I guess all I really want to know is....
Where would you put it between the SNES and the Sega version? Or would you put the whole (the combat, the story delivery, the amount of stuff to do per area) in its own category? Is it more of an a tactical shoot 'em up like the Sega was (despite being real time), or a point 'n click adventure like the SNES?
It's it's own beast. It's most like the Jagged Alliance 2 combat but with more robust RPG elements and the engine really is great for storytelling. I think this is likely to be compared to Neverwinter Nights.
this is interesting, my question is: How much like NWN?
As in, do we have a GM player/s who can facilitate the game while normal players are going through content, like in NWN? Do we have the ability to put our custom content on a server and have a persistent world like in NWN? And how robust are the world building tools?
Good questions but I don't really have answers for you. Right now what the game is.....a grand Seattle campaign. It's pretty linear with you operating out of a location, that you return to after a job. The game is not multiplayer, that is SRO, coming next year I believe, from a different developer. There is nothing in the game now to allow a live GM. The world building tools are more accessible than anything I have seen before, but I can't comment on how robust they are. You don't script, but instead use triggers and then select from pretty deep drop down action menus.
They did a great job but this is still an indie game. They had a fairly small budget and they used it well to create a core system that they can now build upon. I spoke to a peer who also has press access and he said that there aren't any mod tools but it should be easy for the community to begin to tinker with the game in big ways. It should be noted that Harebrained are not super interested in user created mods since they are trying to raise money through sales to add more complexity through expansions and sequels. It looks like they plan to release 3-4 campaigns and 1-2 expansions in the next 3 years and hope to earn enough for a big sequel, greatly expanding on the game's features within 5 years.
This game is pretty good but don't expect a huge AAA game from it. It's indie all the way. It's made to run on PC and mobile and console. The PC version is excellent and certainly seems totally native. I saw the iPad version and it ran perfectly fine but didn't look as pretty due to resolution differences. I understand it will be on the major consoles but not likely for the Ouya despite former rumors.