If they hackable? if so use the harder program to open. if not, look for someone who may have the key.
Lokk-Agar currently has a B rated keycard. The garage labs seem like the more logical option to hack, so you do that.
You set up your device and hack away. You find it's very similar to the exercises. The oddities throw you off, but the keycard reader gives up soon enough. The door opens.
You find a small half lobby, half track station on the other side. A large garage door opens to the right, down the trackway. Several lift machines are parked on the tracks, in four lines. Two tracks lead to two doors on the left and ahead, while the final two tracks lead down another hallway to the northeast. The door to the left and ahead are labelled 'LAB 5' while the large door down the way is labelled 'GARAGE'.
"Sounds like a plan to me, though be warned we will still have the guards on our tail"
Meet up with Hapah, follow his plan. While walking, keep an eye behind us for the guards I spotted earlier.
(please don't update us Silcugar until everyone is ready, as we may need the whole team for this)
"Sounds good enough, I guess," Turgidly-Ululate mentions, following along. "Good enough for now, anyway."
Head over to the Docks, await helpful intervention on somebody's part.
Action: Follow and assist Turgidly-Ululate
The three Sellswords head back to the docks quickly, hopefully throwing the goblin off the trail.
You find there are currently no boats docked. If you had thoughts of escaping this way, it currently isn't an option. Following the human's plan, Lokk-Agar leads the squad to the garage, opening the door with his keycard. Large florescent lights flicker on as soon as you enter the room, revealing a huge room with a floor covered in rails and lined with forklifts. Large metal crates are stacked around the room, some blocking the rails. Two doors are on the west wall, while one very large door is ahead, at the north wall. This doesn't appear to be your standard garage. Perhaps it was time for a change in plans?
((Does Boris have car keys? Do cars even use keys anymore? If so, give them to someone else))
Pretend to be Boris or new hire.
You ruffle through Boris'--
your pockets, but find no keys.
The others are sent on their way and you are left to pose as the lone guard.
The group of guards led by their goblin come up the stairs. The goblin quickly shuffles over to the security checkpoint and sniffs around.
"Good work, goblin! You found a guard. That wasn't a complete waste of time!" one of the guard says. The goblin doesn't take notice. Instead, he comes up close to you and sniffs your shoes.
"Hmhm, fishy, fishy smell...""Fishy? Something fishy about this guard?" The second guard eyes you closely, squinting his eyes.
"No, only human. Fishy smell. Fish person. Ves-oo-an, he's been here. I can smell the fish people..." The goblin looks up at you with red eyes, an angry look.
"You heard 'em, checkpoint guy. You see any vesuans lately?" He looks at you with eyes that say 'I trust this goblin more than I trust you'.
The kind who knows how to use a weapon and doesn't care who I have him use it on or why.
Do you offer credit or loans for things? Or maybe I can do a job for you in exchange for the armor?
"Freefighters what you want, then. Find good ones at Free Guild halls.
"I have no job for you that is worth 5 grand. Get credits from bank if you want loan, I sell, no loan."