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Author Topic: The Pit of Magic: A Perplexicon Game. [Oh well.]  (Read 394603 times)

TCM

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2775 on: December 20, 2013, 07:28:16 am »

Run up to Lizard Dude. Perform suplex.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Bigf00t

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  • Because science wasn't mad enough. YET.
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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2776 on: December 20, 2013, 08:26:42 am »

At some point I found the "repel" word, I'd love to find out what would happen if I chose blackhole-repel-blackhole. So bad.

-snip-
I imagine that they are something like:
-Blackhole
-Blackhole
-snip-
Keep this going until every possible combination can be countered by blackholes has a weakness.

Believe it or not... nope! (Well... YES but not what I had in mind!) I put SOME thought into this, not much granted but some.
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2777 on: December 20, 2013, 08:55:11 am »

There are some public weaknesses by this point, so that's true. I don't know if a composite substance including the word repel can be considered as a weakness (I'm not saying that it is not effective, just that it is not "formally" a weakness).

A blackhole that repels other blackholes? That's pretty uninteresting, unless you do this with... Oh no, I'm not going to say it, it will cause the destruction of the arena if someone decides to try it.

Unholy_Pariah

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2778 on: December 20, 2013, 10:35:03 am »

I know one weakness that noone but me can exploit, except maybe tomcost... he knows lots of words.

Enchant touch + hair.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2779 on: December 20, 2013, 11:33:04 am »

But you will explode what you touch, unless it's arcane.

Well, I know some weaknesses too. Remember the arcane werewolf?

Unholy_Pariah

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2780 on: December 20, 2013, 07:23:40 pm »

Well i could always touch the floor instead and make the area around myself arcane, it would completely fuck anyone who isnt me.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2781 on: December 20, 2013, 07:32:40 pm »

Then the floor would explode in contact with the non-arcane floor.

Unholy_Pariah

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2782 on: December 20, 2013, 07:43:23 pm »

((Only around the edges, if at all. The floor is magic like that, im sitting on it after all.))
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2783 on: December 20, 2013, 07:47:43 pm »

I'm definitely going to correct that on my game.

Unholy_Pariah

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2784 on: December 20, 2013, 07:50:40 pm »

((Your gonna make it so arcane beings explode the floor?))
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2785 on: December 20, 2013, 07:51:42 pm »

You have just guessed most of my balance strategy!

Tsuchigumo550

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2786 on: December 20, 2013, 08:02:20 pm »

Wait, you're making us fight in an arena WITHOUT 1001 magical seals and 1001 wizards casting constant antimagic on the scenery?
It will last three turns. Tops.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

TCM

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2787 on: December 20, 2013, 11:47:39 pm »

((How to fix Perplexicon:

Step 1: Nerf blackholes.
Step 2: Nerf Arcane magic.
Step 3: Add tables to enhance radical wrestling maneuvers.
Step 4: Done.))
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

GreatWyrmGold

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2788 on: December 20, 2013, 11:53:06 pm »

Yet more evidence that TCM doesn't care about being taken seriously...
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TCM

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Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
« Reply #2789 on: December 21, 2013, 12:34:04 am »

Yet more evidence that TCM doesn't care about being taken seriously...

Proof that GWG is insecure about his sub-par wrestling technique.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.
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