Beth grabs Alex first and dives off. Their flight is marred by sudden losses of lift in which they plummeted for seconds at a time, to their horror, but Beth always manages to regain control and continue flying. She glides down to the near side of the lake and drops Alex over the beach before making a rough landing herself. Alex falls several feet and hits the ground, crumpling awkwardly and just barely avoiding what could have been a crippling injury. He comes away with shaking hands and a throbbing pain in his right knee, but he can still walk well enough. Beth rams into the ground, sending jets of sand flying in every direction. She rolls for several feet before coming to a rest, then hops to her feet, still spluttering and trying to shake the sand from her hair and wings.
Jack is watching the whole thing, and when he sees Beth struggling to take off on the ground, where the wind can't reach, he concentrates and uses his powers to fill her wings with air. He continues assisting her ascent as Kyle steels himself for what he's about to do.
Kyle shakes one leg, then the other, rolling his neck and taking a few deep breaths. He looks down. Oh bother.. Its a really big drop. It must be more than a hundred feet. He sucks in a little more air and pinches himself a few times. He walks back towards the small stone structure, still trying to talk himself out of it- scud it. He turns and, making a split decision before he realises this is an awful idea, takes a running leap off of the island.
The wind tears at Kyle's face and clothes as he plummets to the earth screaming at the top of his lungs. He starts tumbling end for end and wheels his arms in a desperate bid to right himself. His eyes tear up as the stinging gale whips at his face, and his gentle roll turns into a wild spin. His breathing slows a bit as he calms himself, trying to focus on becoming fluid, turning to gel. He's just wondering if it worked wh-SPLAT!
Bits of Kyle fly everywhere following his high speed impact as Alex shakes the sand from his clothes, and he finds himself covered in pieces of his friend instead. Its all over his face and hands, blinding him, and he almost cries out in horror as he wipes Kyle's blood from his eyes.
Except its not blood. Its.. some sort of opaque, colourless gel..
……
*lightbulb*Oh yeah. That thing he does. Alex scrapes the bits of Kyle off of him and starts making a pile on the ground. This'll probably take a while. Kyle himself helps a bit by wiggling the various bits of himself slowly towards the main goo pile. Alex glances upward at the island. Its still over the forest, but its getting awfully close to the ground. He sees a flash of white as Beth lands again.
Jack assists Beth's movements as best he can and Derry reaches out to catch her as she rockets toward him. She slams into Derry's gut, earning an
oof from the strong-limbed lad as they tumble backwards in a heap. Beth gets up, realising there's no time to lose. Who next? Jack looks down and realises that the island is suddenly over the lake. Its picking up speed faster than it should be. They're much closer to shore than they were when Beth first took off, but its still a good distance. Whoever stays behind might have to flounder for a bit before Beth can come back. Can she even lift anyone while they're soaking wet? What if she just gets pulled in? Will she be able to stay high enough above the water to avoid getting wet herself? Beth could probably float much longer than any of the others could because of her wings, but eventually they would become waterlogged and begin to drag her down.
GWG_Alex
Stats
HP 1/8
MP 10/10
SPD 6
Job/Abilities
Trainee Alchemist - Can use items on others, as well as identify most basic chemicals, metals, spices and herbs. Can make remedies and other concoctions.
Book Smart - You can read.
Make Golem - Create a golem from a pile of like materials (a bunch of rocks, a bunch of leaves, a pool of water). The way in which they are "like" can be vague, but the more clear the connection, the more powerful the golem is. Strength of the golem varies. The material which the golem is made of influences strength, abilities and personality. Golems are sentient, and 100% loyal to you.
Gear
Hooded Robes - Rough blue robes you found in an old chest while exploring the Oddway one night. They're a little big on you, and you wear three large leather belts (also too big) around your midsection to keep them from trailing. You've taken to hanging pouches and gourds from them to keep your remedies safe, as well as hold the many trinkets and oddities you find [+7 Inventory]. There's a hood, and you like to keep it bunched up around your neck to keep you warm.
