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Author Topic: The Land of the Sky: Chapter 0.5 - IC Thread  (Read 64527 times)

Dwarmin

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Re: The Land of the Sky: Chapter 0
« Reply #300 on: July 20, 2013, 06:13:42 am »

Beth looks around, her wings creaking in the wind. No one was going to step up naturally.

And that was the reason she was the leader of this group, after all..

"Pff, buck up, you raindrops.

I'm not afraid! You hear me, you ugly rocks? I'm not afraid of you!"
She says, not quite whom she's addressing, but it makes her feel better.

After a moment, her tiny yet somewhat fierce voice echoes away and away, now sounding weak, hollow and shaky-to her, anyway-it's almost as if the place is making fun of her! She scowls, hands on her slim hips. Which is almost always a sign of consternation.

"...Now, I figure Kyle needs to bring out his magic disc now-either it will change when we get closer to the door, or it might be a key of some sort you place onto, or in it. Or you could stand in front of it, and say 'Open'!

We've been lead here for a reason...this could be it...

Everybody get ready-we don't know whats going to happen, or what might come out. I mean, everybody get ready to fire if something creepy comes out...move into position! Like this...over here, scudbrain! *shoulderpunch*"


Stepping up, Bethany begins barking...er, suggesting...orders-she wants to make a formation so they'll be ready if something bad comes out, and if they're going inside, she wants to keep them in the same positions. Kyle in particular, she wants to be able to dodge back between Derry and Wells if something bad happens.

Of course, she's just a child, so her orders are less concise than that, considering mostly energetic pointing and gesticulating, tomboy-strength shoulder punches, and calling them scudbrains if they move too slowly.

...

At the end, she herself scoots back behind the perceived safety of her friend Derry, ready to give an arrow to anything ugly and stupid enough to come their way.

Action: Arrange our little party in combat formation, waiting for Kyle to try and open the door. Assuming no one rebels.

Arrange myself, Jack and Alex in a loose semi circle, with Derry and Wellington in-between us and the door. Ideally, clear firing lines and the ranged folks having time for clean shots. Put myself behind Derry.

((Can this count as my good sense for the next fight, if something comes out of the door? Pretty much I'm arranging a defense position for the melee and an offense for the ranged. At least Jack can probably run away easier.

Also, I hope no one minds my little hijacking. But the only real action here is Kyles.))
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Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #301 on: July 20, 2013, 06:20:55 am »

Yep. The party gains +1 to hit during the first combat round, if something attacks you.
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Gamerlord

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Re: The Land of the Sky: Chapter 0
« Reply #302 on: July 20, 2013, 06:24:00 am »

So what are we gonna do?

GreatWyrmGold

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Re: The Land of the Sky: Chapter 0
« Reply #303 on: July 20, 2013, 06:26:57 am »

"Apparently, we are going to listen to Bethany and arrange ourselves for combat, in case some kind of horrible monster comes out of the door and tries to eat us," says Alex as he complies. "We're mostly waiting for Kyle to go over by the door and stuff. Oh, and by the way...told you so, Derry."
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Gamerlord

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Re: The Land of the Sky: Chapter 0
« Reply #304 on: July 20, 2013, 06:29:11 am »

Told me what?

Dwarmin

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Re: The Land of the Sky: Chapter 0
« Reply #305 on: July 20, 2013, 06:32:04 am »

"We open that scudding door, and then we see whats inside, yeah!

That little magic box I found was nothing. Who knows what we could find in there..."
She says, nodding to herself.

"I mean, everybody says there's mountains of Platium coins in the Oldway, right? Enough stuff you'll be happy forever.

It's all probably a load of dragon feathers, but the rumors have to come from somewhere. There's something valuable in there, I know."


"Apparently, we are going to listen to Bethany and arrange ourselves for combat, in case some kind of horrible monster comes out of the door and tries to eat us," says Alex as he complies.

"At least any monster will eat you last since you're so skinny. That's a silver lining, for you." She says, smiling and gigging, despite her nervousness.
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Gamerlord

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Re: The Land of the Sky: Chapter 0
« Reply #306 on: July 20, 2013, 06:34:31 am »

Don't worry Beth, just stick behind me and you'll be fine!

GreatWyrmGold

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Re: The Land of the Sky: Chapter 0
« Reply #307 on: July 20, 2013, 06:47:30 am »

Told me what?
"That this stuff was actually here. You expressed some doubt whilst stuck."

