I think it'd be cool if you could mod something like "eras" into the game. You could define what type of things were inside of an era (for example, ancient era, stone pickaxe, medieval era, metal pickaxe, modern era, drill,) or something to that degree. You would be able to mod the era in itself, and then also mod what goes into the era.
Seems like this could be something that is chosen at worldgen, just like size, savagery, and availability of minerals. What if there were a "Technology" slider with options like:
- I: no smelting of ore or metalworking, no potash or lye, no farming, no crossbows, no mechanisms. No gem-cutting or encrusting. No glass. No pottery. No charcoal or coke. No manufacture of blocks. Shields, leather armor, and wooden spears/swords/axes allowed.
- II: as above, but can smelt copper, tin, silver, gold, lead, and all of their alloys (e.g. bronze, pewter) using charcoal. Farming, rendering, potash/lye/soap available. Crossbows allowed. Gem-cutting and encrusting available. Green glass allowed. Pottery allowed. Mechanisms and screw pumps allowed, as well as levers, mechanism driven traps and bridges, and trap components (corkscrews, serrated disks, etc). Siege engines allowed. Blocks allowed.
- III: as above, but can also smelt iron, nickel, zinc, bismuth, and all of their alloys (e.g. brass). Clear glass allowed. Windmills, waterwheels, and axles allowed.
- IV (default): as above, but can also make steel and smelt platinum and adamantine. Crystal glass and plaster casts allowed. May produce coke. Gears and pressure plates allowed.
- V: as above, but can also smelt aluminum. Additional wackyness not currently available in the game (black powder? bombs? bombards/gonnes? steam power?)
Making it a chosen factor would allow it to be used as a challenge (or refinement), but somewhat mitigated because the whole world would be at largely the same tech level (if you chose the stone age option, you wouldn't be fighting against iron-armored goblins). The biggest hardship would be against non-technological threats like demons, forgotten beasts, megabeasts, and giant animals, since fighting them with wooden spears and leather armor would be extremely challenging.