Turn 1: OnslaughtDraw one of the demons away from the group.
[6] You run away from the group, shouting and waving your arms. They all barrel after you.
All three of them.
[5+1] vs [2-1] The first savagely pounds you across the jaw, sending you tumbling into the dirt.
-5 HP
+2 Toughness
Now Dabbling Tough[4+1] vs [4-1] The second pounds on your legs.
((All that stuff about rolls being unmodified is suspended at least for the moment. Sorry for the flagrant lies.))
-2 HP
+3 Toughness[1+1] vs [3-1] You narrowly roll out of the way of the third one bringing its meaty fists down in a slamming motion.
+3 Dodging
Now Dabbling DodgerDraw upon the speed of the wolf, and lunge at the closest one with my spear.
Your wolf's speed isn't likely to help with just stabbing one, so you do so normally instead.
[1+1] vs [3] Which is unfortunate, because you really could have used that wolf's speed.
Summon some zombies to attack the demons, and (If we are technically outside haven) have one sneak off and make some potions that I can sell off later.
((Strikeout or edit your old actions.))
You decide not to commit suicide by attempting an advanced spell from a school you're completely unfamiliar with.
"Aha! Let us...um...hm, one moment."
Locate a stick, conveniently-shaped rock, or other object to use as a weapon.
[2] There is nothing but sand you can pry off the sides of one of the cracks in the dirt.
Summon some zombies to attack the demons, and (If we are technically outside haven) have one sneak off and make some potions that I can sell off later.
((You're well outside Haven.
However, you're not a Summoner and summoning multiple zombies would probably be at least an Adept level spell.
Are you sure? >:3))
Evil lolcat? Is that even possible?
((You're new, aren't you? Bah, I'll just say yes to keep this short.))
"Stay close everyone, fight together!"
Instill the fighting spirit of the people with a nice tune in C Major.
...Or do the same tune, however aiming a gust of wind at the demons' legs to preferably knock them over or interrupt their momentum.
((I think me and Dwarmin should be updated on our statuses? I'm quite blank on my skills, thanks Also, lack of RP. XD))
"Fighting spirit" and "people" are rather vague, so you just enhance the resolve of that guy who's being beaten to death.
[1+1-1] And by "enhance the resolve" you mean "fill with despair at his weakness."
Next 3 attacks vs Joe deal +1 dmg eachSia scowled at the demonic soldiers.
They may get her in the end...but she was going to take some of them with her as she went.
Action: Ice Blast one Demon full power!
((OOC: Also, my chars inspiration is based on dance and not instrument It's really only a fluff thing))
((The picture isn't working for me, but yeah, you can have a useless sash instead of a useless instrument. You may also try to think of a better name than Ice Captain, which really is terrible.
Also note that unlike weapon attacks, purely damaging magic attacks still have bad effects on a natural 1.))
[6+2] vs [2] You scream and launch a ball of ice at one of the demons. Instead of wounding it, the projectile flash-freezes it. A moment later, it cracks slightly in a dozen different areas, and falls over.
Demon slainImbue my sword with lightning and prepare to counter.
[2+1-1] You can't get the lightning to stick to the blade!
Well i suppose i should have thought of getting some weapon before trying to kill demons...
Pick up and enchant rock to make it move faster and throw it at the nearest demon.
[4] You find a small stone.
[6+1-1] You enhance it to carry momentum better, as rocks are wont to do. You don't have time to throw it yet, though.
+2 EnchantingClair Crown, Shockblade (scapheap)
8/8 HP
1/1 Self Only Shock Resist
-1 Defense, -1 Endurance, -1 Resistance
---
Longsword +3 [Slashing]
---
Apprentice Swordswoman (0/8)
Novice Lightning Mage (0/4)
---
Fancy Blue Clothes
Longsword [+1 dmg]
Shock Resistant Gloves [+1 Shock Resist vs Self]
Danath Fenrik, Spearwolf (draco1234)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
Spear +1 [Piercing]
---
Apprentice Wolf Mage (2/8)
Novice Spearman (0/4)
---
Rugged Leather Clothes
Wolftooth Amulet [Can commune with wolf spirits]
Crude Spear [+0 dmg]
Sia, Ice Captain (Dwarmin)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
1/1 Self Only Ice Resist
---
No Attacks
---
Apprentice Ice Mage (0/8)
Novice Inspirer (0/4)
---
Loose Flowing White Robe
Fingerless Wool Gloves [+1 ice resist vs self]
Crude Flute
Brook Cedrik, Cauldron Necromancer (cattouchdis)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Necromancer (0/8)
Novice Alchemist (0/4)
---
Brown Robe
Skull of the Menial [Allows control of an additional weak undead, but may only be ordered as a group with your other minions]
Basic Mortar&Pestle [Allows simple alchemy]
Catherine S Mistral, Songwind (Tiruin)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Air Mage (0/8)
Novice Inspirer (0/4)
---
Light Traveler's Clothes
Wind Flute [Well suited to focusing appropriate Air Magic through]
Crude Lute
Leon, Runecharger (Antur)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Runecrafter (0/8)
Novice Enchanter (2/4)
---
Simple Clothes
Leather Bag of Runecarving Tools
Magnifying Glass [Assists with close examinations]
Joe Bridger (Remuthra)
3/10 HP [Next 3 Attacks deal +1 dmg]
0 Defense, -1 Endurance, -1 Resistance
---
Simple Knuckles +0 [Crushing]
---
Apprentice Beguiler
Novice Fistfighter
Dabbling Tough (3/4)
Dabbling Dodger (1/4)
---
Eccentric Pink Clothes
Magic Hat [Can be pulled inside out to change form]
Simple Knuckles [+0 dmg]
Halfred Grennelson, Magic Man (GWG)
8/8 HP
-1 Defense, -1 Endurance, -1 Resistance
---
No Attacks
---
Apprentice Socializer (0/8)
Novice Enchanter (0/4)
---
Practical Black Traveling Clothes
Fashionable Casual Clothes
Jeweler's Loupe [Assists with very close examinations of certain objects]
GROUP INVENTORY:
16 Man-days Food
16 Man-days Water
Soldier Demon x2
6/6 HP
+1 Attack