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Author Topic: You are a Chaos Space Marine (a 40k Suggestion Game)  (Read 6218 times)

crazysheep

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #60 on: July 31, 2013, 10:46:16 am »

I reckon the best thing about binding a daemon to the Rhino is that it could be left on autopilot.. if the proper rites are followed, of course.

Also, an ork-ravaged planet could still be useful, we could draw them off in another direction to cover our tracks if we need to.

But first, ask the boy what ears those are.
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

adwarf

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #61 on: July 31, 2013, 03:32:07 pm »

Tell them that their world has been chosen as your dwelling, and that this world is now the home of the Sky Warriors as well, they  and all their people shall leave side by side with the Sky Warriors
Ask the boy where the ears came from
No more hitting the Tech Priest, anyone who does so dies.
Inquire with the people about any who show signs or may possess strange almost mythical powers (AKA psykers)
Send the seven human pirates out in two groups, one of three and one of four, each led by a Traitor Marine to scout the surrounding lands and bring back any details of human or xeno civilization they find.



(Its not that they are called Sky Warriors because they 'ride the sky', they're called Sky Warriors cause they come from the Sky plus this way sounds better and will hopefully honor them more. Also, even most of the forces of Chaos believe in the machine spirit cause it kinda actually exists so punishing the Heretek for doing the rites makes no sense and would do us more harm than good.

If this world does have Orks I say we stay no matter the state of the Orks, we'll have the upper hand if we work quickly and waging war with them will come in handy since death, bloodshed, and destruction would please Chaos.)
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Funk

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #62 on: August 01, 2013, 08:28:42 am »

"Where did you get those ears boy?"
He mumbles in badly corrupted , the  only words you are able to make out are "the green ones" and that he has come to join the Sun kings warriors.
"Did you kill the green ones?" he thumps his chest and raise his fist in to the air
Taking that as a yes you tell them to gather the other chosen warriors.

Another two of the men leave silently sprinting in to the thick undergrowth.
The remaining man stand there holding a wooden club with a ring of long teeth enbended in it as he consistent scans the jungle, watching for something.

Looking closer at the ears there clearly not full size ork ears, there too small, so there probably from some gretchin or a young ork, ether way there are orks on the planet. 

You send out two scout partys in to the jungle.
 
Spoiler: Alpha squadron (click to show/hide)
Spoiler: Beta squadron (click to show/hide)
A hour pass as wait for the runners to return.
From up of the jungle comes small column of men and women easily thirty of more at it head is grey hair man
Wearing feather and beads for decoration holding there chosen weapons they stand in ships cargo bay.

For a second no one speaks until the grey haired elder steps forwards.
he stand in front of you, his one remaining eye fixes you with a steely glance, he speaks slowy in low gothic.
"No not this time, this time the sky warriors for fill there promises and purge the green ones and give us the weapons to hunt the leech master, only then will well go with you."
   
The only good news is that Beta squadron has found a drink able spring in the rocky hills 7 miles to the east.

Alpha squadron Reports that the jungle to the south is dense but mosty safe with only the odd giant wasp , and ripply fish swarm about.

(*ripply fish are basicy extra big piranhas)

What do you do now?
make camp some where?
try to recruit the natives some how?
try to hunt the leech master? 
do something about the orks?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

escaped lurker

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #63 on: August 01, 2013, 10:31:15 am »

Supply and teach the Natives the use of Las-Guns.

Provided we still have them, of course. We would have done so anyway, so no need to hold back now.

Get the Tech-Priest started on some kind of energy, unless our ship-generator would be able to recharge ammo anyway. Else get him started on some weapons for the natives.


Even a good mechanical crossbow or similiar would be better than the clubs they currently hold. Else we want to make sure that this won´t turn into a non-profit trip.

After the Natives have reached enough skill in their weaponary, lead the charge against the "green ones".

Do make sure to scout them beforehand thou, we do not want to find out that we are outnumbered. Also, pledge their slaughter to Khorne.

We might also look into summoning a lesser daemon of Khorne for that matter.

