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Poll

Stick with the W.U.T.?

Yes!
- 9 (23.7%)
No!
- 13 (34.2%)
Maybe!
- 16 (42.1%)

Total Members Voted: 38


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Author Topic: Bloc: The Glorious U.B.A.  (Read 121967 times)

Mono124

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Re: Bloc: The Glorious U.B.A.
« Reply #1050 on: July 26, 2013, 07:29:07 pm »

To be honest, growth is not very important... except that you can use it to get troops. Even in that regard, a growth over 20 is not very important until you cannot find targets to hit to raise your GDP (like my current situation) because raising your GDP through war is much quicker than through growth. A new player with 114 GDP and an insane 39 growth (max sustainable without spending more cash each turn) that DIDN'T get hit by someone would take around 35 or 36 turns to get to my current GDP level. I reached this level through war in only 26 turns, and even then, that includes the turns that I completely did stupid things, as well as the fact that I've sent about 30k troops and about 1.5 million cash to different people. War is faster until you cannot war any more, and once you get to that point, Leap Forward will get you to a high growth rather quickly, considering you can do it 10+ times each turn.

edit: Also troop costs are very easy to find out. If you are smart (I've found that every time I hit leap forward, if I suceed and I spam it quickly I will get 4 or 5 successes in a row. If I fail, I wait a few minutes, try again, and repeat until I succeed) you can get 5 growth for 600k. It will cost at least 500k for 5 growth, but the average is more 700k. If you have untapped manpower taking 10k troops out will lower you slightly, but it will go right back to untapped by the next turn. Selling troops only nets a profit if you are just out of being able to use humanitarian aid because the aid only costs 75k, so it will cost 375k for 10k troops, and you will be making 325k out of it.
« Last Edit: July 26, 2013, 07:33:45 pm by Mono124 »
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

PanH

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Re: Bloc: The Glorious U.B.A.
« Reply #1051 on: July 26, 2013, 07:30:38 pm »

Growth is important in that it gets you troops, and troops are the lifeblood of the game. So growth is the lifeblood of the game.

Also, receveid that :

The leader of GriffIa has sent you the following communique :
a secret co-operative underworld :) You can still be part of a alliance in any region or generally. The bloc guerillas accept people, union or no, with the expicit understanding that the guerillas come first and that you shouldn't attack other people in the alliance. Other than that its free reign
sent 2013-07-26 19:10:38


The leader of GriffIa has sent you the following communique :
the idea is, that a non official alliance will give all the benefits of an actual alliance - aid etc, but it means we will be able to build up and extend our power without being noticed by other alliances - so eventually we can overthrow the bigger powers - small nations with lots of friends :3
sent 2013-07-26 19:10:09


The leader of GriffIa has sent you the following communique :
The proud nation of Griffia extends its welcome - would ye be interested in joining me and my friends secret alliance, I'm just trying to recruit people who look like good modest additions, just message me or join our forum http://blocguerrillas.boards.net/ if ye interested :3

He's part of AU, and I'm not sure if dumb or dumb.
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MoLAoS

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Re: Bloc: The Glorious U.B.A.
« Reply #1052 on: July 26, 2013, 07:32:37 pm »

If anyone needs troops just message me in game. Can someone explain how manpower works to me? Does it slowly rise over time? Mine says untapped, how many troops can I raise?
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Belinsky

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Re: Bloc: The Glorious U.B.A.
« Reply #1053 on: July 26, 2013, 07:34:10 pm »

Just got to WWII Surplus. I'm beginning to amass funds for weapon factories. Any donations are graciously accepted. I also have 30k troops I can lend out if anyone needs. Nation name is Krrbalia.
« Last Edit: July 26, 2013, 07:36:01 pm by Belinsky »
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forsaken1111

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Re: Bloc: The Glorious U.B.A.
« Reply #1054 on: July 26, 2013, 07:34:41 pm »

If anyone needs troops just message me in game. Can someone explain how manpower works to me? Does it slowly rise over time? Mine says untapped, how many troops can I raise?
I was able to get ~50k troops from 'untapped' to depleted
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Mono124

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Re: Bloc: The Glorious U.B.A.
« Reply #1055 on: July 26, 2013, 07:35:39 pm »

If anyone needs troops just message me in game. Can someone explain how manpower works to me? Does it slowly rise over time? Mine says untapped, how many troops can I raise?
Manpower lowers 1 level every 5k troops (I believe, don't quote me). The higher it is, the faster it will return. So at untapped, one turn and you will be at your max level. At halved, it may take 2 or 3 turns to get to the next level, but then only 2 to get to the level after that, etc. etc.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

MoLAoS

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Re: Bloc: The Glorious U.B.A.
« Reply #1056 on: July 26, 2013, 07:39:40 pm »

If anyone needs troops just message me in game. Can someone explain how manpower works to me? Does it slowly rise over time? Mine says untapped, how many troops can I raise?
Manpower lowers 1 level every 5k troops (I believe, don't quote me). The higher it is, the faster it will return. So at untapped, one turn and you will be at your max level. At halved, it may take 2 or 3 turns to get to the next level, but then only 2 to get to the level after that, etc. etc.

So its really all about optimizing troop gains. Hmm. So its probably worth it to make 40k troops a day and still have good manpower. Interesting.

