodge: Spend a turn dodging incoming attacks instead of attacking back or changing location. This grants you +1 to dex and speed rolls for the turn.
Focus: Spend a turn preparing to do something, such as lifting something heavy, waiting for an opportunity in combat, making a hard jump, etc. That's all you do that turn, but you get a +1 (+2 in case of combat initiative) the next turn if you take that action.
Overdrive: You may spend pool points at a 1:1 ratio to increase one stat for one turn. You may only do this once every three turns.
Sound good? Taking all comments and suggestions.
Kill Tod dead.
Do things.
Charles psyches himself up, readying himself to act as quickly as possible next turn.
Charles watches the action, and keeps an eye out for an opportunity to strike. [+2 initiative next turn]
[Derm Spd:6]
[Tod Spd:6+1]
[Tod Dex:5+1]
[Derm Dex:4]
[Tod Str:4]
[Derm End:5]
Derm moves in, but Tod is quicker. He jumps up and aims a kick square at the family jewels. Derm is unable to block it, and the blow is good, but Derm just squints, grunts, and shrugs it off. He responds with magic.
[Pot:1+1] He shoots a few sparks onto Tod's chest, which fail to ignite anything. Shrugging, he tries to kick his legs a bit.
[Derm Dex:2]
[Tod Dex:2+1]
[Derm Str:4]
[Tod End:4]
Tod avoids the brunt of the blow, and the rest isn't very effective.
Kiallum Abioutt
Zemonif Abioutt
Setting aside giant tongue-based research for now, you move into other areas.
[Pot:4+1] A woody plant grows up in front of you, bends at an angle, then falls off the root. What is left is a nice, woody, planty boomerang. Huh, interesting.
[Pot:2+1] A small bush grows right where the boomerang plant grew, nudging it aside as it sprouts.
Now that won't do, that won't do at all. Derek tries the word on the book once more.
"Ristreabod!"
He wonders if Myra is alright. Maybe he should try poking her again to wake her up?
You poke Myra in the eye. She doesn't respond. Shrugging, you try to destroy the book again.
[Pot:4+1] Nothing happens. Welp.
Pame
Tifesslos
Sabidetria
Dreaming of obscure throwing knives, you try again.
[Pot:6+1] A shimmering image of a giant crossbow- more a small ballista- appears in front of you. Neat.
[Pot:3+1] What appears to be a straight stick, with a pointy end and something at the opposite end. Well, if the last word was bow...
[Pot:4+1] Nothing happens. Drat.
Myra's face glazes over. A green 3 appears above her head.
Scapheap: Jack - Northeast side, Grand Room {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold: The Golden Scholar - Center of the Bridge, Bottomless Pit (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster: Derm - South exit, Grand Room (1/5 Pool) (4)
Piecewise: Bob - North Center, Spike Room (Made of Steel)
Tiruin: Myra - North exit, Magma Room [Holding sheet of rubber] [ANTI-AFK:3]
Lasla: Derek Grimdur - North exit, Magma Room [Wand]
Harry Baldman: Tod-5 - South exit, Grand Room {Burns on arms, several bleeding cuts on back} (2)
The Ensorceler: Charles - Northeast side, Grand Room (2/3 Pool, Left leg is wooly leather, +2 initiative next turn)