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Author Topic: Byntanium: Sellswords of the Binary System [7/6]  (Read 41209 times)

Dwarmin

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #345 on: August 02, 2013, 01:12:05 am »

Action: Follow and assist Turgidly-Ululate
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Silcugar

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #346 on: August 04, 2013, 12:53:06 am »

((Sorry for the holdup guys, game will resume on Monday.))
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Hapah

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #347 on: August 04, 2013, 01:11:46 am »

((All's well, I'm not normally very active on weekends anyway. Too much alcohol, lol.))
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

Silcugar

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #348 on: August 05, 2013, 11:45:44 pm »

If they hackable? if so use the harder program to open. if not, look for someone who may have the key.

Lokk-Agar currently has a B rated keycard. The garage labs seem like the more logical option to hack, so you do that.

You set up your device and hack away. You find it's very similar to the exercises. The oddities throw you off, but the keycard reader gives up soon enough. The door opens.

You find a small half lobby, half track station on the other side. A large garage door opens to the right, down the trackway. Several lift machines are parked on the tracks, in four lines. Two tracks lead to two doors on the left and ahead, while the final two tracks lead down another hallway to the northeast. The door to the left and ahead are labelled 'LAB 5' while the large door down the way is labelled 'GARAGE'.

"Sounds like a plan to me, though be warned we will still have the guards on our tail"

Meet up with Hapah, follow his plan.   While walking, keep an eye behind us for the guards I spotted earlier.

(please don't update us Silcugar until everyone is ready, as we may need the whole team for this)
"Sounds good enough, I guess," Turgidly-Ululate mentions, following along. "Good enough for now, anyway."

Head over to the Docks, await helpful intervention on somebody's part.
Action: Follow and assist Turgidly-Ululate

The three Sellswords head back to the docks quickly, hopefully throwing the goblin off the trail.

You find there are currently no boats docked. If you had thoughts of escaping this way, it currently isn't an option. Following the human's plan, Lokk-Agar leads the squad to the garage, opening the door with his keycard. Large florescent lights flicker on as soon as you enter the room, revealing a huge room with a floor covered in rails and lined with forklifts. Large metal crates are stacked around the room, some blocking the rails. Two doors are on the west wall, while one very large door is ahead, at the north wall. This doesn't appear to be your standard garage. Perhaps it was time for a change in plans?

((Does Boris have car keys? Do cars even use keys anymore? If so, give them to someone else))

Pretend to be Boris or new hire.


You ruffle through Boris'-- your pockets, but find no keys.

The others are sent on their way and you are left to pose as the lone guard.

The group of guards led by their goblin come up the stairs. The goblin quickly shuffles over to the security checkpoint and sniffs around.

"Good work, goblin! You found a guard. That wasn't a complete waste of time!" one of the guard says. The goblin doesn't take notice. Instead, he comes up close to you and sniffs your shoes.

"Hmhm, fishy, fishy smell..."

"Fishy? Something fishy about this guard?" The second guard eyes you closely, squinting his eyes.

"No, only human. Fishy smell. Fish person. Ves-oo-an, he's been here. I can smell the fish people..." The goblin looks up at you with red eyes, an angry look.

"You heard 'em, checkpoint guy. You see any vesuans lately?" He looks at you with eyes that say 'I trust this goblin more than I trust you'.

The kind who knows how to use a weapon and doesn't care who I have him use it on or why.

Do you offer credit or loans for things? Or maybe I can do a job for you in exchange for the armor?


"Freefighters what you want, then. Find good ones at Free Guild halls.

"I have no job for you that is worth 5 grand. Get credits from bank if you want loan, I sell, no loan."
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Quote from: Isaac Asimov
I write for the same reason I breathe — because if I didn't, I would die.

Hapah

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #349 on: August 06, 2013, 01:39:32 am »

"Well..." Armoth leans out of the checkpoint and glances down the hallways to make sure nobody is coming. If no one is coming, continue in hushed tone.

"A Dread came through with one a bit ago. The bitch said I didn't see him, so I didn't see him, yeah? God knows what they need him for; it's probably better for my health that I don't know."

"Anyway." Lean back in chair and sigh. "They treating you lot down there any better than us up here? They've been riding my ass all day."

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I can't be expected to remember the names of everyone I've tried to stab.

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Harry Baldman

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #350 on: August 06, 2013, 07:27:03 am »

"Huh. Wonder what they park in these garages."