Get the groove going for these natives - as soon as they see what powers our gods hold, they should be far more likely to accept them. Nebst to our purging of the orks in the immediate area, and impressive tech that is.

As noted before, do scan them for possible psykers - for obvious reasons.
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Funk

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #64 on: August 06, 2013, 11:01:51 am »

You are in the middle of trying to teach the chef and a three of the warriors how to use a las gun when Malachi arrives back at the clearing.
The tribes men freeze in awe  as he steps in to the clearing before redounding there efforts.

With easy he quickly takes over teaching and you manage to get back in side your ship.
Fighting to ignore the musky incense that hangs in the air to find the tech priest and order him to start building some simple weapons for the tribes men.
He mumbles incoherency drivel about the secrets of D'eeiirphtliossyy as he draws on the grimy wall.

As you exit the ships your comlink crackles in to live.
"Beta squadron  reporting, ork encampment sighted, approximately 20 km from the shuttle  , 60+ Orkoids, no sign of vehicles or even fire arms, im sending the humans back and taking up  surveillance."

As the daylight fades more warriors join you a dozen at a time, they join the ones camped around the ship.

When daylight dawns you count 80 warriors , 20 of them are armed with crude crossbows.

attack the orks? or try to hunt the leech master?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Gamerlord

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #65 on: August 06, 2013, 11:07:20 am »

Let's deal with the orks first; have the humans, stand back and observe as we deal with them. Violently.

escaped lurker

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #66 on: August 06, 2013, 11:23:59 am »

Let's deal with the orks first; have the humans, stand back and observe as we deal with them. Violently.

Basically what he said. But use the humans as shields, eh, I mean; "infantry line". Yes.
They have shown their mettle against them in melee before, and the orks just might be intimidated by laser weaponary. Then again, they are orks.

Equip those 2 that did best with leftover lasguns, as two of the pirates will use the new toy of the techpriest.

Ride the Juggernaught into battle and show them.

Leave Oneleg and the techpriest in the rhino, to join the fun.

Make sure that all our troops can deploy with ease, as in the rhino rolling over some orks, without squishing some tribals and similiar.

Sure, it might only be one encampment of many, but it will heighten their spirits even more. Oh, and just as a footnote;

"Blood for the Bloodgood!"
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crazysheep

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #67 on: August 06, 2013, 11:53:47 am »

+1, and fixed.
Let's deal with the orks first; have the humans, stand back and observe as we deal with them. Violently.

Basically what he said. But use the humans as shields, eh, I mean; "infantry line". Yes.
They have shown their mettle against them in melee before, and the orks just might be intimidated by laser weaponary. Then again, they are orks.

Equip those 2 that did best with leftover lasguns, as two of the pirates will use the new toy of the techpriest.

Ride the Juggernaught into battle and show them.

Leave Oneleg and the techpriest in the rhino, to join the fun.

Make sure that all our troops can deploy with ease, as in the rhino rolling over some orks, without squishing some tribals and similiar.

Sure, it might only be one encampment of many, but it will heighten their spirits even more. Oh, and just as a footnote;

"Blood for the Blood God!"
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Funk

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #68 on: August 09, 2013, 08:13:31 pm »

Gathering the tribesmen you plan to boldly march on the orks.
As the vast steel form of your juggernaut exits the hold it roar loudly and stamps its iron hoofs on the ground.
The mere sound of your juggernaut awes the tribesmen who quickly fall in behind the rhino.
Aided by local knowledge you quickly reach the ork camp.

Arming the best of the tribes marksmen with crossbows and the left over lazguns.

"Ok Malachi, Hannibal take your men and cover the flanks, stay out of open and keep your heads down.
Oneleg you and the tech priest stay in the rhino and ram the wall once the orks come out.
Iris you take the machine gun and  cover us from the top of that tree."

With a thumping roar and snort of thick black oil smoke from the juggernaut, you lead the attack.
The tribes men sprint down infront of you as the orks fire bows and hurl stones and javelins from the top of log wall.

