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Author Topic: The Land of the Sky: Chapter 0.5 - IC Thread  (Read 64602 times)

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #90 on: July 09, 2013, 11:22:30 pm »

Pick bloody targets like I told you to! I'm not keeping track of which are closest! >:C

((Also, where'd my hat go?))
I thought it was a bit much, so I went with having you just wearing a cool cape.
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GreatWyrmGold

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Re: The Land of the Sky: Chapter 0
« Reply #91 on: July 09, 2013, 11:22:55 pm »

((You may need to adjust your definition of "few," since there aren't any RP posts for a "few" above mine. Soonest is eight above, and is:))
"I knew we should have been more careful, then this would have never happened..."

Roll eyes into back of head, Command Sky to whip up some razor winds on them slimes.
((Eight is several, and that's not much of an RP post.))
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #92 on: July 09, 2013, 11:24:06 pm »

((You may need to adjust your definition of "few," since there aren't any RP posts for a "few" above mine. Soonest is eight above, and is:))
"I knew we should have been more careful, then this would have never happened..."

Roll eyes into back of head, Command Sky to whip up some razor winds on them slimes.
((Eight is several, and that's not much of an RP post.))
Gamerlord has a post about being beaten by someone. Thus, "climbing incident", which is why his nose is crooked. His teeth are fine.
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Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #93 on: July 10, 2013, 04:06:23 am »

The kids are far from giving up!
Kyle winds up for another swing! [11] He nails S. Slime 2 right on the noggin(?) for 2 DMG!
Jack concentrates as hard as he can [-1 MP]! The wind pulls at S. Slime 3, dealing 1 DMG and nearly dislodging him, but he's just too persistent!
Alex twirls the stick in his hand! [9] He thwaps S. Slime 1 good for 2 DMG!
Wells can't decide what to hit next [No Target]! [12] He hits Derry on the arm for 2 DMG, giving him a nasty welt [Friendly Fire: Half Damage]! Scud! What in the sky was THAT for?!
Derry closes one eye and sticks his tongue out! [9] His aim is true but S. Slime 1 moves at the last second, and the rock glances off of him for 1 DMG!
Beth scoops another pebble off of the ground! [1] She panics and it slips from her grasp while she tries to load it!

The slimes continue to passively aggress!
S. Slime 1 sets his sights on Beth this time! [11] He butts her leg for 1 DMG!
S. Slime 2 sees Jack! He looks delicious! [9] Wells jumps in the way as he burps up a sticky, greenish goo that lands on his left hand! Ow! OWWWWW!! THAT BURNS!! [1 DMG]
S. Slime 3 blurps menacingly at Wells! [1] He forgets what he was doing!
S. Slime 5 doesn't like Beth's colour! [8] He joins in on the butting thing, dealing 1 DMG!
T. Slime 1 bips adorably at Kyle! [2] He nuzzles against one of his boots! Aww!
T. Slime 2 coos as he hops towards Beth! [9] He makes a big leap, and jumps straight into her mouth! Beth can't breathe!

---

Small Green Slime 1 - 3/10
Small Green Slime 2 - 5/10
Small Green Slime 3 - 9/10
Small Green Slime 5 - 10/10
Tiny Green Slime 1 - 5/5
Tiny Green Slime 2 - 5/5


Spoiler: GWG_Alex (click to show/hide)
Stats
HP 8/8
MP 10/10
SPD 6
Job/Abilities
Trainee Alchemist - Can use items on others, as well as identify most basic chemicals, metals, spices and herbs. Can make remedies and other concoctions.
Book Smart - You can read.
Gear
Hooded Robes - Rough blue robes you found in an old chest while exploring the Oddway one night. They're a little big on you, and you wear three large leather belts (also too big) around your midsection to keep them from trailing. You've taken to hanging pouches and gourds from them to keep your remedies safe, as well as hold the many trinkets and oddities you find [+7 Inventory]. There's a hood, and you like to keep it bunched up around your neck to keep you warm.
Thin Stick - A thin stick that you picked up off the ground [2 DMG].
Inventory (3/10)
1x Fermented Gosa Tea [restore MP instantly]
2x Dabbat Leaves [restore HP steadily; makes Dabbat Tea]

Spoiler: Dansmithers_Wellington (click to show/hide)
Stats
HP 12/15
MP 8/8
SPD 6
Job/Abilities
Bulwark - [Select an allied target, and absorb any damage or effects that were meant for that friendly character. You can change your target for this ability at any time. Activation is free, and doesn't cost you your action. You only need to notify me when you are activating, deactivating, or switching your target for this ability. No need to remind me every turn that you're protecting the same person.]
Hidden Strength - You're stronger than you look, though it only emerges in the most dire of situations [if an ally is in fatal danger, you gain +2 damage for your next attack].
Gear
Oaken Shield - A thick, round piece of wood that Guardsman Lyle gave you. A simple shield with a crude likeness of a fire-breathing dragon carved onto the face. Welly often gets to play the Knight whenever the others can actually manage to drag him outside, which lends to his quiet, protective nature. [if your opponent rolls a hit on you, roll 1d6. if the number is even, you block the strike and any damage it could have inflicted]
Heavy Stick - A large, thick piece of wood [4 DMG].
Inventory (0/3)
---

