Turn 6: Three Steps Forward...Retroactively retrieve the rock, as well as a small handful of demon clay. Use the demon clay and any appropriate plants I can find along the way to enchant the rock to make it glow slightly and home in on demons it's thrown at.
After that, um...I may have forgotten why we came here, and it's too la e for me to feel like checking. I'll figure it out tomorrow.
You gather your nice throwing rock and some demon clay.
[5+1-2] You enchant it to seek out demonflesh.
+0 exp (nothing at risk)Catherine took a glance around and smiled at the conclusion, "That was better than I expected! And we don't seem that badly hurt--are we going onwards?"
Tend to the wounded and attempt to heal them through any ability I know--preferring training of my Air Magic over my secondary, if somehow that is able.
[4+1-1] You play a soothing, upbeat melody to help restore everyone's vigor.
+1 HP to Danath, Joe, Halfred
+0 exp (nothing at risk)Blue mist flowed from Sia's hands as the battle concluded.
She wanted more.
...
Catherine took a glance around and smiled at the conclusion, "That was better than I expected! And we don't seem that badly hurt--are we going onwards?"
Sia had turned to the one named Catherine Mistral, regarding her cooly.
"I think we should, very soon. Our task was to gather the horns of the soldiers, and I believe we have half of what we need...
In any case, we've not been introduced. My name is Sia Wilde..." She says quietly.
Action: Try a heartening dance to refill my allies HP/morale. Or something.
---
((OOC: The quest was unclear, but it was 'Either way, bring me the horns of six soldier demons', which I assume means pairs and not singles. So we have to kill three more for our mini-quest. I think.))
((Indeed. You need three more sets.))
[1+1-1] You try to dance to restore your comrades' morale, but the celebration of victory parts remind certain people a bit too much of the beatings they took.
-1 HP to Joe, HalfredTrain imbuing my sword with lighting
[1] You electrocute yourself. It's less illuminating than you'd have liked.
-2 HP"I'll look around while everyone rests up, make sure it's safe to have a break."
Scout around the area.
[6] You find everyone their next batch of demons!
In retrospect, it may have been courteous to inform them of this before the five demons came barreling after you towards the rest of the group.
So how about we go check on this priest ? Just have to do something first..
Take off my boots and carve a rune that will protect from disease on the soles.
[1-1] You saw through your boots muttering plague-curses on the living. The edges erode away from the blade like leaves in a fire.
You don't think you can really call these boots anymore.
+1 RunecarvingA pack of five demons comes barreling at the group, trailing behind Danath who so thoughtfully found them for you.
Clair Crown, Shockblade (scapheap)
6/8 HP
1/1 Self Only Shock Resist
-1 Defense, -1 Endurance, -1 Resistance
---
Longsword +3 [Slashing]
---
Apprentice Swordswoman (0/8)
Novice Lightning Mage (1/6)
---
Fancy Blue Clothes
Longsword [+1 dmg]
Shock Resistant Gloves [+1 Shock Resist vs Self]
Danath Fenrik, Spearwolf (draco1234)
10/10 HP
0 Defense, -1 Endurance, -1 Resistance
---
Spear +1 [Piercing]
---
Apprentice Wolf Mage (5/8)
Novice Spearman (1/6)
Dabbling Dodger (2/4)
Dabbling Tough (0/4)
---
Rugged Leather Clothes
Wolftooth Amulet [Can commune with wolf spirits]
Crude Spear [+0 dmg]
Sia, Icedancer (Dwarmin)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
1/1 Self Only Ice Resist
---
No Attacks
---
Apprentice Ice Mage (0/8)
Novice Inspirer (1/6)
---
Loose Flowing White Robe
Fingerless Wool Gloves [+1 ice resist vs self]
Crude Flute
Brook Cedrik, Cauldron Necromancer (cattouchdis)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
Punch +0 [Crush]
---
Apprentice Necromancer (0/8)
Novice Alchemist (0/6)
Dabbling Brawler (1/4)
---
Brown Robe
Skull of the Menial [Allows control of an additional weak undead, but may only be ordered as a group with your other minions]
Basic Mortar&Pestle [Allows simple alchemy]
Catherine S Mistral, Songwind (Tiruin)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Air Mage (2/8)
Novice Inspirer (0/6)
---
Light Traveler's Clothes
Wind Flute [Well suited to focusing appropriate Air Magic through]
Crude Lute
Pair of pristine soldier demon's horns
Pair of frozen soldier demon's horns
Leon, Runecharger (Antur)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Runecrafter (1/8)
Novice Enchanter (2/6)
Inexperienced Thrower (1/2)
---
Simple Clothes, No Boots
Leather Bag of Runecarving Tools
Magnifying Glass [Assists with close examinations]
Plague-tattered boot sleeves; former boots with the soles wilted away
Joe Bridger (Remuthra)
4/12 HP
!![Next 2 Attacks deal +1 dmg]!!
0 Defense, -1 Endurance, -1 Resistance
---
Simple Knuckles +1 [Crushing]
---
Apprentice Beguiler (0/8)
Novice Fistfighter (2/6)
Novice Tough (1/6)
Dabbling Dodger (1/6)
---
Eccentric Pink Clothes
Magic Hat [Can be pulled inside out to change form]
Simple Knuckles [+0 dmg]
Soldier Demon Head
Halfred Grennelson, Magic Man (GWG)
6/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Socializer (0/8)
Novice Enchanter (0/6)
Inexperienced Thrower (1/2)
---
Practical Black Traveling Clothes
Fashionable Casual Clothes
Jeweler's Loupe [Assists with very close examinations of certain objects]
Nice Demonseeking Throwing Rock (+0 Crushing, +1 vs soldier demons)
GROUP INVENTORY:
16 Man-days Food
16 Man-days Water
Soldier Demon x5
6/6 HP
+1 Attack (Crushing)