You go back to town in search of
epic loot. Instead, you find a looter.
You fry her ass and collect the (only
slightly melted) metal scrap she probably tore off a building. It seems to be mostly copper, which isn't exactly what you were looking for for your staff. You then drag her into a corner and debate whether or not to use the dead looter as alchemy reagents, before deciding you don't
really want to cut up another person, even though it wouldn't exactly be difficult to conjure up a flame blade. But its a possibility, if gruesome.
Moving further into town, you find a goblin looking suspicious at a bunch of frogs and
stab them in the fire. Or was it
with the fire, there was quite a bit of it and you're slightly overheated from it all...
Either way, you turn in the goblin to the city guard and receive the minor reward for helping keep the city free of thieves: a handful of gold. The cooked frogs you keep for your own purposes.
Overheated I - The more fire there is the stronger/easier to use it gets, but you remember it less clearly.
Assorted scraps of copper
Cooked frogs
A mediocre iron lizard statue
Burnt grass
Mauve swirly grass orb
Basic alchemy set
A couple flasks
A few water flasks
Bucket (water, half full)
Partially constructed Mechastaff
Blasting Rod
Alchemical Bag
Shoes of Minor Magic
An average pile of gold, plus a handful.
Novice Pyromancer I
Novice Magitechnician I
Initiate Alchemist
Untrained Cryomancer
Untrained Psionicist
Untrained Metamage