Spoiler: Gamerlord_Derry (click to show/hide)
Stats
HP 8/10
MP 0/0
SPD 10
Job/Abilities
Friend of the Earth - Knows a lot about the physical attributes and habits of animals and plant life, especially that which resides in the forest, though he's never been in one. Wild creatures tend to take a liking to him due to his scent, a combination of rich earth and sunlight, gained from whiling away so many hours dozing amongst the warm grass on the Hill.
Athlete - You can run faster and longer than most of the other kids. And you should after kicking everyone's arses at footraces for so long! [5% chance to attack the same target again]
Gear
Climbing Gloves - Hard, leather, fingerless gloves with pads on the knuckles and the palms, great for scaling trees and hitting stuff without bruising your knuckles [climb things; 1 DMG].
Leather Sling - A thong made of leather, used to fling stones. You've practiced with it often, though you've never actually killed anything with it [1-5 DMG]
Inventory (3/3)
3x Jerky [Yummy!]

Spoiler: Dwarmin_Bethany (click to show/hide)
Stats
HP 8/10
MP 5/5
SPD 8
Job/Abilities
Acrobat - You can move with more grace and talent than anyone else in the sky! You've even learned to turn flips after practicing for so long! [sacrifice a combat turn to dodge the next two hits; perform minor stunts in fluff]
Good Sense - You seem to notice things that others don't, namely fine details. You always seem to know which way to go, and what to do. You're a natural leader, and the others tend to look up to you because of it [allies gain +1 to hit rolls when following your directions].
Gear
Russet Wings - A pair of small leather wings that you wear on your back. They usually make you play the dragon, and you hate it. You think you're more of a wyvern, personally.
Slingshot - A tiny slingshot that Derry made for you [1-3 DMG]
Inventory (0/3)
---

Spoiler: kj1225_Kyle Johnson (click to show/hide)
Stats
HP 8/8
MP 16/16
SPD 7
Job/Abilities
Substitute - You've always known how to do this, though you never knew why. You rarely use it in front of people, and you're rather afraid of this curious power of yours. [create a phantom image of yourself, enemies targeting you will attack it instead for the next two turns until you attack or combat ends; costs 3 MP]
Gear
Mysterious Artefact - A round, thin metal disc about six inches across with intricate carvings inlaid on either side. You usually keep it tucked away inside your shirt where no one can see it. Sometimes, when you look at it while you're alone, it glows with a strange blue light. You showed it to the others, and Alex claimed to recognise the symbols from something he saw in the Oldway. Everyone came to the unanimous decision that you should all head there in search of it.
Thin Stick - A thin stick that you picked up off the ground [2 DMG].
Inventory (1/3)
1x Sparkers [causes a small, bright flash of light; stun enemies or start fires]

Stats
HP 6/6
MP 18/20
SPD 4
Job/Abilities
Command Sky - You can control the wind to an extent, creating gusts or concentrated blasts to whip at your foes. Naturally you've never actually hurt anyone with this, you just like to play with clouds. [use the wind as a weapon; -1 MP for every turn in use, 2 DMG per attack, SPD is 0 while in use]
Cloudy Day - You love the rain, and you always go outside to let the drops run down your face whenever the sky grows dark. [+2 max HP during inclement weather]
Gear
Mantle - A short coat made of soft, dark brown leather. You always wear it whenever you go romping, to keep the dirt off your clothes.
Inventory (1/3)
1x Gosa Leaves [restores MP steadily]
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Dwarmin

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Re: The Land of the Sky: Chapter 0
« Reply #94 on: July 10, 2013, 04:12:34 am »

Action: Thrash around and try to pull it off! Or spit it out, I dunno. Then stomp on it if I do!

OOC: Also, maybe you guys can HIT ONE ALL TOGETHER NOW.

This shit is going to take forever at this rate. Start with 'I hit number 1! If it's dead, I hit number 2'! And we do this in four or five turns instead of thirty.
« Last Edit: July 10, 2013, 04:22:04 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GreatWyrmGold

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Re: The Land of the Sky: Chapter 0
« Reply #95 on: July 10, 2013, 07:46:37 am »

Alex actually hit a slime! He then flails his staff at Slime One again!
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Gamerlord

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Re: The Land of the Sky: Chapter 0
« Reply #96 on: July 10, 2013, 08:11:12 am »

Damnit Wells! Hit me again and I'll feed you to them!
Seeing the three slimes ganging up on Bethany, Derry... lost his cool a little.
BETHANY!!! GET AWAY FROM HER YOU BLOODY PILES OF SNOT!