The half naked tribesmen duck and wave in the grass and shrubs, as that try to shoot back at the orks.
It is clear to see that it is an uneven contest, when an ork merely pulls a spear from it arm and hurls it thru a tribesmen chest.

Suddenly a ear splitting cry of WAAARGH!! erupts from in side the walls.

The gates are flung open and a wave of green giants rushes out to meet you.

BLOOD FOR THE BLOOD GOD!
you call out dedicating the battle to Khorne as the battle in joined.

Riding large and angry boars the largest of the orks rush out to fight you.
The largest ork roars a crude challenge  as he wave a large wooden club at you.
your men open fire, the quiet tock tock of crossbow mixed up the crack or lasguns and the hiss of plasma weapon impact.

You try to hold your aim strait and blast him with your plasma pistol but it overheats in the charge chamber and a searing cloud of plasma rushes out of the emergency vents.

The fat in your right arm melts and bubbles as you duck under the ork leaders club, your counter attack wildy trying to get round his shield.
Unhorsing you with a mighty swing the warboss call out "Swishy ’umies" with a single cut you sever the warboss's head.

As the blue after image sear your eyes, you raise his head up as the rhino races forwards,  spewing burning red beams  from the roof as it crush ork and beast under its tracks.

Enpowered by there new weapons your men rush forwards and storm the camp.
As you kick in the door to a crude wood shack, a large lump of rotting flesh drops from your head and a sticky odour of rot starts.
A goblin jump at your from behind, it crude stone knife hurts as the runt stabs up.

Your left hand is covered in a red glow as you strange the goblin.
it dies quickly as you snap it neck, your left hand is left colored a bloody red.
(you have gained a hand of khorne, weapon used in this hand do D4 wounds)

Hands griped tight around your melta gun you walk out in to the camp.

Hannibal's left arm has been twisted in to a mass of oily back steel shape of an autocannon
(2+ int, +1 fear)
Iris has gained long tail tipped with razor share barbs (+ 1 attack)

You feel that you should ask one of the god to reward your followers but witch god and witch group of followers?
 
the pirates? the trater guards men? or the tribesmen?
Khorne Nurgle Slaanesh Tzeentch or Undivided/Malal/Necoho/Zuvassin


Gang stats
-------------------------
Spoiler: Vabok the  squat (click to show/hide)
Spoiler: Malachi's Squad (click to show/hide)
Spoiler: Hannibal's Squad (click to show/hide)
Spoiler: Iris the mutant (click to show/hide)
Spoiler: legless human pirate (click to show/hide)
Spoiler: 1 traitor tech priest (click to show/hide)
Spoiler: 1 juggernaut (mount) (click to show/hide)
Spoiler: spare items (click to show/hide)

======[ Gear ]=======
Spoiler: Heavy Subber (click to show/hide)
Spoiler: Multi-lasers (click to show/hide)
Spoiler: Power Axe (click to show/hide)
Spoiler: Power Sword (click to show/hide)
Spoiler: Plasma guns (click to show/hide)
Spoiler: Stub guns (click to show/hide)
Spoiler: Swords (click to show/hide)
Spoiler: Plasma pistol (click to show/hide)
Spoiler: Melta gun (click to show/hide)
Spoiler: Virus grenades (click to show/hide)
Spoiler: Lasguns (click to show/hide)
Spoiler: Hand Flamer (click to show/hide)
Vehicles
----------
Rhino (1 Multi-laser)


« Last Edit: August 09, 2013, 08:18:49 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

crazysheep

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #69 on: August 10, 2013, 01:44:46 am »

Beseech Nurgle to bless our pirates with strength and resistance to diseases.
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Gamerlord

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #70 on: August 10, 2013, 03:35:09 am »

Khorne for the Tribesmen.

escaped lurker

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #71 on: August 10, 2013, 10:24:38 am »

Khorne for the Tribesmen.
This should completely bind them to us, and let us be honest - they did by far the most impressive part. Going melee on orks. Well, those that survived. Besides, we already got our boons.

