Scrap Beast
A nasty creature made by a rouge engineer - or something worse. Most scrap beasts are vaguely quadrupedal and have huge jaws: All the better to kill you and eat your items with my dear! Most of them have dangerous looking exposed reactors or fuel lines.Attack: +4 Base Attack Bonus, 1d8+2 Damage
Defense: AC 15, 13 Max HP
Eat Item: On an attack roll of 17+, the scrap beast permanently destroys an item in a heroes inventory or the party inventory of the GMs Choice
Unstable Reactor: Has a 1/6th chance to explode each time it takes damage. A scrap beast that explodes inflicts 2d6+1 unavoidable damage to all adjacent creatures and then dies.
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Mad Engineer
A worshiper of Rust, the insane god of the scrapyard. Mad Engineers delight in beta-testing their monsters and weapons lethaly against heroes. Small Mad Engineers are Kobolds. Larger ones are Orcs, humans, or Demons. They all tend to be dangerous shots with experimental energy weapons.Attack: +1 Base Attack Bonus, 1d6+1 Damage
Ranged Attack: +4 Attack Bonus, 2d6+3 Damage, 10m range, 1 round cooldown
Defense: AC 12, 11 Max HP for small units, 17 Max HP for big units
Repair Creature: Up to twice per dungeon, a mad engineer may restore 8 HP to an adjacent 'scrap' monster or iron demon.
Build Skeeter Bot: A mad engineer may use an engineering part to create a small flying robot that is hard to hit and will last for 1 battle.
Build Med Bot: A mad engineer may use an engineering part to create a small flying robot that heals an ally for 4 hp each round and that will last for 1 battle.
Build Iron Demon Larva: A mad engineer of demonic origin may use an engineering part to create a small metallic monster with good defenses and an unholy bite.
Creator's Rage: A mad engineer of orcish origins goes into a state of wild rage for 1d4+1 rounds if one of his created robots is destroyed.
Concealment: A small sized mad engineer takes a +4 bonus to AC when standing next to an ally or prominent terrain feature.
Genius Tinker: Once per battle, a mad engineer of human origin may skip the cool-down time on his ranged weapon and use it a second round in a row.