Accept the money then head back out to look for more victims, ask the fence if he has any advanced armor thats also magic resistance.
"I'm a fence, not a merchant. Talk to Ghost in the Warrens if you want armour," the fence tells you.
When you tell Harold of your intentions, he shakes his head. "It's not a good idea to go out mugging twice in one night. The cops might come after us. Let's just go back to my place so you can... reward me, yeah?" He comes up really close to you, you can smell his rancid breath. You're surprised it took him thing long to bring it up.
Time is of the essence, people!
Turgidly, help me take Boris here to the dock. Lokk, get our options for going downstairs and a list of personnel that would have S-class cards. See if you can find out how many Dread Mothers have they on site or on payroll while you're at it. Hawk and Flit, use your judgment.
Start moving Boris to the docks.
Action: Follow the Boris train, watching for danger
Place pastry in mouth, then help carry Boris to wherever he should be carried. Digest pastry.
As Turgidly-Ululate places a pastry in his mouth, he moves to help out with the guard-carrying. Rhythmic slurping and squashing noises issue from his mouth as he squashes and carefully gums the pastry against his maxillary teeth. He tries to make a comment, but the combination of custard and loose crumbs make his speech unintelligible.
You carry the portly guard to the docks. When you arrive, you see the dock workers have almost completed their work.
"Alright, sounds good."
Check terminal for personnel that have s class cards, and if possible how many dread mothers are on site. Use disk to look up the dread mothers.
You attempt to use the terminal to access a list of personnel and hired mercs. You find the list of personnel currently in the building, but it doesn't tell you what cards they hold. There are four scientists, including your target, twelve Momo Sec mercs, and four Dread Mothers.
You do a search on Dread Mothers. Several sites describe them as expensive, deadly precise, and ever vigilant. They only use bows and swords, though enhanced with plasma tips and laser edges. They don't hire, but train girls at a young age to be deadly warriors. They don't do simple security jobs for third rate pharmaceutical companies. Assassination, assaults, high level security, those are more their speed. There must be a reason they're here.