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How funny is this so far on a scale of 1-5?

5/5: All Seanbaby articles ever written at the same time
- 2 (14.3%)
4/5: Every update induces boisterous chuckles at least once
- 9 (64.3%)
3/5: Choosing the joke option on polls for no reason
- 1 (7.1%)
2/5: A nature documentary voiced by that one guy what sounds like Winnie the Pooh
- 0 (0%)
1/5: Casting a time-slowing spell and watching paint almost dry for all of eternity
- 0 (0%)
0/5: This games killed my parents and that's just not funny
- 2 (14.3%)

Total Members Voted: 14


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Author Topic: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]  (Read 5148 times)

Harry Baldman

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Yumkhan, upon spotting his greatest frenemy, the noble tavern fire, has only one thought in his rather obsessed mind.

This thought is, of course, that of self-service.

"Fire! Grab the vittles!"

Since the waitress is indisposed, look for delicious vittles on my own. If found, escape tavern. If not, settle for grabbing a chair.
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monk12

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Alfred Lichenstein scratches his head, doing some quick mental arithmetic. On the one hand, the highly flammable tavern is now, in fact, on fire, which will quickly result in the immolation of each and every person inside. As Alfred recalls, the local firefighting force does less fighting against fire, and more fighting with fire. Indeed, the odds of survival are dim, at best.

On the other hand, free booze!

Alfred absconds with the unbartended barrels of ale! Preferably outside!

freeformschooler

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Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #47 on: July 13, 2013, 06:30:32 pm »

Turn Two: I cast "Orphans to Ashes"

((...I'm still dueling you :P))
Arthur paid no mind to the tavern falling apart burning. It wasn't mirror mages, so IT WAS FINE!
"For my HONOOOOOOOOOOOOOR and for GLORRRYYYY!"
Arthur got out of his seat and went for a flying kick at the Illustrious Joe Bridger.
Oh, you still want a beating, do you?

Joe Bridger, in his amazing wisdom, changes his mind about crashing through the wall, and instead employs his abilities to punch Arthur!

One-and-a-half-legs Arthur, ever the opportunist, takes this excellent opportunity to start a footfight with the illustrious Joe Bridger. He jumps out of his seat with the force of not one, not three, but TWO disabled veterans! The now-unoccupied wooden seat flies across the floor, breaks some hapless pedestrian's leg and bursts into flame upon contact with a stray fiery log.

Joe accepts the duel. He, too, stands tall, focusing on those things which make the least sense in this world so they may guide his fists to new heights of unpredictability. ... As if by some deity hewn of pure nonsense, reality warps inward onto itself. Then leftward and, finally, upsidedownward. Joe feels threatened which now means he feels protected.

... Arthur says some ancient martial arts words, now face to face and foot to foot with his foe. He claps his hands together, squats to the floor, builds up power and finally executes a FLYING KICK. He executes it right past Joe's face and all the way into the wall at the other side of the room! Joe has no idea what just happened, but it must have been the right thing because otherwise why would it have happened? Insane asylum logic makes everything a lot clearer.

Wound acquired: Arthur: Smashed-up leg!

... Arthur is surrounded by flames. His wooden peg leg flares up and may soon be consumed by fire in its entirety!

Wound acquired: Arthur: On fire!

... Joe Bridger, also on his feet, notices the adventurer table catch on fire right beside him. Luckily, he half-cartwheels away before the fire can get to him.

Alfred Lichenstein scratches his head, doing some quick mental arithmetic. On the one hand, the highly flammable tavern is now, in fact, on fire, which will quickly result in the immolation of each and every person inside. As Alfred recalls, the local firefighting force does less fighting against fire, and more fighting with fire. Indeed, the odds of survival are dim, at best.

On the other hand, free booze!

Alfred absconds with the unbartended barrels of ale! Preferably outside!

... ... Alfred, feeling quite smart for not joining in on the brutal fire duel, quickly looks around for some barrels of ale. Luckily, he doesn't have to look far: he finds some smaller, easier-to-carry barrels right next to the bar. The enterprising scientist rushes over, grabs some barrels and hops out a nearby hole in the wall.

Alfred finds himself in a forested area outside the Ravenous Orc. The fire has not yet spread to the surrounding forest. He also looks down at his stolen ale barrels, only to find they are EMPTY! No wonder they were so easy to carry outside.

And then reverting to an ingraned PALADINS CODE, he bumrushes the nearest person and flees the tavern!

With a swiftness, Keddic attempts to grab the nearest teammate or helpless civilian and run out of the Tavern!


