A massive project has been implmented for a perpetual motion generator, no screw pumps necissary for it's operation.
We have two aquifers, and we also need to drain that river to get to the hippos. The river needs to be drained from two directions. The first is the top waterfall (the power generating part comes into play here). four sections of the river bank are to be cut away (after the rest of the design is completed, of course), funneling most, if not all of the river into a series of tubes that have a long flat section, where a series of 24 water wheels will take energy from the flowing water. This water will then flow into a drain, where it will travel down staircases to the BOTTOM aquifer.
Bottom Drain:
Top Drain:
Essentially, water from top river travels down, levels off to get drained of power, and goes into the bottom aquifer.
The second river draining project is much simpler, and just requires the shunting of the river from one of it's banks to the aquifer that is very close (4-5 tiles) to it.
This motion generator is to be put in place for three reasons.
One, it's very dwarven, and i feel that an evil genius is incomplete without an elaborate megaproject.
Two, we need access to those hippos, and this is the... fastest (if not the most secure) way to get to it.
Three, This powers the screw pumps that are to be deisgned for the new dining hall that i have designed.
The dining hall will have it's back wall not adorned with scribbles from the engravers (well, a few of those are inevitable), but from six self-contained waterfall/mist generators. These can be shut off at a single flip of a lever, never need refilling, and are one of the best things you can do to create a happy fort.
4x6x100 = 1600
Power consumption for the waterfall wall is 150 (2x screw pumps and 1 gear assembly)
In other news, the masons have told me that we've struck lignite in our expansion for the nobility housing (simple 4x4 rooms, bigger than the 1x3, but not extravagant).
28th Malachite:
we've struck pyrolusite. I thought that it was a gem, or an ore, but i have learned that it is a worthless stone.
1st Galena:
We've struck Amethyst. That IS a gem, if a low value one.
8th Galena:
We've struck red spinel and Cog Kazbiznish, a random planter, has given birth to a girl.
12th Galena:
Bemul Niletest, a mason, has been taken by a mood, and withdraws from society.
13th Galena:
Bemul, having been in a mason's workshop when she got his mood, apparently decided that he didnt like his workshop very much. She walked over to a mason's workshop across the hall, kicked the person currently working in it out of it, grabbed the rock that the mason who was already IN the workshop was working on, and got to work.
16th Galena:
A human caravan has arrived, with the wagons taking one look at our fortress and refusing to come in (I have no idea why, they CAN get in). Perhaps it's the elven blood, still pouring down, that freaks them out.
17th Galena:
Bemul has completed her construction, Nakaskilrudorshar (or when i asked him for a translation, he replied "The Enjoyable Bronze Webs!"
It is a schist floodgate, worth 2400 (that's actually quite impressive for a rock construction).
Bemul is now a legendary mason.
18th Galena:
As if Bemul was not busy enough, she gave birth to a baby boy today.
She need to slow down...
AN: She's got poor creativity, poor analytical ability, often feels discouraged. She's also immodest, can handle stress, and very disorganized.
19th Galena:
We've struck a minor vein of tetrahedrite:
1st Limestone:
We've apparently entered the dry season. This news was accompanied by the message that it is also raining elf blood. Some DRY season...
9th Limestone:
Apparently, it's hippo birthing time!
Two more hippo pups are born...
This brings the totals to:
30 hippo pups, 7 hippos...
HIPPOS!
13th Limestone:
the merchants have left today. Laden with three copper and silver spiked balls, they have left most of their leather, cloth, food, and drink.
11th Sandstone:
Some Migrants have arrived:
3 competent hammerdwarves (i know what we're gonna have as our second squad
3 competent marksdwarves (future hunters)
2 competent speardwarves
1 competent swordwarf
Im pretty sure that this was a military convoy...
Ive ordered the hammerdwarves into a squad, as well as dividing the existing one squad into two.
12th Timber:
Vinedragon has been possessed, dragging 3 pieces of tetrahedrite, a cut gem, and two rough gems into a craftsdwarf's shop before starting to work.
23rd Timber:
We've had our first kill today, and another promotion to my henchman's ranks.
First off, we had a kobold thief try and steal a log from one of the wooden stockpiles (not a big deal, but it's the first time it's happened).
As i had the military go top and try and shoo him off, we heard a woman cry out "A Snatcher!"
The military first thought that she was talking about the kobold, but it turns out that she, Mebzuth Tunluslem, a hunter, spotted a goblin trying to snatch a child.
Flying into a rage, she whipped her crossbow around (loaded with jaguar bone bolts), firing at the goblin.
The first strike rips off the goblin's ring finger. The second bolt hits his right knee, shattering it, calling him to fall down, clutching his knee in agony.
The third strike shatters his hand, causing the goblin to lose hold of his copper dagger. At this point, the goblin starts crawling closer to her, screaming how he is going to kill her in horrific ways.
"You shall not SPEAK!" she shouts, shooting a bolt through his right lung.
"Neither will you LIVE!" she shouts, as a bolt tears through his heart.
Bleeding out, unable to breathe, the goblin stops moving, gasping for breath. She walks up, rips the bolt out of his heart, reloads her crossbow, says "This is Whispersships, go tell your master that. HE WILL NEVER CONQUER US!" firing a bolt straight through his eye, killing him instantly.
