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Author Topic: You are a Chaos Space Marine (a 40k Suggestion Game)  (Read 6221 times)

Kaferian

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #45 on: July 22, 2013, 06:56:42 pm »

Sacrifice them to Malal!
He'll sabotage our efforts to sacrifice them, then.
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crazysheep

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #46 on: July 22, 2013, 10:10:47 pm »

Take prisoners and loot the place? I'd want to know whether any archeo-tech has been discovered yet, will save us the digging.
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

adwarf

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #47 on: July 22, 2013, 10:30:10 pm »

Take them as prisoners, we can twist them to our cause or use them as daemon hosts later on, after that salvage anything we can from the camp and move on to the ruins themselves. If any tech-priests are found they are to be immediately restrained and locked away in a secure place, they must be turned to our cause.
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crazysheep

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #48 on: July 23, 2013, 01:11:39 am »

oooh yes Hereteks can be useful for us :D
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Funk

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #49 on: July 23, 2013, 01:04:30 pm »

You order your minions to take every one prisoner and to pile up the loot.

Quickly the 12 guards men left alive are tied together and a pair of your men are set to watch over them.
Aside from the seven wounded ones they should be good for labour or sacrifice.
You find there Astropath mumbling in the conner of a shack madly trying to send a message, a quick blast turns his head to ash and insure your safety for now.

All four tech priests are found and chained together in a shed as the rest of your gang keep looting.

your minions find:
1 plasmer pistol  and
19 las guns and flack vests

A single large industrial las cutter
A small broken power field generator suitable form 24m meter radius.
A hand held energy scanner, can detect energy signals i.e. robots, generators vehicles, power packs but not normal guns or people.

Leaving the camp behind you take the rhino and follow the path to the ruins.

Apron sighting the squat stone stepped Ziggurat in the centre of the city you hear Hannibal start to laugh.
"All this time and there still trying to following in our foot steps, i was here when the war master burnt this palace to the ground.
lets see if we can find anything we missed"

You move quick stepping through the dust of ages past as mind less servitors slowly dig at the stone face of the Ziggurat.

As you walk in to the Ziggurat the scorch marks of orbit barrage bombs are clear to see on the surrounding city.

With a flash your Phase field casts a man sized chunk of the massive plasteel vault door in to the Warp.
"Ok you fetch the power axe to cut a proper hole, im going to have a look around inside."

Your are barely in side the vault when the Phase field collapses.
Casting your light around you find the crumbling dust and rust of ancient corpses , along side a mound of gold and jewels.

Noteing the bad air you use your displacer field to teleport back to the throne room.

Do attempt to build rebuild items?
Spoiler: weapon type table (click to show/hide)
Gang stats
-------------------------
Spoiler: Vabok the  squat (click to show/hide)
Spoiler: Iris the mutant (click to show/hide)
Spoiler: 7 human pirates (click to show/hide)
Spoiler: legless human pirate (click to show/hide)
======[ Gear ]=======
Spoiler: Heavy Subber (click to show/hide)
Spoiler: Power Axe (click to show/hide)
Spoiler: Power Sword (click to show/hide)
Spoiler: Plasma guns (click to show/hide)
Spoiler: Stub guns (click to show/hide)
Spoiler: Swords (click to show/hide)
Spoiler: Plasma pistol (click to show/hide)
Spoiler: Melta gun (click to show/hide)
Spoiler: Virus grenades (click to show/hide)
Spoiler: Lasguns (click to show/hide)
Vehicles
----------
Rhino (has no weapons)
« Last Edit: July 23, 2013, 01:30:02 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Funk

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #50 on: July 28, 2013, 04:20:46 pm »

Hannibal returns quickly with the las cutter and a trio of chained guards men.
With much cursing and some colorful treats form Hannibal they quickly cut open the vault and start to load the rhino up with loot.
And then you spot it, a small live support capsule, it lights still blinking.
Looking closer you see a glistening pool of where it amniotic jelly leaked out century's ago.
Still it bay be use full, so you take it with you.
 
You arrive back at the camp as Iris try to recruit the guards men and tech priests in to the fold.
She lounges in a chair, her naked form covered only by the pair of humans wrapped  around her scaly body.
"Go on say it, let go of the lies of the his thugs and bullys, embrace the light of Slaanesh!"
"Death to the false emperor!" call out the guards men in unison.
She giggles before swallowing a fist full of pills and returning to enjoying her self with the humans.

The warped form of man with the head and chest of lizard set stripped to the waste in front of a small alter made form scorched and burnt remains.

Malachi turns to you and smiles, "Nameless one look how the gods have blessed me! and look her come your gifts"
Grinning points at a distant spec as it races closer raising a tail of dust behind its thunderous wake.

