A Couple of Notes on The Mod's Anachronisms:
The game is set in the early 1500s. In general there's only a couple of blatant anachronisms, most involving textiles: I described the characters as wearing "trousers" rather than "hose" in multiple places (I didn't want to make anyone think they were all in tights; nor did I say "breeches," since that implies short pants nowadays), and that's not even getting into the fact that Horatio, as a servant, probably would be running around without pants at all. Same with Alexandersen. Also, he'd be sleeping on the floor of his master's bedroom--or, had his king and queen really valued him that much, he'd be a minor lord somewhere, ordering around peasants of his own. I'm pretending that his position's been upgraded a bit what with so many people being dead and all.
However, the most important thing: since we're in the era of hose, that means Sigfred probably has a really obtrusive codpiece. You're welcome. It's preferable to Elizabethan ruffles, which came with the breeches and Shakespeare and all that stuff around 1600. But this is set in a Shakespearean setting, which is why a man can put on a dress and immediately pass as female, and a duck can put on a mask and suddenly be seen as a girl by everyone around. Disguises don't work here the same way they do in the normal world.
Most of the characters were adapted from Tchaikovsky ballets, Hamlet/math stuff, or Hans Christen Andersen fairytales. However, the duck comes from
this, which I am moderately embarrassed to admit post-game.
The Seven Puzzles:
1. Characters, other than The Hopeful Prince, are organized into four categories. Discovering this fact results in a quicktopic for each group. There is one "danger to the prince" per quicktopic.
2. Death of the acolytes results in the Dreamer being powered, and then having an alignment change.
3. Death of the flowers results in the Gardener-Sage being depowered.
4. Death of the Balalaika Player results in the dancers being depowered, with a favorable tilt to scum.
5. One of the swans successfully being a lyncher/NKer to the other results in Tiruin gaining a power of some flavor, which will be favorable to the lyncher's group. There was going to be an entire backstory about the swans warring over dominion of waterfowl in general, but both died far too soon to put that into play.
6. Third parties, other than Dreaming Death, are male. Hence the scum win condition, which permits other third parties--other than Dreaming Death--to win with them.
7. All characters other than the Hopeful Prince are grouped by color: red, black, and white. The four groups each have a "head" and two "tails." In the three groups that are blatantly marked, one of the two tails is scum. In the fourth, the head is scum.
I was slightly incorrect--you ended up getting 5/7. Still, good job!
The Dreamer's Powers:
Note: I realized I left Jim Groovester's second role upgrade out. You can see it back a couple of pages ago.
She starts off as an Inventor with the following one-shot abilities she can give other people:
Gift - Post restriction
Clarity - Do nothing
Anvil - Reduce hammer threshold on someone by one
Sanctity - Cop
Cut - Doctor
Writer's Curse - Roleblock
Prince Gauss - Vig
Bell - Friendly neighbor
Touch - Flavor inspect
Then after one of her acolytes dies, she is reduced to the following abilities, which apply universally:
Bell - Friendly neighbor
Cut - Doctor
Anvil - Reduce hammer threshold on all by one
Gift - Post restriction
Touch - Light flavor inspection (would not have revealed colors, genders, etc.)
For "Gift," I would have written all flavor in rhymed iambic pentameter. The players' requirements would have been substantially lighter.
I have to say that I'm very uncomfortable with the game balance (there are some power interactions I was relying on that have just not synthesized, and I'm feeling a little bit bad for a couple people)
I'm curious what you meant here.
I felt pretty awful for you and TWS after everyone who had one-shot abilities, inspects, or protections bit it. That was a poor design decision.
Griff in deadchat #46 raises an interesting point- who, really IS a threat to the prince?
A threat to the Prince remaining as he is? The Black Swan, Lily, Red Shoes, Dreaming Death.
What if Tiruin had died first?
The Hopeful Prince would have left the game, or, if absolutely necessary for game balance, joined the town with some sort of very low-level ability.
Also I'm sorry for not giving this game very much attention.
That's okay. Look at how much I screwed up
It didn't deserve that much attention.