Help Bethany: get the one that is in her mouth out, then move onto killing the others. With fists if that will be more effective and swift.

kj1225

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Re: The Land of the Sky: Chapter 0
« Reply #97 on: July 10, 2013, 09:07:26 am »

Kyle reaches down and pets the tiny slime.
"Aw, you're so cute!"
And then he whacks slime two again.
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Dansmithers

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Re: The Land of the Sky: Chapter 0
« Reply #98 on: July 10, 2013, 09:49:27 am »

Whack SLIME 3
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #99 on: July 10, 2013, 07:42:38 pm »

Just need mastacheese now.
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mastahcheese

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Re: The Land of the Sky: Chapter 0
« Reply #100 on: July 10, 2013, 11:40:54 pm »

Just need mastacheese now.
Sorry, just now got the computer today.

Wind Smash the Slime on my leg again!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #101 on: July 10, 2013, 11:50:28 pm »

Bethany tries to spit the slime out! [2] It doesn't budge! Beth is getting light-headed!
Alex whips his stick wizard staff at S. Slime 1! [8] He nails it good for 2 DMG!
Derry howls furiously and runs over to try to pull T. Slime 1 out of Beth's throat! [8] He manages to wrap his fingers around the slippery bastard, then pulls it out and throws it on the ground, stomping it flat [20 DMG]! Beth can breathe!
Kyle pets the little cutie pie! Daw! c: No! Must.. FOCUS. [1] But he's just so gosh darn cuuuuute!! <3
Wells decides to have a shot at S. Slime 3! [4] His stick slides right off of him as he strikes! [Glancing: 2 DMG]
Jack thinks that S. Slime 3 really needs to go [-1 MP]! It continues to ignore your efforts to free yourself! [1 DMG]

S. Slime 1 makes a beeline for Derry! [7] Derry sidesteps the attack with contemptuous ease!
S. Slime 2 wants to hurt a little girl! Luckily there's one right here! [12] Bloop! Aagh! Green stuff on my only good pair of scudding boots! [1 DMG]
S. Slime 3 hates wizard staffs! [11] He rams the little boy thats carrying one! Jack is no longer immobilised! He yelps in agony and pain! Damn those things are cold! [1 DMG]
S. Slime 5 thinks very little of Derry! [4] So little that he forgets that he's there and goes back to making bubbles! Bip! Blop!
T. Slime 1 hates wizard staffs too, but he's too busy being cuddled by Kyle!

---

Small Green Slime 1 - 1/10
Small Green Slime 2 - 5/10
Small Green Slime 3 - 6/10
Small Green Slime 5 - 10/10
Tiny Green Slime 1 - 5/5
Tiny Green Slime 2 - 0/5


Spoiler: GWG_Alex (click to show/hide)
Stats
HP 8/8
MP 10/10
SPD 6
Job/Abilities
Trainee Alchemist - Can use items on others, as well as identify most basic chemicals, metals, spices and herbs. Can make remedies and other concoctions.
Book Smart - You can read.
Gear
Hooded Robes - Rough blue robes you found in an old chest while exploring the Oddway one night. They're a little big on you, and you wear three large leather belts (also too big) around your midsection to keep them from trailing. You've taken to hanging pouches and gourds from them to keep your remedies safe, as well as hold the many trinkets and oddities you find [+7 Inventory]. There's a hood, and you like to keep it bunched up around your neck to keep you warm.
Thin Stick Wizard Staff! - A thin stick wizard staff that you picked up off the ground carved yourself, using white ebony obtained from the Log of Donheim, taken from the clutches of the Archdemon Thoth himself! [still 2 DMG]
Inventory (3/10)
1x Fermented Gosa Tea [restore MP instantly]
2x Dabbat Leaves [restore HP steadily; makes Dabbat Tea]

Spoiler: Dansmithers_Wellington (click to show/hide)
Stats
HP 12/15
MP 8/8
SPD 6
Job/Abilities
Bulwark - [Select an allied target, and absorb any damage or effects that were meant for that friendly character. You can change your target for this ability at any time. Activation is free, and doesn't cost you your action. You only need to notify me when you are activating, deactivating, or switching your target for this ability. No need to remind me every turn that you're protecting the same person.]
Hidden Strength - You're stronger than you look, though it only emerges in the most dire of situations [if an ally is in fatal danger, you gain +2 damage for your next attack].
Gear
Oaken Shield - A thick, round piece of wood that Guardsman Lyle gave you. A simple shield with a crude likeness of a fire-breathing dragon carved onto the face. Welly often gets to play the Knight whenever the others can actually manage to drag him outside, which lends to his quiet, protective nature. [if your opponent rolls a hit on you, roll 1d6. if the number is even, you block the strike and any damage it could have inflicted]
Heavy Stick - A large, thick piece of wood [4 DMG].
Inventory (0/3)
---