In seconds the giant form of a juggernaut stand before you.
It's iron bull like body groans under it own weight as it lets lose a roar that sound more like the exhaust of some ungodly engine.
With a steady deep thumping bubbling sound echoing from the dirty copper of it snout , it waits towering over the camp as it look you in the eyes.

Unflinching you hold your breath and wight for it charge.
With a shocking turns of speed it smashes you around time and time again untill Finally with your  body batted and bleeding you manage to grasp it razor sharp horns and flip your self in to it saddle.

Roaring it madly trashes and trys to dislodge you, but in spite of it efforts you mange to force it to obey your will.

From in side the living plates of his chaos armor Malachi ask you where you plan to go next.
Spoiler: Near by plants (click to show/hide)

Gm note: im toying with the idea of using some other way to resolve large battles, 40k is too slow for 100+ man a side battles.

Gang stats
-------------------------
Spoiler: Vabok the  squat (click to show/hide)
Spoiler: Iris the mutant (click to show/hide)
Spoiler: 7 human pirates (click to show/hide)
Spoiler: legless human pirate (click to show/hide)
Spoiler: 1 traitor tech priest (click to show/hide)
Spoiler: 1 juggernaut (mount) (click to show/hide)
Spoiler: spare items (click to show/hide)

======[ Gear ]=======
Spoiler: Heavy Subber (click to show/hide)
Spoiler: Power Axe (click to show/hide)
Spoiler: Power Sword (click to show/hide)
Spoiler: Plasma guns (click to show/hide)
Spoiler: Stub guns (click to show/hide)
Spoiler: Swords (click to show/hide)
Spoiler: Plasma pistol (click to show/hide)
Spoiler: Melta gun (click to show/hide)
Spoiler: Virus grenades (click to show/hide)
Spoiler: Lasguns (click to show/hide)
Spoiler: Hand Flamer (click to show/hide)
Vehicles
----------
Rhino (has no weapons)
« Last Edit: July 28, 2013, 04:46:44 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

escaped lurker

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #51 on: July 28, 2013, 05:34:53 pm »

Ufaerg or Apesuesa would be quite interesting as a long-term plan, as in "get a following". Impress them - the juggernaut alone would be enough for that I guess - give them some months to learn our basic speech and usage of weaponary, and voila. Also, do not forget the favor we could get from introducing the gods of chaos to them.

The two feudal farm worlds could also go into that direction, but I wager that the Imperium would discover our actions there quite faster - if they are not even controling them. Sure, we could raid them, and it would be fun.. but if the spoils would be worth it? I also think that converting them might also be a tad more difficult, depending on what exposure they have had in terms of technolegy.

That being said, the stone-age-world with the highest amount of people / the least chance of imperial discovery it is. Lets get a cult going!

We are immortal afterall. It would also mean that we could get a small army of semi-efficient soldiers. If we introduce some tech to them, we could get a non-cost "men-refill-station". Heck, some of them even might have an affinity for the warp, with great justice following suit. Screen them for that, we want some magical mayhem, no?

Else, get the traitor-tech-priest working on our rhino, see what he can do with our spare-weaponary.
I would think that two mounted stubbers sound nice, but then again I am not familiar enough with the lore and all. Anyways, then we only need to give 1-Leg some practice in driving, and even he can live up to his.. uh.. name. Maybe with enough rhino-slaughter he might get some form of leg as a boon? At least entice him with that possibility. Not that we really need to care, but for all it`s worth we might as well do so.

Point of interest - how many people can our ship hold, and how many could fit into the rhino, without provoking further "incidents"?
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Funk

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #52 on: July 28, 2013, 07:18:19 pm »

Lets say it can fit 15 if they all stand up.
The Imperium is controling both farm worlds, there kings are both the same person and his guard has modern weapons and armor in there vaults.
still the other rulers cant be happy about the tax's he demands of them in food and men, indeed probably only his modern weapons keep him on top.
Your ship can hold 200+ , maybe 1,000 if you get them to stand shoulder to shoulder for the hole trip.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

escaped lurker

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #53 on: July 28, 2013, 07:31:13 pm »

The Situation in the farm worlds sounds very deplorable indeed. If needed, we can just levy enough stone-cultists to overrun him, and place ourself into the new position of power. Unless we are very certain we can just overrun him as-is-now, and plunder all the good stuff, I would propose that we do as I originally suggested.

I would very much like to get some warp-affinate cultists, they would be a very welcome addition to our troops. With the plunder from the farm-worlds, we should easily be able to purchase further facilities - then we take all the talent back with us, unless we are sure that we can take what the Imperium will throw at us in their attempt to recover the worlds. We might even board and take off with one of their ships, depending on the situation. For that reason, we could also hire some other entertaining privateers - but all in due time. For now, onto the stone-age-worlds.

Initiate two stage plan.
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adwarf

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #54 on: July 28, 2013, 08:45:05 pm »

Ensure that any form of technology, or materials is taken with us when we move to the primitive warriors.