"Apparently, we are going to listen to Bethany and arrange ourselves for combat, in case some kind of horrible monster comes out of the door and tries to eat us," says Alex as he complies.
"At least any monster will eat you last since you're so skinny. That's a silver lining, for you." She says, smiling and gigging, despite her nervousness.
"A ha ha. Good thing that you aren't planning to be a jester."
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Dwarmin

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Re: The Land of the Sky: Chapter 0
« Reply #308 on: July 20, 2013, 07:39:29 am »

Don't worry Beth, just stick behind me and you'll be fine!

"I know." She says, perhaps too softly for anyone, but him, to hear.
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kj1225

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Re: The Land of the Sky: Chapter 0
« Reply #309 on: July 20, 2013, 08:47:02 am »

Kyle pulls out the disk and starts looking around the door for anything that looks like the disk.
"Yo ho, yo ho, a pirates life for me..."
While he does that whispers out a song about pirates under his breath.
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mastahcheese

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Re: The Land of the Sky: Chapter 0
« Reply #310 on: July 20, 2013, 04:36:22 pm »

Stand in spot Beth arranged, no sense in arguing.
While waiting for Kyle, take out flask and smell liquid.


"If only it were raining right now...."
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The Derail Thread

Dansmithers

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Re: The Land of the Sky: Chapter 0
« Reply #311 on: July 20, 2013, 11:13:34 pm »

Disregard RP, poke symbols.
"I hope you're not too mad, I've got a hunch."
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Dwarmin

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Re: The Land of the Sky: Chapter 0
« Reply #312 on: July 21, 2013, 03:56:01 am »

Disregard RP, poke symbols.
"I hope you're not too mad, I've got a hunch."

"Oh sure, and if a Hrobgroblin or a Ydratti or a Entacluel or a Three Headed Fire Breathing Eruvian Boomslang comes charging out of there to snap you up, I'll just have to shoot in over your head, no problem." She said piquantly, as the fool trundled into her line of fire.

Leaving his 'flank', undefended, and his friends with no support.

This idea caused her a brief flash of anger. But, she couldn't force him to do anything, he was a friend...but, she had an idea that a real leader might have to force someone to do something  for the good of everyone they lead...but, could you be a leader and still be friends with the people you lead?

It was a thought that would bother Bethany for some time.
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Gamerlord

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Re: The Land of the Sky: Chapter 0
« Reply #313 on: July 21, 2013, 04:17:03 am »

Calm down Beth, we can just kill whatever comes out when it's distracted eating him.

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #314 on: July 21, 2013, 05:00:21 am »

Wells steps aside as Kyle produces the disc from within his shirt and approaches the door. Everyone watches quietly as he looks from the door, to the disc, and back to the door. Unsure of what exactly he should do, he tries touching the door with the disc. The door starts, the topples inward, shattering into large pieces on the ground inside the building. You all head inside, Kyle in the lead, and the others clustered behind him.

Behind the door is an immense chamber. Its round, with curved walls carved out of rough granite, unlike the cobbled city outside. The ceiling stretches tall, and the darkness prevents you from seeing just how high it is. The door you came through is the only entrance that you can see, and also the only source of light, illuminating the area around the portal. In the direct centre of the room is a circular dais with a pedestal rising out of it, all made of the same stone as the wall and floor. The six of you cross the room and mount the dais, surrounding the pedestal. There is an indentation in it which you quickly realise to be a match for Kyle's disc.


Spoiler: GWG_Alex (click to show/hide)
Stats
HP 8/8
MP 10/10
SPD 6
Job/Abilities
Trainee Alchemist - Can use items on others, as well as identify most basic chemicals, metals, spices and herbs. Can make remedies and other concoctions.
Book Smart - You can read.
Gear
Hooded Robes - Rough blue robes you found in an old chest while exploring the Oddway one night. They're a little big on you, and you wear three large leather belts (also too big) around your midsection to keep them from trailing. You've taken to hanging pouches and gourds from them to keep your remedies safe, as well as hold the many trinkets and oddities you find [+7 Inventory]. There's a hood, and you like to keep it bunched up around your neck to keep you warm.
Runic Crossbow - BLANK
Inventory (2/10)
2x Dabbat Leaves [restore HP steadily; makes Dabbat Tea]

