Name: Quigleyurk-the-Jobfic, ov-Zantmydsawp 'X' *Current Main Character*
Race: Halfling
Level: 4
Survive 1 more combat encounters to level up!
HP: 14/14
Movement: 4 meters per round (Currently Using Albus' Movement)
Weapon On Hand: Dwarven Shortsword (+5 Attack Bonus, 1d10+3 Damage)
Armor: Halfling Sized Platmail With Shield (AC 16)
Other Items:
Steel Shortsword (+4 Attack Bonus, 1d8+1 Damage)
Dog Leash
6 days worth of halfling sized meals
Abilities:
Divine Dog-Rider: You and your gear are never burdensome to a properly saddled and friendly riding dog.
Chindook’s Dungeon Sense: Once per dungeon you may choose to reveal a Treasure Trove, a Recruitment Chance, or a Bonus Boss on the Dungeon Map.
Spells:
Lesser Healing (Melee Range or Self, Heals 3d6+2 HP, 2 uses per dungeon)
1 LeftHoly Fireball (6m Range. Inflicts 2d6+1 Damage, 2 uses per dungeon)
1 LeftSummon Lesser Holy Beast (1 use per dungeon)
Chemistry:
Bunnybob77 -2
scapheap +2
IronyOwl +5
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Name: Fig-Gnasher
Race: Cutebold
Level: 1
Survive 2 more combat encounters to level up!
HP: 7/7
Movement: 4 meters per round
Weapon On Hand: Cutebold Knife (+2 Attack Bonus, 1d6+1 Damage)
Armor: I ish too cute to make ded? Right? (AC 9)
Other Items:
1 Kobold Ration
1 Cutebold Loincloth
Abilities:
Opportunistic Attacker: When making an attack of opportunity, a Cutebold gains a +4 bonus to attack roll and damage
Cutebold Growth: Fig-Gnasher can become a Nuclear-Cutebold or Cutebold-Mage upon reaching level 3.
Loyal Kobold: Has a 1/6th chance of defecting to the enemy side at the start of an encounter against Kobolds of any kind. This ability will vanish when Fig-Gnasher gains 5 Chemistry with a player, or a teamwork level with another PC.
Spells:
None Yet
Chemistry:
GreatWyrmGold +2
Bunnybob77 +2
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Name: Albus
Race: Canine
Level: 4
Survive 3 more combat encounters to level up!
HP: 13/13
Movement: 8 meters per round (Currently Ferrying 'X')
Weapon On Hand: Teeth (+3 Attack Bonus, 1d8+2 Damage)
Armor: Thick fur and swift reflexes (AC 14)
Other Items:
Dog Saddle
Dog Harness
Abilities:
Hunter: At the start of each encounter Albus has a 1/6 chance of finding a bonus foe. A bonus foe found this way is generally no more dangerous than the other foes in the fight, and drops cool swag when it dies.
Tracker: Albus has a 3/5 chance of being able to track any scent he picks up. The chance is lower if the thing you are tracking is taking active steps to avoid being tracked.
Spells:
Fangs of Butchery (For rest of combat +2 Attack Bonus, +1 Damage Bonus, and the Butcher's Touch buff to caster. 1 use per Dungeon)
Chemistry:
Dariush +2