Else, with this win the tribesmen should serve us - Take command "to hunt the leechmaster".
Take complete command, train them, add new ones to the mold. Uniting the greater tribes in the area sounds like a good start. Introduce some tech to them, and let our influence spread. For now methinks only introducing Khorne to them should do the trick, as they seem the most compatible with him. Should we stumble upon psykers, Tzeentch shall be their patron.

tales about the leechmaster just as soon as i find my tryanid rule book
Also, get some info on that "Leechmaster".
Methinks we still do not know what it actually is. Depending on that matter, we might as well get it over with and kill the last current obstacle to domination.


Can we pretend I never asked, or brought it back up.? :P
(No, seriously. How "bad" were those guys again? >>)
« Last Edit: August 10, 2013, 11:25:59 am by escaped lurker »
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Funk

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #72 on: August 10, 2013, 11:04:18 am »

As you have the tribesmen offer khorne the skulls many of them are griped by spasms and shakes as hand sized lumps start to bulge and pump around there bodys.

With a sickening pop new arms burst from the lumps.

The pirates rejoice as there bodys are sized by a green cloud  picks them up in to the air and changes them, one mans arms warp in to giant pistons, another legs are replaced with steel tracks.
With new metal body parts fused in place of there old limbs, they are returned to the ground.

What do you do now?
Recruit more tribesmen?
Go to a different planet?
Build something?


Gang stats
-------------------------
Spoiler: Vabok the  squat (click to show/hide)
Spoiler: Malachi's Squad (click to show/hide)
Spoiler: Hannibal's Squad (click to show/hide)
Spoiler: Iris the mutant (click to show/hide)
Spoiler: legless human pirate (click to show/hide)
Spoiler: 1 traitor tech priest (click to show/hide)
Spoiler: 21 tribes men (click to show/hide)
Spoiler: 1 juggernaut (mount) (click to show/hide)

Spoiler: spare items (click to show/hide)

======[ Gear ]=======
Spoiler: Heavy Subber (click to show/hide)
Spoiler: Multi-lasers (click to show/hide)
Spoiler: Power Axe (click to show/hide)
Spoiler: Power Sword (click to show/hide)
Spoiler: Plasma guns (click to show/hide)
Spoiler: Stub guns (click to show/hide)
Spoiler: Swords (click to show/hide)
Spoiler: Plasma pistol (click to show/hide)
Spoiler: Melta gun (click to show/hide)
Spoiler: Virus grenades (click to show/hide)
Spoiler: Lasguns (click to show/hide)
Spoiler: Hand Flamer (click to show/hide)
Spoiler: Autocannon (click to show/hide)
Spoiler: Crossbow (click to show/hide)
Vehicles
----------
Rhino (1 Multi-laser)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Funk

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #73 on: August 10, 2013, 11:18:11 am »

tales about the leechmaster just as soon as i find my tryanid rule book
yes let just pretend you never asked ;) and think of some other thing to do.
« Last Edit: August 10, 2013, 05:23:31 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

escaped lurker

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #74 on: August 10, 2013, 08:06:10 pm »

See how plyable the tribesmen would be in serving us.
If they are in favour of us, give them some gimmicks. Some simple tractor-like farming tool should not be above the multi-messiah? (was it?) of our tech-priest.

Uniting the tribes under Khorne sounds nice, no?

It will be a boost to our forces. Give them some better weaponary, to deal with the orcs and.. whatever-we-not-will-mention-again. Since they respect strength, let the strongest of our traitor-marines deal with it, in good ol` melee.

Scour the planet for usefull materials / minerals. Some ruins mayhaps?

See if the tech-priest can`t whip up something good for us.

Do not forget my beloved Psykers.

Well, or the search for them among the natives. Yeah, I am a sucker for magick-users, how did you know?  ;D

Prepare as many natives for combat against the medieval worlds.
No, I have not forgotten that this is our intermediate goal. We might also want to scout the area passively, to see what those guys can throw at us. Inviting some buddys of ours to join the pillaging is still a viable idea, as far as I would be concerned.

Enough other things to do?  :P
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