As far as growth being slow, 39 growth costs about 2million credits. So getting 39 growth and then focusing on combat is still the best option.

And its always better to spend aid money on growth that great leap forward.

Throwing down 2-4mil on a sub 115gdp player and then maxing out troops and doing some other growth cost things is totally worth it. Also you want to stack hospitals at a really low GDP because its cost is related to GDP.
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MrWiggles

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Re: Bloc: The Glorious U.B.A.
« Reply #1057 on: July 26, 2013, 07:41:16 pm »

I gots some secret agents, what should I do with them?
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Taricus

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Re: Bloc: The Glorious U.B.A.
« Reply #1058 on: July 26, 2013, 07:42:04 pm »

Hmm... PanH, you mind sending me an invite to that after you are accepted into that?
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Mono124

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Re: Bloc: The Glorious U.B.A.
« Reply #1059 on: July 26, 2013, 07:43:05 pm »

If anyone needs troops just message me in game. Can someone explain how manpower works to me? Does it slowly rise over time? Mine says untapped, how many troops can I raise?
Manpower lowers 1 level every 5k troops (I believe, don't quote me). The higher it is, the faster it will return. So at untapped, one turn and you will be at your max level. At halved, it may take 2 or 3 turns to get to the next level, but then only 2 to get to the level after that, etc. etc.

So its really all about optimizing troop gains. Hmm. So its probably worth it to make 40k troops a day and still have good manpower. Interesting.

As far as growth being slow, 39 growth costs about 2million credits. So getting 39 growth and then focusing on combat is still the best option.

And its always better to spend aid money on growth that great leap forward.

Throwing down 2-4mil on a sub 115gdp player and then maxing out troops and doing some other growth cost things is totally worth it. Also you want to stack hospitals at a really low GDP because its cost is related to GDP.
40k troops will drop you to almost no manpower. Maybe 10k troops at untapped, per turn, and you should be ok.

Also, when I started off we didn't have anyone over 300 gdp, so stacking cash on new players was... not really possible. Now we have between a half dozen and a dozen players over 1000 gdp, so stacking is possible. The only issue is that all the players over 1000 gdp have just gotten there (including me) and are trying to secure their nation, because war will leave you open once you lose many of your troops and don't have much manpower.

Hmm... PanH, you mind sending me an invite to that after you are accepted into that?

edit: We really need BD to send invitations to everyone who wants into the alliance. Everyone currently not in the alliance that has posted and wants into it, PLEASE send a PM to BD so he will let you in.
« Last Edit: July 26, 2013, 07:45:28 pm by Mono124 »
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

MoLAoS

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Re: Bloc: The Glorious U.B.A.
« Reply #1060 on: July 26, 2013, 07:46:14 pm »

If anyone needs troops just message me in game. Can someone explain how manpower works to me? Does it slowly rise over time? Mine says untapped, how many troops can I raise?
Manpower lowers 1 level every 5k troops (I believe, don't quote me). The higher it is, the faster it will return. So at untapped, one turn and you will be at your max level. At halved, it may take 2 or 3 turns to get to the next level, but then only 2 to get to the level after that, etc. etc.

So its really all about optimizing troop gains. Hmm. So its probably worth it to make 40k troops a day and still have good manpower. Interesting.

As far as growth being slow, 39 growth costs about 2million credits. So getting 39 growth and then focusing on combat is still the best option.

And its always better to spend aid money on growth that great leap forward.

Throwing down 2-4mil on a sub 115gdp player and then maxing out troops and doing some other growth cost things is totally worth it. Also you want to stack hospitals at a really low GDP because its cost is related to GDP.
40k troops will drop you to almost no manpower. Maybe 10k troops at untapped, per turn, and you should be ok.

Also, when I started off we didn't have anyone over 300 gdp, so stacking cash on new players was... not really possible. Now we have between a half dozen and a dozen players over 1000 gdp, so stacking is possible. The only issue is that all the players over 1000 gdp have just gotten there (including me) and are trying to secure their nation, because war will leave you open once you lose many of your troops and don't have much manpower.

Hmm... PanH, you mind sending me an invite to that after you are accepted into that?

You could probably afford to grab 20k a turn for a couple turns. 2 turns a day, so 40k. Plus you have 10k already.

Anyways, does anyone want to buy 10k troops from me? I could really use that 700k.
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Taricus

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Re: Bloc: The Glorious U.B.A.
« Reply #1061 on: July 26, 2013, 07:47:03 pm »

I'm already in the Alliance Mono. Rather, I want PanH to recruit me into that guerilla alliance.
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Bdthemag

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Re: Bloc: The Glorious U.B.A.
« Reply #1062 on: July 26, 2013, 07:48:36 pm »

If people post in the thread saying their name, then I usually get around to adding them into the alliance. I don't think I've been missing anyone so far, but just repost if I missed you somehow.
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Mono124

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Re: Bloc: The Glorious U.B.A.
« Reply #1063 on: July 26, 2013, 07:49:33 pm »

I think you missed sun... shine? Sunshine? Sunlight?

Sunlight: http://bloc.name/stats.php?id=7917
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Criptfeind

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Re: Bloc: The Glorious U.B.A.
« Reply #1064 on: July 26, 2013, 07:53:55 pm »

I think we should all secretly join the guerilla alliance. Totally secretly of course.
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