Turn 10: MORTAL KOOO- It's The Thought That CountsGet the he'll away from the demon I'm fighting before I get accidentally shotgun rock'ed in the face.
[6] vs [2] You fling yourself rather dramatically away from the demon, hopefully avoiding a fistful of shrapnel to the face.
Taking this opportunity, Catherine decided to aid the most plight-worthy battle she could see.
The wrestling sounded best.
Inspire, inspire, inspire, inspire the wrestling human against demon~
((I have got to start skimming these actions before running them. :I))
((Sorry for being Ms. Useless >_>))
Alright! He's looking better by the word.
Now..now to make sure he won't get hurt. Pretty sure the others will aim for the demon now.
..And hopefully not entertain collateral damage.
Focused air strike at the demon wrestling--separate it!
[4+2-2] vs [4] With Danath already clear, you unbalance the demon instead. It retains its footing well enough, but that just means it becomes more vulnerable rather than being knocked to the ground.
+1 Air Magic
Demon: +1 to next dmg taken this roundI was thinking about this game the other day. Mostly because of how much I'm playing against type.
Run act the demon wrestling Danath and throw the rock in its face! While shouting all sorts of awesome battlecries that will make this sound even awesomer when I tell the tale afterwards!
[4][2] vs [3][2] The demon catches a bit of the shrapnel to the face, but it fairly good about dodging it. Or at least, it would have been fairly good about dodging it were it not unbalanced by the bard lady's air magic. As it stands, the left side of its head becomes rather pockmarked, and it collapses into clay shards.
2 dmg dealt to demon
-1 HP
Demon slain!
+1 ThrowingAction: Freeze a demon solid then karate kick him in half! Epic Bonus!
[1+2][3-1] vs [2] You trip as you try to attack the demon, looking considerably less cool than you intended. The demon doesn't seem sure how to prepare for you, however, and so you cover the rest of the distance, freeze it solid, and then perform a rather lackluster kick that nonetheless topples it to bluish ruin.
You get the feeling this is one of those things that'll sound a lot better than it looked.
Demon slain!With barely any demons standing, I shall shout a victory cry.
[2] It comes out a bit... unvictorious. More like a regular shout, though surely the context counts for something...
With the last of the demons dealt with, relative peace returns to the broken red landscape. Brook and Joe seem to have gotten a head start on resting their wounds (+2 HP).
There are also more than enough horns here to complete your quest, should you choose to harvest them and return to Red Guard Tower.
Clair Crown, Shockblade (scapheap)
6/8 HP
1/1 Self Only Shock Resist
+0 Defense, -1 Endurance, -1 Resistance
---
Longsword +3[+4, enchant] [Slashing]
---
Apprentice Swordswoman (4/8)
Novice Lightning Mage (1/6)
Dabbling Dodger (2/4)
---
Fancy Blue Clothes
Longsword [+1 dmg]
Shock Resistant Gloves [+1 Shock Resist vs Self]
Danath Fenrik, Spearwolf (draco1234)
10/10 HP
0 Defense, -1 Endurance, -1 Resistance
---
Spear +1 [Piercing]
---
Apprentice Wolf Mage (5/8)
Novice Spearman (1/6)
Dabbling Dodger (2/4)
Dabbling Tough (0/4)
Dabbling Summoner (2/4)
---
Rugged Leather Clothes
Wolftooth Amulet [Can commune with wolf spirits]
Crude Spear [+0 dmg]
Sia, Icedancer (Dwarmin)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
1/1 Self Only Ice Resist
---
No Attacks
---
Apprentice Ice Mage (2/8)
Novice Inspirer (2/6)
---
Loose Flowing White Robe
Fingerless Wool Gloves [+1 ice resist vs self]
Crude Flute
Brook Cedrik, Cauldron Necromancer (cattouchdis)
4/10 HP
-1 Defense, -1 Endurance, -1 Resistance
---
Punch +0 [Crush]
---
Apprentice Necromancer (1/8)
Novice Alchemist (0/6)
Dabbling Brawler (1/4)
Dabbling Tough (2/4)
---
Brown Robe
Skull of the Menial [Allows control of an additional weak undead, but may only be ordered as a group with your other minions]
Basic Mortar&Pestle [Allows simple alchemy]
Catherine S Mistral, Songwind (Tiruin)
6/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Air Mage (4/8)
Novice Inspirer (2/6)
---
Light Traveler's Clothes
Wind Flute [Well suited to focusing appropriate Air Magic through]
Crude Lute
Pair of pristine soldier demon's horns
Pair of frozen soldier demon's horns
Leon, Runecharger (Antur)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Runecrafter (1/8)
Novice Enchanter (3/6)
Inexperienced Thrower (1/2)
---
Simple Clothes, No Boots
Leather Bag of Runecarving Tools
Magnifying Glass [Assists with close examinations]
Plague-tattered boot sleeves; former boots with the soles wilted away
Joe Bridger (Remuthra)
6/12 HP
1 Defense, -1 Endurance, -1 Resistance
---
Simple Knuckles +1 [Crushing]
---
Apprentice Beguiler (1/8)
Novice Fistfighter (3/6)
Novice Tough (2/6)
Novice Dodger (1/8)
---
Eccentric Pink Clothes
Magic Hat [Can be pulled inside out to change form]
Simple Knuckles [+0 dmg]
Soldier Demon Head
Halfred Grennelson, Magic Man (GWG)
6/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Socializer (0/8)
Novice Enchanter (2/6)
Dabbling Thrower (2/4)
---
Practical Black Traveling Clothes
Fashionable Casual Clothes
Jeweler's Loupe [Assists with very close examinations of certain objects]
[on ground] Nice Demonseeking Throwing Rock (+0 Crushing, +1 vs soldier demons)
GROUP INVENTORY:
16 Man-days Food
16 Man-days Water