Runic Crossbow - BLANK
Inventory (2/10)
1x Dabbat Leaves [restore HP steadily; makes Dabbat Tea]
Gamerlord_Derry
Stats
HP 1/10
MP 0/0
SPD 10
Job/Abilities
Friend of the Earth - Knows a lot about the physical attributes and habits of animals and plant life, especially that which resides in the forest, though he's never been in one. Wild creatures tend to take a liking to him due to his scent, a combination of rich earth and sunlight, gained from whiling away so many hours dozing amongst the warm grass on the Hill.
Athlete - You can run faster and longer than most of the other kids. And you should after kicking everyone's arses at footraces for so long! [5% chance to attack the same target again]
Gear
Climbing Gloves - Hard, leather, fingerless gloves with pads on the knuckles and the palms, great for scaling trees and hitting stuff without bruising your knuckles [climb things; 1 DMG].
Leather Sling - A thong made of leather, used to fling stones. You've practiced with it often, though you've never actually killed anything with it [1-5 DMG]
Lugged War Spear - BLANK
Inventory (3/3)
3x Jerky [Yummy!]
Dwarmin_Bethany
Stats
HP 1/10
MP 5/5
SPD 8
Job/Abilities
Acrobat - You can move with more grace and talent than anyone else in the sky! You've even learned to turn flips after practicing for so long! [sacrifice a combat turn to dodge the next two hits; perform minor stunts in fluff]
Good Sense - You seem to notice things that others don't, namely fine details. You always seem to know which way to go, and what to do. You're a natural leader, and the others tend to look up to you because of it [allies gain +1 to hit rolls when following your directions].
Gear
Perfect Longbow - BLANK
Russet Wings - A pair of small leather wings that you wear on your back. They usually make you play the dragon, and you hate it. You think you're more of a wyvern, personally.
Slingshot - A tiny slingshot that Derry made for you [1-3 DMG]
Inventory (0/3)
---
kj1225_Kyle Johnson
Stats
HP 2/8
MP 15/16
SPD 7
Job/Abilities
Substitute - You've always known how to do this, though you never knew why. You rarely use it in front of people, and you're rather afraid of this curious power of yours. [create a phantom image of yourself, enemies targeting you will attack it instead for the next two turns until you attack or combat ends; costs 3 MP]
Illusion - [cause an enemy to think he's in mortal danger. enemy will be distracted for one turn until he realises that he's not actually going to die; costs 1 MP]
Gear
Mysterious Artefact - A round, thin metal disc about six inches across with intricate carvings inlaid on either side. You usually keep it tucked away inside your shirt where no one can see it. Sometimes, when you look at it while you're alone, it glows with a strange blue light. You showed it to the others, and Alex claimed to recognise the symbols from something he saw in the Oldway. Everyone came to the unanimous decision that you should all head there in search of it.
Ceremonial Rapier - BLANK
Silver Dirk - BLANK
Inventory (1/3)
1x Sparkers [causes a small, bright flash of light; stun enemies or start fires]
mastahcheese_Cromwell Jackson
Stats
HP 1/6
MP 20/20
SPD 4
Job/Abilities
Command Sky - You can control the wind to an extent, creating gusts or concentrated blasts to whip at your foes. Naturally you've never actually hurt anyone with this, you just like to play with clouds. [use the wind as a weapon; 1 DMG per attack, SPD is 0 while in use, can attack as many targets as you want for -1 MP each]
Command Lightning - Strike something with lightning. You have to be able to see the sky. [6 MP; 10 DMG; hurts anything the target is touching for 5 DMG; if target is wet attack does 15 DMG]
Cloudy Day - You love the rain, and you always go outside to let the drops run down your face whenever the sky grows dark. [+2 max HP during inclement weather]
Gear
Mantle - A short coat made of soft, dark brown leather. You always wear it whenever you go romping, to keep the dirt off your clothes.
Large Flask - Its filled with some liquid. You don't know what it is.
Inventory (1/3)
1x Gosa Leaves [restores MP steadily]