Turn 7: Joe You Sonovabitch"..Good work Danath!"
Good work indeed.
Examine Demons for any difference from the first, then attempt to reverse air current to try to break one of the demons into the ground. The nearest one.
Edit: (Not even one xp? Peaceful scenario though, I'm betting its rounded down? )
They look pretty similar, though you'd have to study them in more detail to say for sure.
[5+2-1] vs [6] You sweep one of the demon's legs right from under it, though it just rolls face first and keeps running.
+1 WindSigh and punch a demon in the face
[1] vs [6] You punch at a demon, who sidesteps and brings up its fists. Uh-
[6+2] vs [2-1] The wind is knocked out of you as it sledgehammers you into the ground. You think you see stars and you're not sure you can breathe.
-7 HP
+4 Toughness
Now Dabbling ToughCut them down, with my sword of justice
[5+2] vs [1] You split one down the middle, the sides sliding apart and carrying on past you like you're some kind of anime heroine.
Demon slain
+1 Swords (because you should really get experience for that)Action: Dance for victory, inspiring my allies!
You decide the necromancer could really use some victory right now.
[1+1-1] Unfortunately, perhaps because of her dazed state, it appears to come out as a dance of death. Brook swoons into unconsciousness.
Brook: -3 HPUse my wolf talisman to try and call any wolf spirits to our aid. If that doesn't work throw my spear into the nearest demon.
[6-1-1] You hold up the talisman, and a faint ghostly howling answers. A wispy whitish ghost wolf, fairly small, materializes in front of you and lunges for a demon.
[5+1] vs [4] The demon jerks back, but gains some fang rakes across one of its arms.
Lesser Spirit Wolf Summoned
2/2 HP
+1 Attack
2 dmg dealt
+4 Summoning
Now Dabbling SummonerGetting back barefooted will gonna hurt...
Enchant Clair's sword to strike harder.
[4+1-1] You do so, Clair's sword glowing a light blue from the change.
+1 Enchanting
Clair gains +1 damageThrow the rock at a demon. Realize I'll need to make more demon-seeking rocks soon.
[6-1+1] vs [5] The demon very nearly dives aside, but the rock curves itself to glance off its head anyway.
+2 Throwing
Now Dabbling Thrower
1 dmg dealtBeguiling Attack: Intimidate with demon head!
You see this, you hellspawn weaklings? Yeah, I'll slay you all, you hear?
[1+2-3] Your challenge doesn't quite have the intended effect. Rather than being cowed, they seem to take that as a challenge and rush to attack.
You're pretty sure this is familiar.
[3+1] vs [6] You dive-roll away from the first one's swinging.
[1+1] vs [3] You stumble back from the second's wide, clumsy swings.
[1+1] vs [1] The last manages to get a glancing body-blow in, but can't grasp you or get a real hit.
+3 Dodging
+2 Dodging
+1 Toughness
-1 HP
Now Novice Dodger
+1 BeguilingClair Crown, Shockblade (scapheap)
6/8 HP
1/1 Self Only Shock Resist
-1 Defense, -1 Endurance, -1 Resistance
---
Longsword +3[+4, enchant] [Slashing]
---
Apprentice Swordswoman (1/8)
Novice Lightning Mage (1/6)
---
Fancy Blue Clothes
Longsword [+1 dmg]
Shock Resistant Gloves [+1 Shock Resist vs Self]
Danath Fenrik, Spearwolf (draco1234)
10/10 HP
0 Defense, -1 Endurance, -1 Resistance
---
Spear +1 [Piercing]
---
Apprentice Wolf Mage (5/8)
Novice Spearman (1/6)
Dabbling Dodger (2/4)
Dabbling Tough (0/4)
Dabbling Summoner (2/4)
---
Rugged Leather Clothes
Wolftooth Amulet [Can commune with wolf spirits]
Crude Spear [+0 dmg]
Lesser Spirit Wolf
2/2 HP
+1 Attack
Sia, Icedancer (Dwarmin)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
1/1 Self Only Ice Resist
---
No Attacks
---
Apprentice Ice Mage (0/8)
Novice Inspirer (1/6)
---
Loose Flowing White Robe
Fingerless Wool Gloves [+1 ice resist vs self]
Crude Flute
Brook Cedrik, Cauldron Necromancer (cattouchdis)
0/10 HP
-1 Defense, -1 Endurance, -1 Resistance
---
Punch +0 [Crush]
---
Apprentice Necromancer (0/8)
Novice Alchemist (0/6)
Dabbling Brawler (1/4)
Dabbling Tough (2/4)
---
Brown Robe
Skull of the Menial [Allows control of an additional weak undead, but may only be ordered as a group with your other minions]
Basic Mortar&Pestle [Allows simple alchemy]
Catherine S Mistral, Songwind (Tiruin)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Air Mage (3/8)
Novice Inspirer (0/6)
---
Light Traveler's Clothes
Wind Flute [Well suited to focusing appropriate Air Magic through]
Crude Lute
Pair of pristine soldier demon's horns
Pair of frozen soldier demon's horns
Leon, Runecharger (Antur)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Runecrafter (1/8)
Novice Enchanter (3/6)
Inexperienced Thrower (1/2)
---
Simple Clothes, No Boots
Leather Bag of Runecarving Tools
Magnifying Glass [Assists with close examinations]
Plague-tattered boot sleeves; former boots with the soles wilted away
Joe Bridger (Remuthra)
3/12 HP
1 Defense, -1 Endurance, -1 Resistance
---
Simple Knuckles +1 [Crushing]
---
Apprentice Beguiler (1/8)
Novice Fistfighter (2/6)
Novice Tough (2/6)
Novice Dodger (0/8)
---
Eccentric Pink Clothes
Magic Hat [Can be pulled inside out to change form]
Simple Knuckles [+0 dmg]
Soldier Demon Head
Halfred Grennelson, Magic Man (GWG)
6/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Socializer (0/8)
Novice Enchanter (0/6)
Dabbling Thrower (1/4)
---
Practical Black Traveling Clothes
Fashionable Casual Clothes
Jeweler's Loupe [Assists with very close examinations of certain objects]
[on ground] Nice Demonseeking Throwing Rock (+0 Crushing, +1 vs soldier demons)
GROUP INVENTORY:
16 Man-days Food
16 Man-days Water
Soldier Demon x4
6/6 HPx2, 5/6 HPx1, 4/6 HPx1
+1 Attack (Crushing)