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Author Topic: [Giveaway-OVER] Shadowrun Returns and so do I (7 COPIES!)  (Read 35743 times)

Johuotar

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #240 on: July 21, 2013, 03:43:48 pm »

EIGHT: Dead guy scares other guys.
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hemmingjay

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #241 on: July 21, 2013, 04:35:50 pm »

What i can say without getting anyone in trouble......did you like Jagged Alliance 2? Do you like cool Shadowrun stories and over the top sci-fi scenarios? Do you want access to very cool mission making tools? 

Then I have good news for you in 4 days.
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scriver

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #242 on: July 21, 2013, 04:40:44 pm »

What i can say without getting anyone in trouble......did you like Jagged Alliance 2? Do you like cool Shadowrun stories and over the top sci-fi scenarios? Do you want access to very cool mission making tools? 

Then I have good news for you in 4 days.

...Now I'm going to be honestly sad if I don't win a game. I don't want to be this hyped! It's interfering with my ability to rationally judge things' importance!
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Love, scriver~

nenjin

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #243 on: July 21, 2013, 04:41:16 pm »

I guess all I really want to know is....

Where would you put it between the SNES and the Sega version? Or would you put the whole (the combat, the story delivery, the amount of stuff to do per area) in its own category? Is it more of an a tactical shoot 'em up like the Sega was (despite being real time), or a point 'n click adventure like the SNES?
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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hemmingjay

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #244 on: July 21, 2013, 05:59:51 pm »

I guess all I really want to know is....

Where would you put it between the SNES and the Sega version? Or would you put the whole (the combat, the story delivery, the amount of stuff to do per area) in its own category? Is it more of an a tactical shoot 'em up like the Sega was (despite being real time), or a point 'n click adventure like the SNES?
It's it's own beast. It's most like the Jagged Alliance 2 combat but with more robust RPG elements and the engine really is great for storytelling. I think this is likely to be compared to Neverwinter Nights.
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nenjin

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #245 on: July 21, 2013, 07:10:31 pm »

I'm hoping it's not super linear. That was one thing that really made the Sega version shine, made it feel like a world to be lived in. The SNES one didn't really capture that, it had more of the "backtracking to the beginning to finally solve a quest" thing going on.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

BullDog

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #246 on: July 21, 2013, 07:11:42 pm »

Man, thanks ScriptWolf! All of you guys are great!

Spoiler (click to show/hide)

Entry 12!
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hemmingjay

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #247 on: July 21, 2013, 08:34:44 pm »

I'm hoping it's not super linear. That was one thing that really made the Sega version shine, made it feel like a world to be lived in. The SNES one didn't really capture that, it had more of the "backtracking to the beginning to finally solve a quest" thing going on.

It's pretty linear, being an RPG. You take on missions/contracts and they have set stories to them. I don't have enough time in the game to say whether or not you can do things in any order you want or not, but it's not open like a roguelike. That being said, you can create your own missions to your heart's content.
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ductape

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #248 on: July 21, 2013, 10:04:35 pm »

I guess all I really want to know is....

Where would you put it between the SNES and the Sega version? Or would you put the whole (the combat, the story delivery, the amount of stuff to do per area) in its own category? Is it more of an a tactical shoot 'em up like the Sega was (despite being real time), or a point 'n click adventure like the SNES?
It's it's own beast. It's most like the Jagged Alliance 2 combat but with more robust RPG elements and the engine really is great for storytelling. I think this is likely to be compared to Neverwinter Nights.

this is interesting, my question is: How much like NWN?

As in, do we have a GM player/s who can facilitate the game while normal players are going through content, like in NWN? Do we have the ability to put our custom content on a server and have a persistent world like in NWN? And how robust are the world building tools?
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NobodyPro

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #249 on: July 21, 2013, 10:35:19 pm »

Might as well post for a second chance.
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The Chunky Salsa rule originated in Shadowrun, right?
« Last Edit: July 22, 2013, 02:06:23 am by NobodyPro »
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hemmingjay

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #250 on: July 22, 2013, 01:28:53 am »

I guess all I really want to know is....

Where would you put it between the SNES and the Sega version? Or would you put the whole (the combat, the story delivery, the amount of stuff to do per area) in its own category? Is it more of an a tactical shoot 'em up like the Sega was (despite being real time), or a point 'n click adventure like the SNES?
It's it's own beast. It's most like the Jagged Alliance 2 combat but with more robust RPG elements and the engine really is great for storytelling. I think this is likely to be compared to Neverwinter Nights.

this is interesting, my question is: How much like NWN?

As in, do we have a GM player/s who can facilitate the game while normal players are going through content, like in NWN? Do we have the ability to put our custom content on a server and have a persistent world like in NWN? And how robust are the world building tools?

Good questions but I don't really have answers for you. Right now what the game is.....a grand Seattle campaign. It's pretty linear with you operating out of a location, that you return to after a job. The game is not multiplayer, that is SRO, coming next year I believe, from a different developer. There is nothing in the game now to allow a live GM. The world building tools are more accessible than anything I have seen before, but I can't comment on how robust they are. You don't script, but instead use triggers and then select from pretty deep drop down action menus.
They did a great job but this is still an indie game. They had a fairly small budget and they used it well to create a core system that they can now build upon. I spoke to a peer who also has press access and he said that there aren't any mod tools but it should be easy for the community to begin to tinker with the game in big ways. It should be noted that Harebrained are not super interested in user created mods since they are trying to raise money through sales to add more complexity through expansions and sequels. It looks like they plan to release 3-4 campaigns and 1-2 expansions in the next 3 years and hope to earn enough for a big sequel, greatly expanding on the game's features within 5 years.
This game is pretty good but don't expect a huge AAA game from it. It's indie all the way. It's made to run on PC and mobile and console. The PC version is excellent and certainly seems totally native. I saw the iPad version and it ran perfectly fine but didn't look as pretty due to resolution differences. I understand it will be on the major consoles but not likely for the Ouya despite former rumors.
« Last Edit: July 22, 2013, 01:56:29 am by hemmingjay »
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Only a simple mind can be certain.

conciso

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #251 on: July 22, 2013, 02:06:17 am »

Entry 13!

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Darkening Kaos

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #252 on: July 22, 2013, 04:03:56 am »

Entry 13
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Frumple

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #253 on: July 22, 2013, 05:18:37 am »

Entry fourteen shall have Why is the dog there? Why is it so tiny? What are the odds it ends up murdering every person in that scene?*

*High.
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MadeOfStarDust

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Re: [Giveaway] Shadowrun Returns and so do I (7 COPIES!)
« Reply #254 on: July 22, 2013, 07:44:03 am »

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Eleventh entry
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Also...
Why is there a flaming headless zombie version of you in our moat?
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