We need to bring everything we can for our Heretek to experiment with or use, need to get started on boosting the world up, tech-wise, from the moment we arrive.
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crazysheep

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #55 on: July 29, 2013, 12:00:38 am »

Seconding the grab all technology plan.
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Helgoland

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #56 on: July 29, 2013, 01:34:19 pm »

Grab all technology, get a cult going.
Oh my, two whole planets!
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I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

Funk

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #57 on: July 31, 2013, 09:45:04 am »

---------------
18 hours Later

Slowy your Stormbird descends over the camp its extended wings slowing the eons of abuse and ware.
You below orders at your follower over the whine of the Turbofans:
"Strike the camp, Take every thing, Anyone not in the Stormbird in 15 will be left here"

In a flurry of activity, wing cargo boxs are filled with weapons and junk and the rhino quickly clamped in place.

As your ship is tiny and with out means of travelling beyond a single system in resnable time safey.
You set course for the primitive jungle plant of Ufaerg.

"So "tech-priest" let see your skills, i want that rhino armed by the time we make planet fall, you have 92 hours"
 
You sit back and watch as he stares in wonder at your tool , click and Vabok punchs him in the face
"Thou Shall use the tools of the alien"

He slowly starts to chant in Lingua-technis to the "machine spirit" of the rhino, aanother click of you fingers an Iris slams his face in to it tracks
"There is NO GOD in thing Machine but if you keep tempting me i shall use of soul to bind the devil to it!" your roar it him.
 
You watch a second before giving him his orders in a lower and gentler voice
"Now may i suggest you start by dissembling those las guns to get at the focusing units .."
Under your guidance and the fists of the rest of you gang he manages to build three crude but powerfull Multi-lasers by removing fire control management units and wiring power system of the Lasguns together .

With a backpack filled with battery packs and six barrels there just man portable
at 35kg each.
Spoiler: Multi-lasers (click to show/hide)
He bolts one to a pintle mount on top of the rhino co drivers hatch.

Hot hummed air fill the ship you land the ship in a small jungle clearing.
As you exit the landing bay you are meet by three men and a boy.
Wearing only crude loin cloths they stare at you for a long minute before the oldest one proclaims is broken low gothic " the sky warriors have come to chose!"

He push the boy forwards before darting off in to the jungle.
The boy meekly holds out a necklace of large green ears in his hands as the other men dig trophy's of the pouches.   

What do you do now?

Gang stats
-------------------------
Spoiler: Vabok the  squat (click to show/hide)
Spoiler: Iris the mutant (click to show/hide)
Spoiler: 7 human pirates (click to show/hide)
Spoiler: legless human pirate (click to show/hide)
Spoiler: 1 traitor tech priest (click to show/hide)
Spoiler: 1 juggernaut (mount) (click to show/hide)
Spoiler: spare items (click to show/hide)

======[ Gear ]=======
Spoiler: Heavy Subber (click to show/hide)
Spoiler: Multi-lasers (click to show/hide)
Spoiler: Power Axe (click to show/hide)
Spoiler: Power Sword (click to show/hide)
Spoiler: Plasma guns (click to show/hide)
Spoiler: Stub guns (click to show/hide)
Spoiler: Swords (click to show/hide)
Spoiler: Plasma pistol (click to show/hide)
Spoiler: Melta gun (click to show/hide)
Spoiler: Virus grenades (click to show/hide)
Spoiler: Lasguns (click to show/hide)
Spoiler: Hand Flamer (click to show/hide)
Vehicles
----------
Rhino (1 Multi-laser)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Gamerlord

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #58 on: July 31, 2013, 09:48:17 am »

Interesting... those ears might be from orks. Ask the boy where he got them.

escaped lurker

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Re: You are a Chaos Space Marine (a 40k Suggestion Game)
« Reply #59 on: July 31, 2013, 10:30:57 am »

We.. really do not want to get into a war of attrition against orks. This might not be as good a choice as I presumed.. or Funk dislikes to make this any easier for us..  :P

"Plan of Action: Tell them that their People were choosen as suitable to ride the sky with us!"


We will obviously need to search for their strongest, but that way their cooperation for now should be assured. Sure, we won`t take all of them to "the sky" but I guess that will be a nice pace to enter their society. Just tell the pirates to be on good behaviour for now - especially around their women - we do not want any "harassment" of theirs to turn things south with our new slaves chosen following.

Obviously we also want to know if those are - as feared - orc-ears. If so, depending on their strength, we make fine messiah - until the next spore-batch of them grows, sure, but by then we should be away, or they on a high enough tech-level to fend them off themselves. If all things fail, we could always check out the other planet, but that is only if this one is so orc-ravagged that it is not salvagable for our designs.


Also, consider if there would be any use to really bind a daemon to the rhino... - Down the line we could just summon one with our new sacrifical lambs. You never know, you know.  :P
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