"Heheh... Hello again."
Actions!
Also, I'd like a more complete stats page. I kinda know what they look like now but I want to make sure they're attributed right.
Sneak up behind him and garrote him with my book.
(For future reference, you should probably be more specific who "him" is. I'm assuming here you meant Derm.)
(Also, doh, Derm is -1 str. He should have failed several of those str checks for using the heavy Chinkberd. Too late now- really the only one that mattered was throwing him in the spikes. Again, OH WELL.)
[Derm Spd:6]
[Joe Spd:3+1]
[Derm Dex:4]
[Joe Dex:2-1]
[Derm Str:6-1]
Derm and Joe both lunge for each other, but Derm is faster. He grapples Joe, locks his arms, and drags him over to the spikes. One more throw and Joe will be in sharp trouble.
[Derm Str:5-1]
[Joe Str:4-1]
[Joe End:5-1]
Derm is able to force Joe back into the spikes, but the angle is poor and Joe only gets his right arm lacerated.
[Joe End:4-1]
[Joe Dex:2-1]
[Derm Dex:6]
Between Derm's grip and the pain in his ribs, Joe is totally unable to break out of the lock he's in.
Zebridonce
Icht
Bahemnitol
Pick up a shard of Iron if it looks sharp enough to function as a make shift knife but also can be held in such a way as not to horribly maim me when I try to pick it up/swing it around/sacrifice small animals and children to dark gods with it.
Seemingly oblivious to the attempted murder happening nearby, you continue your magical research.
[Pot:3+1] A sort of flicker flops lamely out from your hand. Huh.
[Pot:3+1] Another shimmering form. It seems to lack any solid definition, and looks thick and viscous. Hrm.
[Pot:5+1] Yet another shimmering form. This one's a big pair of nunchucks. Cool.
Well, the shattered iron is most certainly a thing, so you go about weaponizing a piece.
[Dex:4-1] The most likely piece breaks when you pick it up. So much for those sacrifices.
Cast spell.
Shift to a sleeper hold. Also, roll over so that he is on top, facing upwards. If he says something, listen in on it.
[Xan Spd:1-1]
[Tod Spd:5+1]
[Tod Dex:3+1]
[Xan Dex:1-1]
[Tod Str:5]
[Xan End:4-1]
Tod, in a move that would put tears in the eyes of any MMA trainer, puts Xantalos in a perfect triangle choke. Xantalos, his windpipe nearly crushed, passes out quickly.
(Seriously, with those rolls, if Xan's end roll had been a couple points lower you would have snapped his neck.)
Analyze ye flora and crystals! Determine their physical characteristics!
The flora is exactly what you'd expect to see in a natural cavern. Ferns, patches of moss, other low light plants, and some mushrooms. Better not eat those. The crystals... they're shiny. Also embedded in the walls, so you can't get ye crystal.
As far as you can tell, they're totally non-magical in every way.
running off to examine the pool
You walk to the shore of the pool. There's a few feet of sandy beach around most of the edge of the pool, but the west to north side backs up to the rock wall. It's probably thirty feet at its widest point, but looking in to it you can tell most of it is very, very deep. As in you don't know how deep deep.
Scapheap: Jack - Northeast side, Grand Room {Left hand is foot-long bone whip, tourniquet on stump}
Xantalos: Xantalos - North ledge, Grand Room (Pool 6/6, Ley lines on body) {On ground, unconscious, in chokehold}
Derm: Derm - Southeast side, Spike Room (3/5 Pool) (3)
Piecewise: Bob - North Center, Spike Room
Tiruin: Myra - West wall, Cavern
Lasla: Derek Grimdur - Southeast beach of Pool, Cavern [Wand]
Harry Baldman: Tod-5 - North Ledge, Grand Room {On ground, under and choking Xan}
Remuthra: Joe Bridger - Southeast side, Spike Room {Ribs broken, right arm lacerated}