Examine the rails. Do they seem to lead anywhere, like outside, for instance?
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Alexandria

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #351 on: August 06, 2013, 08:19:30 am »

Go sell the extra stuff I've got then go to the bank and ask about a loan of up to 10,000.
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Dwarmin

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #352 on: August 06, 2013, 08:24:30 am »

Action: Examine the crates. Can I see into them? Any markings?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

draco1234

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #353 on: August 06, 2013, 10:30:16 am »

"Damnit, this changes things.  I'll go scout out Lab-5, see if that gets us anywhere."

Peer through the door to Lab-5 if possible.  If not, take a look within.
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Silcugar

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #354 on: August 12, 2013, 02:46:58 pm »

((Sorry for the delay guys, I've had a hectic week. Hopefully I will be able to post normally from here on out.))

"Well..." Armoth leans out of the checkpoint and glances down the hallways to make sure nobody is coming. If no one is coming, continue in hushed tone.

"A Dread came through with one a bit ago. The bitch said I didn't see him, so I didn't see him, yeah? God knows what they need him for; it's probably better for my health that I don't know."

"Anyway." Lean back in chair and sigh. "They treating you lot down there any better than us up here? They've been riding my ass all day."

"Really? That's real weird... Maybe it's a specialist here for the sword? Eh, whatever."

"Anyways, yeah, the Mothers live up to their reputation. Super serious, no nonsense bitches. One got on my case about Jerry here, but he wouldn't harm a thing... Unless I told him to. Right Jerry?"


"Meat..." the goblin mutters, shaking.

"Aw, he's hungry. Let's go get you something to snack on, buddy. Wait here, Rolan, I'll be right back."

"Yeah, whatever." the other guard responds as the first makes his way down the checkpoint hall with the goblin.

"I don't know about you, mate, but that goblin creeps me the fuck out." the remaining guard says, pulling out a cigarette and leaning against your desk.

"Huh. Wonder what they park in these garages."

Examine the rails. Do they seem to lead anywhere, like outside, for instance?

The rails lead to the lab doors, and out to the docks. There are many places where the rails meets and cross. Against the east wall several forklift units are parked.

Action: Examine the crates. Can I see into them? Any markings?

Many of the metal crates are labelled 'HONOUR RESEARCH'. Most of them are sealed with locks, but some have been pried open. They contain lab equipment, sealed cylinders labelled 'CPND BYN', and hazmat suits.

"Damnit, this changes things.  I'll go scout out Lab-5, see if that gets us anywhere."

Peer through the door to Lab-5 if possible.  If not, take a look within.

You open the door leading to the next room. Behind the garage door, you find a lobby/railway. Several rails lead you into a room where a few doors lead to garage labs 5 and a couple rails lead to lab 7. You also find Hawk Malice here, near the south door.

Go sell the extra stuff I've got then go to the bank and ask about a loan of up to 10,000.

You return to the surface to sell your crap. This brings you up to a total of 900 credits (I think? Your current inventory got deleted when my computer crashed, could you give me an update?).

You go to the Primary National Bank (you have an account here already) to get a loan, but the man at the desk says he cannot possibly give you such a massive loan at your current credit score.

"I'm sorry, but you see this number here?" the teller says as he turns his screen to face you. "This means I can't even approve you to see anyone about a loan this large. You don't have a house or car to put up for collateral... But I do see you have an account with us. Would you like to see someone about a smaller loan? Perhaps a 1000 credit/1 year plan?"
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Quote from: Isaac Asimov
I write for the same reason I breathe — because if I didn't, I would die.

scapheap

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #355 on: August 12, 2013, 02:58:25 pm »

Head to lab 5 since it sound like it has something to do with the mission
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Harry Baldman

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #356 on: August 12, 2013, 03:02:37 pm »

"Ooh, hazmat suits. I want one."

Put on a hazmat suit if I can get to one. Should be useful for something, right?
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Alexandria

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #357 on: August 13, 2013, 12:30:00 am »

(( 900 sounds about right. ))

Agree to the meeting but request a private room for it.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

draco1234

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #358 on: August 13, 2013, 05:27:01 pm »

Investigate Lab 7, stealthily.
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Hapah

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Re: Byntanium: Sellswords of the Binary System [6/6]
« Reply #359 on: August 13, 2013, 05:49:50 pm »

Quote from: That Guard
"I don't know about you, mate, but that goblin creeps me the fuck out." the remaining guard says, pulling out a cigarette and leaning against your desk.
Armoth chuckles and lights a cigarette himself "No argument there."

"What the hell are we doing making a fucking sword, anyway? Guns are where the money is these days."
Logged
I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.
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