Name: Quigleyurk-the-Jobfic, ov-Zantmydsawp 'X' *Current Main Character*
Race: Halfling
Level: 5
Survive 2 more combat encounters to level up!
HP: 20/20
Movement: 4 meters per round (Currently Using Albus' Movement)
Weapon On Hand: Dwarven Shortsword (+5 Attack Bonus, 1d10+3 Damage)
Ranged Weapon Readied: Crossbow (+3 Attack Bonus, 1d8+2 Damage, 20 Ammo, Must be reloaded)
Armor: Halfling Sized Plate armor With Shield (AC 16)
Other Items:
Steel Shortsword (+4 Attack Bonus, 1d8+1 Damage)
Dog Leash
1 days worth of halfling sized meals
1 Cutebold Spell Book
Abilities:
Divine Dog-Rider: You and your gear are never burdensome to a properly saddled and friendly riding dog.
Chindook’s Dungeon Sense: Once per dungeon you may choose to reveal a Treasure Trove, a Recruitment Chance, or a Bonus Boss on the Dungeon Map.
Ride Down: You can charge through a small foe while mounted, attacking it with a +3 attack bonus and 2d4+2 damage. This does not provoke AoOs but it does count as your action for the turn. You cannot ride down more than two foes per battle.
Spells:
Lesser Healing (Melee Range or Self, Heals 3d6+2 HP, 2 uses per dungeon)
1 LeftHoly Fireball (6m Range. Inflicts 2d6+1 Damage, 2 uses per dungeon)
1 LeftSummon Lesser Holy Beast (1 use per dungeon)
Chemistry:
GreatWyrmGold +2
scapheap +2
IronyOwl +7
Xantalos +4
---
Name: Ajax
Race: Human
Level: 4
Survive 3 more combat encounters to level up!
HP: 17/17
Movement: 7 meters per round
Weapon On Hand: Combat Knife (+3 Attack Bonus, 1d8+2 Damage)
Ranged Weapon Readied: Plasma Sniper Rifle (+5 Attack Bonus, 3d6+2 Damage, Must recharge for a round after each shot. Firing provokes AoOs.)
Armor: Light Power Armor (AC 15, Can grant a Speed or temporary HP for a full battle by consuming a fuel cell)
Other Items:
5 Power Armor Fuel Cells
1 Miniaturized Futuristic Human Army in a stasis jar
1 Miniaturized Futuristic Orcish Army in a stasis jar
Abilities:
Boom! Headshot: Ajax threatens a critical hit on a roll of 15 or higher when using a ranged weapon against a creature with a well defined head.
Demon Slayer: Ajax gains a +4 attack bonus and a +2 damage bonus when using any weapon against a creature of demonic loyalty.
Scout: Up to two times per dungeon, Ajax may peek into an adjacent room and inform the players about any foes or bonus features it may contain.
Spells:
None Yet
Chemistry:
None Yet
---
Name: Rave Omega
Race: Elf
Level: 4
Survive 2 more combat encounters to level up!
HP: 12/12
Movement: 7 meters per round
Weapon On Hand: Knife of Black Rituals (+2 Attack Bonus, 1d4+1 Damage)
Armor: Business Casual Light Armor (AC 11)
Other Items:
Bow Tie
Geeky Glasses
Pocket Protector
Dark Grimoire
Abilities:
Break Through: Once per dungeon Rave Omega may hit a foe with a spell, even if that foe tries to cancel it with their own spell.
OMG Shipping! Squeeeeeee!: If Rave Omega takes a teamwork level that implies romantic or phyiscal intrest or involvement on the part of either party, he gains an additional 1d2 HP and an additional use-per-dungeon of a randomly selected spell.
Spells:
Dark Missile (10m Range. Inflicts 2d6+1 Dark Damage, 3 uses per dungeon)
2 LeftDark Armaments (Enchants an allied weapon with dark energy, so that it inflicts 2 bonus dark damage per hit. 3 uses per dungeon)
Drain Life (5m Range. Inflicts 2d4+1 Dark Damage and heals the caster an amount equal to the damage dealt. 3 uses per dungeon)
Azarath Metrion Zinthos (15m Range. The caster uses dark magic to manipulate an object within however the players see fit, an attack roll with a +5 bonus must be made if this spell is used to inflict damage. 2 uses per dungeon)
Quoth the Raven (7m Range. The foe must make a save or be trapped in a forum quote until a player lets it out. This spell dosn't work on bosses. 2 uses per dungeon.)
Nevermore (5m Range. Inflicts 3d10+15 damage to a single foe, but drains the caster of half his max hp (rounded up) and leaves him stunned for two rounds. 1 use per dungeon.)
Chemistry:
None Yet
---
Name: Hiroshima Kenji
Race: Human
Level: 4
Survive 1 more combat encounters to level up!
HP: 11/16
Movement: 5 meters per round
Weapon On Hand: Steel Katana (Untrained (+0 Attack Bonus, 1d8+3 Damage)
Armor: Human Samurai Armor (Untrained) (AC 14)
Other Items:
Kobold Slave Collar (Sticky Cursed)
200 Gold
Alchemist's Tools
2 Potions of Explosion
2 Potions of Healing
2 Potions of Searing
4 Potions of Confusion
1 Dried Arena Blood (Weak bias towards healing)
1 Undead Superconstruct Ichor (Strong bias towards damage)
1 Rifle Grade Plasma (Strong bias towards damage)
1 Kobold Loincloth Fiber (Weak bias towards buff)
Abilities:
Potion Thrower: Kenji can hurl a potion up to 6m using an attack bonus of +4.
