Roll to Be Below-average Adventurers You all meet in a tavern-Oh, damnit all to the Under Realm! The Gnome spilled his drink all over the bartender. Now she's asking you all to pay for her fancy dress wot he ruined. She had a date tonight, ya'see, and she's got a hankerin to throw you right straight out the window.
"That's like, the fourth time this month, Bobsy," growls the Half-orc Fire Priest. No one knows exactly what a Fire Priest is, but it's one of the those questions that is simply Not Asked.
Bobsy insists he's sorry, but an event in his tragic backstory has rendered him mute. The resident Gnome Sign Language Translator misinterprets his hand signs. Intentionally.
"Says he... meant to do that. Hates elf bartenders, see?" Bobsy shakes his head, wide-eyed and horrified, but that's one straw too many. A group of drunken men walk up, grab the poor lad and chuck him out the open window. Outside, a pack of ravenous, grinning orcs spots him on the ground. I mean, the tavern isn't called the Ravenous Orc for nothing, right?
My week-long plans went down the drain, so here's a Break Game. It's what I do when I need break from my normal games. Last ones (Last Hero and Accelerate) were fairly quick but fairly outrageous. Please do not sign up if you lack either of the following:
*The ability and willingness to roleplay beyond a simple bolded action
*A sense of humor
Multiple rules and pieces of inspiration shamelessly stolen from lawastooshort.
We'll be using the standard 1d6 roll table.
1: Overfailure! Failure with grave side effects.
2: Failure! You do not accomplish what you were doing previously.
3: Partial success! You partially accomplish what you were trying to do.
4: Success! You accomplish what you were trying to do, approximately.
5: Great success! You accomplish what you were intending to do with beneficial side effects.
6: Oversuccess! You accomplish what you were intending to do with tragic and maybe also explosive side effects.
Combat will be opposing d6es with the difference determining the severity of wound inflicted.
1 – Mild Discomfort / Slight Pain / Nasty Bruise
2 – Heavy Bleeding (-5HP per turn until healed) / Heavy Bleeding / Severe Pain (-1 penalty next turn)
3 – Very Heavy Bleeding (-10HP) / Heavy Bleeding / Damaged (-10HP)
4 – Severe Bleeding (-20HP) / Pierced Organ (organ-appropriate bad stuff + Very Heavy Bleeding) / Broken (appropriate penalty until healed + Damaged)
5 or more – Severed (permanent penalty; includes free Very Heavy Bleeding!) / Very Pierced Organ (organ-appropriate bad stuff + Severe Bleeding) / Severed
Once a fracture/break etc. is healed, it will heal in 5/10 etc. turns as indicated in the wound details. Healing by non-medical professionals is done at a -2 penalty; not having appropriate equipment gives a further -2 penalty.
HP is regained at 4 per non-bleeding turn. If a character is reduced to 0HP then they will die.
Name: Non-optional! At least two names, but more than three might be pushing it. One is fine for mysterious and terrifying characters.
Class: 1-2 words. Something non-generic, non-minimalist, fantasy and medieval. Race is irrelevant for the sake of class, but feel free to play a merman or a snooty elf.
Details: No, but really, you all meet in a tavern. Each of you is a low-level adventurer/hero who probably likes loot. Tell me how you got there and what you did with your life beforehand. At least one five-sentence paragraph, please.
I will PM you will a choice of starting abilities (and starting penalties). From then on, abilities will be gained once every "level" and by "level" I mean story arc. The completion of any major quest counts as a story arc.
First five character sheets with proper punctuation, spelling and formatting will start in the tavern. Everyone else will be on the waitlist in order.
Current characters:Name: Keddec Hauberkson
Class: Bloodshaped Paladin
HP: 50/50Wounds: None!
Actives: Bloody Sun Stance,
BloodshapePassives: Sir Bleeds-a-lot,
Has Taken Several Classes in EthicsItems: Unpolished Iron Sword, Paladin Armor
Name: Alfred Lichenstein
Class: Enlightenment Knight
HP: 50/50Wounds: None!
Actives: Back Alley Operation,
Sword Full of SciencePassives: These Calculations Are All Wrong!,
One Point Twenty One JIGAWATTS!?Items: Enlightningment Rod, Almost Wizardly Lab Coat
Name: Joe Bridger
Class: Persuasively Insane
HP: 50/50Wounds: None!
Actives: Your Mundane Rules Don't Apply to the Illustrious Joe BridgerPassives: Persuasive Babbling,
Unsettling Sights and Sounds,
Sanity-sustaining MonologueItems: 100 gold pieces, Posh Hat, Upperclassman's Clothes
Name: One-and-a-half-legs Arthur
Class: Leg-a-mancer
HP: 50/50Wounds: None!
Actives: Passives: Striking Resemblance to a War Veteran,
Foot of the North Star,
Damnit, This Always Happens!,
Highly Flammable ProstheticItems: Wooden Cane, Adventurer Clothes
Name: Yumkhan Yambik
Class: Ravenous Barbarian
HP: 50/50Wounds: None!
Actives: EmptyPassives: Stomach of Power,
Bone-lickin' Good,
High Metabolism,
Frightening FigureItems: Uncomfortably Large Club, Peasant Clothes
Waitlist:-Falsche Logik (Chink)
-Declan Brannon (SSG)
-Clair Helen Wind (scapheap)