Walking back to her water buffalo corpse, she passes the military running past her, sneering at them, muttering "Cowards." She resumes her haul of the water buffalo back inside.
Please note, i have attached a combat log, to prove that i have not elaborated on her actions in the slightest. The ONLY changes that i made were the words, the actions were the same...
1st Opal:
AN: nothing's happened until now, other than the generator finally coming online, but still not completed.
Terry decided to kill me today.
He sent a master goblin thief, who managed to make it inside the fort. Not just inside the fort, right next to me, as i was headed back to my inner sanctum.
Unfortunately for him, i was watching the military spar, with actual weapons.
As i ducked around the copper dagger, parrying it with my pick, i screamed "Guards, TO ARMS! Protect your overseer!"
Hearing my cries, the military charged into action, the military charged into action.
Perhaps the axedwarves have been watching the hammerdwarves spar, as the first blow (other than the random hunter, who ALWAYS shoots the goblin in the leg) was from the flat of an axe, smashing into the goblin's nose, breaking it completely.
The entire axedwarf squad thinks this is a great idea, smashing the flat of their axes against the goblin, breaking both legs, arms, and ribs.
The hammerdwarves then scratch the goblin in the hands, causing the goblin to become enraged.
Seeing the horrific husk on the ground, the swordsdwarves hack off each hand, followed by each leg.
Wanting to put the goblin out of his misery, matoro punches the goblin in the back of the head, digging into it's brain, and shares the kill (literally) with the rest of his squad...
Oh, the entire time, this was with smiles on their faces. They are all ecstatic.
I think i have once again, created monsters. All i did this time was give each squad a unified weapon (ie, squad 1 is axes, squad 2 is swords, squad 3 is hammers), and told them to go spar in the old common room.
17th Opal:
Asob Kilrudegul, a relatively recent axedwarf recruit, has given birth to a boy.
In other news, i nearly died today.
As we are trying to drain the bottom river, we needed to stop the flow off the top waterfall. The drains (to the power generator and the top aquifer) didn't cut off the supply completely. So, what i did was to create a wall close to the waterfall.
The river was four tiles wide, and three of the four tiles had been completed. I wanted to see the completion of the final section of the wall. However, there was a sudden surge of water, propelling me down the waterfall.
As i was falling, i had the sudden urge to throw my pick ahead of me, breaking the surface of the water.
As the pick entered the water, i was not far behind. Lightly scraping the bottom, i saw Thikod, a dwarf who had gone missing, as well as an elf, who had been there since before i started as an overseer.
Grabbing my pick, unable to swim, i encountered a problem.
There was no way out of the river.
I was in the middle of a canyon, with there being at least 500 feet between me and the nearest bank to crawl out of the river.
In my panic, i lashed out with my pick, striking nothing but water.
Suddenly, i felt my pick hit something hard.
I had encountered the rock wall.
Hurridly, i started to dig out an upwards staircase. Finishing, i had realized that i still had to complete a staircase on top of that in order to actually be able to rest on something above water.
Right as the last breath left my lungs, i finished the up/down staircase (perhaps i shouldnt have strove for perfection, but dammit, i have some standards!). Climbing up on top of the up/down staircase, i coughed teh water out of my lungs.
Once i had recovered, i started to dig out a passage up to the main entrance shaft of the fortress. Finishing, i walked back down the passage that i dug and collapsed, taking a long nap.
AN: for some reasons, my dwarf spent a good month just chilling down there, no idea why, he could get topside.
18th Opal:
Lokum Letmosbakust, a butcher, has given birth to a girl.
1st Obsidian:
I have completed a sanitation device for the entrance of the fort (bascially a single channel, filled with 3/7 of water. It cleans up all the elf blood), as well as the hospital, nine wells and a full cistern, as well as starting the construction of an impulse elevator.
While we have no idea where the magma is, we do know that it is DOWN, so ive taken a part of the fort that ive been reasonably sure is clean of aquifers, and designated an elevator shaft to be dug.
SAVEPictures will be going up shortly, same with the conclusion
A Brief Tour of the Fort:
Top level (Z-0): Treefarm,
Z-1: Farms (reworked again)
5x square plots, with seed stockpiles on this level.
Z-2: Main Level
Z-3: Food processing and cloth workshops/stockpiles
Z-4: Stills, Kitchen, Power Generator
Z-5: Waterfall pumps (Top), river export, dorm (migrant housing), offices, noble houses
Z-6: Dining Hall, Tombs, Bedroom level 0, Waterfall pumps (bottom)
Z-7: Mechanic Level and Bedroom sublevel 1
Z-8: Jewler's Workshops, Raw/Cut Jewel Storage, Bedroom sublevel 2 (unfurnished due to lack of need (and furniture))
Z-9: Hospital (fully stocked and furnished), well, and Bedroom Sublevel 3
Z-10 and below (no pics, not very interesting)
5 more levels of bedrooms and an adjacent shaft
Tunnels connecting both main shafts of the fort
Top of impulse elevator shaft
Bottom of impulse elevator shaft
Magma...
Please Note: The impulse generator is nowhere near completion. I have entrusted enolate with the information to how to finish it.
Also, note that there's no reason to bring the magma up... ive designed this shaft so that dwarves can ride
DOWN to the forges. Oh, install brakes once every two levels on the downwards spiral (high friction). Going up, you don't need them...
Endyear screenshot
Final postgame update comes tonight (once i finish it)