Spoiler: Dansmithers_Wellington (click to show/hide)
Stats
HP 11/15
MP 8/8
SPD 6
Job/Abilities
Bulwark - [Select an allied target, and absorb any damage or effects that were meant for that friendly character. You can change your target for this ability at any time. Activation is free, and doesn't cost you your action. You only need to notify me when you are activating, deactivating, or switching your target for this ability. No need to remind me every turn that you're protecting the same person.]
Hidden Strength - You're stronger than you look, though it only emerges in the most dire of situations [if an ally is in fatal danger, you gain +2 damage for your next attack].
Gear
Oaken Shield - A thick, round piece of wood that Guardsman Lyle gave you. A simple shield with a crude likeness of a fire-breathing dragon carved onto the face. Welly often gets to play the Knight whenever the others can actually manage to drag him outside, which lends to his quiet, protective nature. [if your opponent rolls a hit on you, roll 1d6. if the number is even, you block the strike and any damage it could have inflicted]
Blue Longsword - BLANK
Inventory (0/3)
---

Spoiler: Gamerlord_Derry (click to show/hide)
Stats
HP 8/10
MP 0/0
SPD 10
Job/Abilities
Friend of the Earth - Knows a lot about the physical attributes and habits of animals and plant life, especially that which resides in the forest, though he's never been in one. Wild creatures tend to take a liking to him due to his scent, a combination of rich earth and sunlight, gained from whiling away so many hours dozing amongst the warm grass on the Hill.
Athlete - You can run faster and longer than most of the other kids. And you should after kicking everyone's arses at footraces for so long! [5% chance to attack the same target again]
Gear
Climbing Gloves - Hard, leather, fingerless gloves with pads on the knuckles and the palms, great for scaling trees and hitting stuff without bruising your knuckles [climb things; 1 DMG].
Leather Sling - A thong made of leather, used to fling stones. You've practiced with it often, though you've never actually killed anything with it [1-5 DMG]
Lugged War Spear - BLANK
Inventory (3/3)
3x Jerky [Yummy!]

Spoiler: Dwarmin_Bethany (click to show/hide)
Stats
HP 7/10
MP 5/5
SPD 8
Job/Abilities
Acrobat - You can move with more grace and talent than anyone else in the sky! You've even learned to turn flips after practicing for so long! [sacrifice a combat turn to dodge the next two hits; perform minor stunts in fluff]
Good Sense - You seem to notice things that others don't, namely fine details. You always seem to know which way to go, and what to do. You're a natural leader, and the others tend to look up to you because of it [allies gain +1 to hit rolls when following your directions].
Gear
Perfect Longbow - BLANK
Russet Wings - A pair of small leather wings that you wear on your back. They usually make you play the dragon, and you hate it. You think you're more of a wyvern, personally.
Slingshot - A tiny slingshot that Derry made for you [1-3 DMG]
Inventory (0/3)
---

Spoiler: kj1225_Kyle Johnson (click to show/hide)
Stats
HP 8/8
MP 15/16
SPD 7
Job/Abilities
Substitute - You've always known how to do this, though you never knew why. You rarely use it in front of people, and you're rather afraid of this curious power of yours. [create a phantom image of yourself, enemies targeting you will attack it instead for the next two turns until you attack or combat ends; costs 3 MP]
Illusion - [cause an enemy to think he's in mortal danger. enemy will be distracted for one turn until he realises that he's not actually going to die; costs 1 MP]
Gear
Mysterious Artefact - A round, thin metal disc about six inches across with intricate carvings inlaid on either side. You usually keep it tucked away inside your shirt where no one can see it. Sometimes, when you look at it while you're alone, it glows with a strange blue light. You showed it to the others, and Alex claimed to recognise the symbols from something he saw in the Oldway. Everyone came to the unanimous decision that you should all head there in search of it.
Ceremonial Rapier - BLANK
Silver Dirk - BLANK
Inventory (1/3)
1x Sparkers [causes a small, bright flash of light; stun enemies or start fires]

Stats
HP 6/6
MP 20/20
SPD 4
Job/Abilities
Command Sky - You can control the wind to an extent, creating gusts or concentrated blasts to whip at your foes. Naturally you've never actually hurt anyone with this, you just like to play with clouds. [use the wind as a weapon; 1 DMG per attack, SPD is 0 while in use, can attack as many targets as you want for -1 MP each]
Cloudy Day - You love the rain, and you always go outside to let the drops run down your face whenever the sky grows dark. [+2 max HP during inclement weather]
Gear
Mantle - A short coat made of soft, dark brown leather. You always wear it whenever you go romping, to keep the dirt off your clothes.
Large Flask - Its filled with some liquid. You don't know what it is.
Inventory (1/3)
1x Gosa Leaves [restores MP steadily]
« Last Edit: July 21, 2013, 06:11:13 am by GUNINANRUNIN »
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