From a moderator perspective, RPing is entirely optional. I don't care if you PM or post your words- whatever works best for you. I'm not here to enforce anything- I'm just running the turns.
Actions!
Keep trying!
[Derm Spd:1]
[Tod Spd:6+1]
[Tod Str:2]
[Derm Str:3]
Tod, with superhuman speed, adjusts his stance and continues trying to shove Derm into the spikes. Derm is still able to hold his ground. He squeezes out another spell in the scuffle.
[Derm Pot:2+1] Magical ley lines spread across Derm's body weakly, and seem to be unable to fully interconnect. They flare and discharge their magical energy.
Derm shudders and solidifies, his skin turning grey, then shiny. His eyes fade, then glow with an internal fire. Derm is now, for all appearences, a steel golem, burning with a bright internal flame. He grins, smoke seeping out of his mouth. With his newfound form, he grabs for Tod.
[Derm Dex:4]
[Tod Dex:5+1]
Tod, seeing what was developing, was able to evade his grasp. The two fighters circle each other, looking for an opportunity to strike.
Josionp Pioncale
Qadschrona
Iron can get pretty rusty. Why not try something shinier?
[Pot:6+1] The ley lines return. Much the same as last time, except the lesser iron is banished away and replaced by shining steel. Much better. The squeak's gone too!
[Pot:1+1] Nothing happens.
Attempt to activate the ley lines.
Should I survive this, which I hope I do:
Uticat
Villognio
Bical
Injurnerib
You concentrate on activating the ley lines. They respond to your thought, and you stagger a bit, as everything begins to change at once. Your skin darkens and thickens, you feel your bones becoming much harder, and your insides heat up. The shifting ends, and you stand up. Your skin is solid, flexible rubber. Your eyes are two orbs of glowing fire, and you feel like you insides are on fire as well. As best as you can tell, your bones are now solid steel.
Pretty badass, all things considered. Now onward to probably not as cool magic.
[Pot:2+1] A shimmering blobby mass appears. Hmm.. it's long and tubular, with something pokey at one end.
[Pot:3+1] Another shimmering mass, though this one is clearer. It's another long tube, this one standing up, with what kinda looks like a foot at the end.
[Pot:6+1] This shimmering image is quite detailed and ornate, showing you a giant torso, with rippling muscles, massive pecs, and washboard abs. You swore you saw it alternately flexing its pecs at you.
[Pot:6+1] Yet another image, this one of a massive hand. It's giving you the finger.
Charles walks up behind Jack, placing his left hand to Jack's mouth, and calmly says icht kiforiter yeat. And then jumps backwards in horror.
You walk up to Jack and poke him. He doesn't respond. Shrugging, you cover his mouth with your left and say some magic words.
[Pot:5+1] A massive amount of what can be best described as gooey fire is summoned by your spell. Given its solidish nature, it looks to be incredibly good for burning things like people. Less good for you, it also shot straight down. Like, onto your feet.
...
"AAAAAAAA"
[Dex:4] Your flying backwards leap clears you of the gooey fire, but not fast enough that your feet aren't now soaked in it.
[End:6-1] Thinking quickly, you kick off your shoes, and manage to get nothing worse than a few superficial burns and losing all the hair on your lower legs.
[Jack End:6-1] The pool is big enough that Jack's now standing in it, but he hasn't ignited... yet. He should probably move.
Speaking of Jack, the green 3 over his head turns into a yellow 2.
You didn't give us matches. You gave us napalm.
The irony is delicious.
Scapheap: Jack - Northeast side, Grand Room {Left hand is foot-long bone whip, tourniquet on stump} [ANTI-AFK:2]
GreatWyrmGold: The Golden Scholar - Center of the Bridge, Bottomless Pit (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster: Derm - Southeast side, Spike Room (1/5 Pool, Body is steel with a core of fire) (4)
Piecewise: Bob - North Center, Spike Room (Made of Steel)
Tiruin: Myra - North Exit, Magma Room [Holding sheet of rubber]
Lasla: Derek Grimdur - North Exit, Magma Room [Wand]
Harry Baldman: Tod-5 - Southeast side, Spike Room (2)
The Ensorceler: Charles - Northeast side, Grand Room (1/3 Pool)