Potion Block: Once per combat, Kenji can hurl a potion to cancel out a ranged attack or debuff spell. This action is mechanically identical to blocking a spell with a spell, but it consumes a potion.
Battlefield Salvage (Alchemy): Kenji will find 1d2 Alchemy Ingredients after each combat he is involved in. He also has a 50% Chance of finding an additional ingredient if he is standing next to a character as it dies.
Looking Out for Number 1: Kenji has a chance of forcing an adjacent ally to take damage meant for him. This chance starts at 40% and decreases if he has teamwork levels with the adjacent ally.
Greedy Bastard: Kenji will never spend his gold on anything that isn't for himself.
Spells:
None Yet
Chemistry:
Lenglon +2
GreatWyrmGold -2
---
Name: Gladys Whisperer
Race: Fey
Level: 5
Survive 4 more combat encounters to level up!
HP: 8/14
Movement: 6 meters per round
Weapon On Hand: Fey Shortsword of Chaos (+4 Attack Bonus, 1d8+1 Normal Damage and 2 Chaos Damage)
Armor: Quick Reflexes (AC 13)
Other Items:
Black Cloth Outfit
Potion of Invisibility
Enchanted Fuzzy Pink Handcuffs of One Size Fits All
Abilities:
Target Vitals: Gladys threatens a critical hit on a natural 18-20.
Outwit Caster: Gladys automatically avoids the first hostile spell that is cast on her in each dungeon.
Dirty Rotten Thief: Gladys will steal an item or some gold from her foe on a 16 or higher melee attack roll
Fey Wings: A Fey can pass over any terrain unhindered, and may make an AoO aimed at her miss once per round of combat
Rip-Off Artist: Each time a dungeon is cleared, Gladys increases the value tier of a random item set in the parties possession by 1
Spells:
Corrupt (4m Range. The target must save or become a lesser chaos spawn. Corrupted creatures have a 50/50 chance of becoming temporary allies. Does not work on boss monsters. 1 Use per dungeon)
Chemistry:
IronyOwl +1
Lenglon +4
---
Name: Flesh-Feaster
Race: Cutebold
Level: 3
Survive 2 more combat encounters to level up!
HP: 12/12
Movement: 2 meters per round
Weapon On Hand: Uranium Short Sword (+4 Attack Bonus, 1d10+1 Damage)
Armor: Uranium Chain mail Shirt (AC 13)
Other Items:
1 Cutebold Loincloth
1 Cutebold Spellbook
2 Dog Skull Wizard Hats
2 Kobold Rations
2 Spare Cutebold Daggers
1 Stone of Chaotic Evolution (Use on a level 6-9 Character. That character instantly gains a level and a new chaotic flavored form)
1 Godhood Ballot (A character can use a Godhood Ballot to vote for any player he/she has 10 or more chemistry with to become a god. A player obtains godhood once three ballots are cast in his or her name)
1 Seal of Authority (Can be used to recruit an adjacent enemy of the same race as the user who is also 2 or more levels lower than the user)
Cutebold Wardrobe x3 (Tier 6 Loot Set)2 Cutebold Loincloth per set
Abilities:
Opportunistic Attacker: When making an attack of opportunity, a Cutebold gains a +4 bonus to attack roll and damage
Nuclear Cutebold: Flesh Feaster can wield radioactive, poisonous, or otherwise unstable weapons without suffering the predictable consequences.
Spells:
None Yet
Chemistry:
GreatWyrmGold +3
Bunnybob77 +2
Harbingerjm +7
Xantalos -2
---
Name: Blood-Binger
Race: Cutebold
Level: 2
Survive 1 more combat encounters to level up!
HP: 2/8
Movement: 4 meters per round
Weapon On Hand: Cutebold Knife (+2 Attack Bonus, 1d6+1 Damage)
Armor: I ish too cute to make ded? Right? (AC 9)
Other Items:
1 Cutebold Loincloth
1 Cutebold Ration
Abilities:
Opportunistic Attacker: When making an attack of opportunity, a Cutebold gains a +4 bonus to attack roll and damage
Cutebold Growth: Blood-Binger can become a Nuclear-Cutebold or Cutebold-Mage upon reaching level 3.
Loyal Kobold: Has a 1/6th chance of defecting to the enemy side at the start of an encounter against Kobolds of any kind. This ability will vanish when Blood-Binger gains 5 Chemistry with a player, or a teamwork level with another PC.
Spells:
None Yet
Chemistry:
Harbingerjm +3
---
Name: Albus
Race: Canine
Level: 5
Survive 4 more combat encounters to level up!
HP: 17/19
Movement: 8 meters per round (Currently Ferrying 'X')
Weapon On Hand: Teeth (+3 Attack Bonus, 1d8+2 Damage)
Armor: Thick fur and swift reflexes (AC 14)
Other Items:
Dog Saddle
Dog Harness
Abilities:
Hunter: At the start of each encounter Albus has a 1/3 chance of finding a bonus foe. A bonus foe found this way is generally no more dangerous than the other foes in the fight, and drops cool swag when it dies.
Tracker: Albus has a 3/5 chance of being able to track any scent he picks up. The chance is lower if the thing you are tracking is taking active steps to avoid being tracked.
Spells:
Fangs of Butchery (For rest of combat +2 Attack Bonus, +1 Damage Bonus, and the Butcher's Touch buff to caster. 1 use per Dungeon)
Chemistry:
Dariush +2