... ... Keddec, heretofore imbued with the righteous pluck of ten or eleven or TWELVE paladins, lets out a mighty RIGHTOUES ROAR passed down throughout the generations. He gathers up several screaming schoolchildren, the most noble sort of rescuees to rescue, in his arms. He then runs toward the same hole in the wall that Alfred just exited the tavern through.

Sir Hauberkson runs toward the now-flaming hole which Alfred exited through. He hears screaming, but this is no time to be distracted! A mighty leap carries him safely through wreath the flames and into the forest outside.

"Fear not, children: you are safe," says Keddec, rising to his feet once again. "I have saved you from the burning tavern!"

Unfortunately, Keddec looks down and sees that, while he escaped unharmed, the children have been immolated to dust through exposure to extreme temperatures and lack of paladin-like armor.

Wound acquired: Keddec: Ruptured morale!

"Fire! Grab the vittles!"

Since the waitress is indisposed, look for delicious vittles on my own. If found, escape tavern. If not, settle for grabbing a chair.

... ... Yumkhan, nearly as enterprising as Alfred, runs around the non-burning sections of the tavern, looking for delicious vittles. He manages to find a snack in the chaos, but it burns down to ash within moments!

Yumkhan instead grabs a chair and sits on it, watching the fiery chaos in glee. This time could have been better spent escaping the crumbling tavern, but alas, the lovable glutton has yet to learn how to structure conditional actions!

Spoiler: Location (click to show/hide)





« Last Edit: July 13, 2013, 06:44:32 pm by freeformschooler »
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Powder Miner

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #48 on: July 13, 2013, 06:35:03 pm »

Aaaaaaurrrgh, Arthur could handle this, THIS WAS NOTHING aauuurrrrgh AND ALSO HE WAS A LEGAMANCER D***IT!

Arthur attempts to call upon his old legamancy skills to switch legs with Joe.
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Dermonster

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #49 on: July 13, 2013, 06:38:18 pm »

"Noooooooo!" Keddic yells to the sky, bemoaning the loss of priestage rescuing children would bring.

Mourn lost opportunity.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Remuthra

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #50 on: July 13, 2013, 06:40:19 pm »

The Illustrious Joe Bridger has no time for this! Through the wall and out of the tavern!
« Last Edit: July 13, 2013, 06:45:51 pm by Remuthra »
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Harry Baldman

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #51 on: July 13, 2013, 06:40:36 pm »

"Good show, good show!" says Yumkhan. This fire was so much more entertaining than the ones back home. Guess that's how it is in the big city, he thinks. Truly, this is no place for a yokel such as he. Better make a quick exit.

Since I've got a non-flaming chair, grab it and dive out of the flaming tavern dramatically.

Then eat bits of the chair.
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Remuthra

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #52 on: July 13, 2013, 06:43:35 pm »

Wait, does the "Collapse in one turn" bit mean collapse on us if we don't get out next turn, or if we don't get out the turn after?

freeformschooler

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #53 on: July 13, 2013, 06:43:59 pm »

Wait, does the "Collapse in one turn" bit mean collapse on us if we don't get out next turn, or if we don't get out the turn after?

It will collapse at the end of the next turn!
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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #54 on: July 13, 2013, 06:46:00 pm »

A COLLAPSING TAVERN IS NOTHING COMPARED TO THE MANLY MANLINESS OF SUCH MANLY MEN AS WE
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Remuthra

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #55 on: July 13, 2013, 06:47:31 pm »

If the tavern collapses, how likely is it that we die horribly?

freeformschooler

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #56 on: July 13, 2013, 06:50:10 pm »

If the tavern collapses, how likely is it that we die horribly?

If your house collapsed, how likely is it that you die horribly?

That is how likely!
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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #57 on: July 13, 2013, 07:00:43 pm »

Well, the tavern isn't a three story building, and it's already falling into chunks and heavily damage because of the fire; and even if it collapsed all at once, there'd be not all that much mass coming down on us.
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Chink

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #58 on: July 13, 2013, 07:09:11 pm »

freeformscholer, if one of the current players happens to die next turn, who would join the game next?
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freeformschooler

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Re: Roll to Be Below-average Adventurers [1.2: I cast "Orphans to Ashes"]
« Reply #59 on: July 13, 2013, 07:10:41 pm »

freeformscholer, if one of the current players happens to die next turn, who would join the game next?

You, in order of the waitlist.

Well, the tavern isn't a three story building, and it's already falling into chunks and heavily damage because of the fire; and even if it collapsed all at once, there'd be not all that much mass coming down on us.

You underestimate the power of a two story inn+dining working in unison with a poor roll.
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