Spoiler: Gamerlord_Derry (click to show/hide)
Stats
HP 8/10
MP 0/0
SPD 10
Job/Abilities
Friend of the Earth - Knows a lot about the physical attributes and habits of animals and plant life, especially that which resides in the forest, though he's never been in one. Wild creatures tend to take a liking to him due to his scent, a combination of rich earth and sunlight, gained from whiling away so many hours dozing amongst the warm grass on the Hill.
Athlete - You can run faster and longer than most of the other kids. And you should after kicking everyone's arses at footraces for so long! [5% chance to attack the same target again]
Gear
Climbing Gloves - Hard, leather, fingerless gloves with pads on the knuckles and the palms, great for scaling trees and hitting stuff without bruising your knuckles [climb things; 1 DMG].
Leather Sling - A thong made of leather, used to fling stones. You've practiced with it often, though you've never actually killed anything with it [1-5 DMG]
Inventory (3/3)
3x Jerky [Yummy!]

Spoiler: Dwarmin_Bethany (click to show/hide)
Stats
HP 7/10
MP 5/5
SPD 8
Job/Abilities
Acrobat - You can move with more grace and talent than anyone else in the sky! You've even learned to turn flips after practicing for so long! [sacrifice a combat turn to dodge the next two hits; perform minor stunts in fluff]
Good Sense - You seem to notice things that others don't, namely fine details. You always seem to know which way to go, and what to do. You're a natural leader, and the others tend to look up to you because of it [allies gain +1 to hit rolls when following your directions].
Gear
Russet Wings - A pair of small leather wings that you wear on your back. They usually make you play the dragon, and you hate it. You think you're more of a wyvern, personally.
Slingshot - A tiny slingshot that Derry made for you [1-3 DMG]
Inventory (0/3)
---

Spoiler: kj1225_Kyle Johnson (click to show/hide)
Stats
HP 8/8
MP 16/16
SPD 7
Job/Abilities
Substitute - You've always known how to do this, though you never knew why. You rarely use it in front of people, and you're rather afraid of this curious power of yours. [create a phantom image of yourself, enemies targeting you will attack it instead for the next two turns until you attack or combat ends; costs 3 MP]
Gear
Mysterious Artefact - A round, thin metal disc about six inches across with intricate carvings inlaid on either side. You usually keep it tucked away inside your shirt where no one can see it. Sometimes, when you look at it while you're alone, it glows with a strange blue light. You showed it to the others, and Alex claimed to recognise the symbols from something he saw in the Oldway. Everyone came to the unanimous decision that you should all head there in search of it.
Thin Stick - A thin stick that you picked up off the ground [2 DMG].
Inventory (1/3)
1x Sparkers [causes a small, bright flash of light; stun enemies or start fires]

Stats
HP 6/6
MP 18/20
SPD 4
Job/Abilities
Command Sky - You can control the wind to an extent, creating gusts or concentrated blasts to whip at your foes. Naturally you've never actually hurt anyone with this, you just like to play with clouds. [use the wind as a weapon; 1 DMG per attack, SPD is 0 while in use, can attack as many targets as you want for -1 MP each]
Cloudy Day - You love the rain, and you always go outside to let the drops run down your face whenever the sky grows dark. [+2 max HP during inclement weather]
Gear
Mantle - A short coat made of soft, dark brown leather. You always wear it whenever you go romping, to keep the dirt off your clothes.
Inventory (1/3)
1x Gosa Leaves [restores MP steadily]
« Last Edit: July 11, 2013, 02:43:50 am by GUNINANRUNIN »
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kj1225

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Re: The Land of the Sky: Chapter 0
« Reply #102 on: July 10, 2013, 11:54:55 pm »

Kyle carefully puts the slime on his shoulder and gives it a piece of bread he was going to eat later.
"You want to be my little buddy?"
Kyle tries to befriend the tiny slime.
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mastahcheese

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Re: The Land of the Sky: Chapter 0
« Reply #103 on: July 11, 2013, 12:06:18 am »

"I'm getting sick of this!"

Control wind, focus on flinging slimes into trees! Except Kyle's.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Parsely

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Re: The Land of the Sky: Chapter 0
« Reply #104 on: July 11, 2013, 12:22:20 am »

"I'm getting sick of this!"

Control wind, focus on flinging slimes into trees! Except Kyle's.
I'm going to get upset if someone doesn't give me a target, one more time. But you've given me a neat idea. Command Sky can now attack multiple targets in one turn, costing one MP per target attacked. How's that sound? As right now, you're pretty weak compared to some of the others, especially for being a mage.
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