In no time the group of children have come to a decision, and set off immediately for the Oldway, cutting through the Meadow to get there rather than going through the city, so as not to draw the attention of any adults who might ask them what they're doing. Derry and Kyle begin bickering almost right away about whether or not they'll get to see some monsters, and Derry insists that he's going to bash one right upside the head if he gets the chance. Wells seems more eager than apprehensive about the danger, which is out of character for him to be sure, and in the meantime everyone else is more than a little scared about what might be ahead, though none of them show it of course. Beth also joins in on the monster fighting boast, and wagers that she could beat twice as many as any of you scud butts could! Derry wastes no time in tripling the bet, and it goes on like this for some time, until you finally reach the Overwood, a copse of trees marking the outskirts of the Oldway. Alex, Wells and Kyle disappear into the underbrush, and come out wielding some long sticks, though the one Wells hefts on one shoulder is more like a small log. Derry picks up a round stone and places it into his sling, and Beth pulls the band of her slingshot experimentally. Alex offers Jack a stick, but he opts not to take it, saying that he can defend himself just fine, should he need to. The others glance at him worriedly, concerned that he should decide to leave himself utterly defenceless. They drop the matter quickly, and once everyone moves on and the group begins making their way into the wood, Kyle and Jack share an understanding look with one another.
Despite the high, bright sun shining overhead, the forest floor is still dim and covered in shadow. The tall oaks whisper and groan as they sway in the wind, their ancient limbs creaking and stretching high overhead. The wind howls eerily and you all huddle close, climbing over massive roots and trudging through bushes filled with thorns. You soon reach a small clearing at the edge of a running creek, and everyone stops to take a break, tired after walking for so long. Alex and Beth talk, and he says that we're probably a few minutes away from the Oldway, and that we should reach it soon. Derry, who was taking a drink from the stream, suddenly yelps, nearly falling headfirst into the water. He stands up quickly, his face red, and he starts yelling.
Who in the sky just tugged on my boot?! That isn't funny you jerks! Beth's eyes go wide and she shrieks.
Behind you! Derry spins around and sees a green ball of slime lurching towards his feet and yells, smacking the thing [1 Damage!], causing it to jiggle. It doesn't slow its steady advance in the slightest, and in the next moment the group finds itself completely surrounded!
Combat initiated!Small Green Slime 1 - 9/10
Small Green Slime 2 - 10/10
Small Green Slime 3 - 10/10
Small Green Slime 4 - 10/10
Small Green Slime 5 - 10/10
Name: Alex
Gender: Male
Age: 12
Appearance: A fairly short, skinny kid with old burns on his face and one eyebrow. What hair he has is unkempt and brown. He wears simple clothes that are also scorched.
Role: Alchemist
Goal: To learn all one can learn, know all one can know, and make some discoveries along the way.
StatsHP 8/8
MP 10/10
SPD 6
Job/AbilitiesTrainee Alchemist - Can use items on others, as well as identify most basic chemicals, metals, spices and herbs. Can make remedies and other concoctions.
Book Smart - You can read.
GearHooded Robes - Rough blue robes you found in an old chest while exploring the Oddway one night. They're a little big on you, and you wear three large leather belts (also too big) around your midsection to keep them from trailing. You've taken to hanging pouches and gourds from them to keep your remedies safe, as well as hold the many trinkets and oddities you find [+7 Inventory]. There's a hood, and you like to keep it bunched up around your neck to keep you warm.
Thin Stick - A thin stick that you picked up off the ground [2 DMG].
Inventory (3/10)
1x Fermented Gosa Tea [restore MP instantly]
2x Dabbat Leaves [restore HP steadily; makes
Dabbat Tea]
Name: Wellington
Gender: Male
Age: 13
Appearance: Wellington is a reserved sort of boy, who almost never left the house as a kid. This is due to his unnatural purple eyes. He has short black hair that is rapidly graying and pale white skin.
Role: Paladin
Goal: Be loved by the people.
StatsHP 15/15
MP 8/8
SPD 6
Job/AbilitiesBulwark - [Select an allied target, and absorb any damage or effects that were meant for that friendly character. You can change your target for this ability at any time. Activation is free, and doesn't cost you your action. You only need to notify me when you are activating, deactivating, or switching your target for this ability. No need to remind me every turn that you're protecting the same person.]
Hidden Strength - You're stronger than you look, though it only emerges in the most dire of situations [if an ally is in fatal danger, you gain +2 damage for your next attack].
GearOaken Shield - A thick, round piece of wood that Guardsman Lyle gave you. A simple shield with a crude likeness of a fire-breathing dragon carved onto the face. Welly often gets to play the Knight whenever the others can actually manage to drag him outside, which lends to his quiet, protective nature. [if your opponent rolls a hit on you, roll 1d6. if the number is even, you block the strike and any damage it could have inflicted]
Heavy Stick - A large, thick piece of wood [4 DMG].
Inventory (0/3)
---
Name: Derry
Gender: Male
Age: 13
Appearance: Very pale blue eyes, messy brown reddish brown hair. Lightly tanned skin, unnaturally straight, white teeth and a crooked nose which he earned after one of his many "climbing incidents". Broad (for his age) shoulders and whipcord muscles, his winning smile and sharp features come together to give him a sort of roguish charm.
Role: Hunter
Goal: To one day have all the people who looked down on him at his mercy and to hunt them like the animals they are.
StatsHP 10/10
MP 0/0
SPD 10
Job/AbilitiesFriend of the Earth - Knows a lot about the physical attributes and habits of animals and plant life, especially that which resides in the forest, though he's never been in one. Wild creatures tend to take a liking to him due to his scent, a combination of rich earth and sunlight, gained from whiling away so many hours dozing amongst the warm grass on the Hill.
Athlete - You can run faster and longer than most of the other kids. And you should after kicking everyone's arses at footraces for so long! [5% chance to attack the same target again]
GearClimbing Gloves - Hard, leather, fingerless gloves with pads on the knuckles and the palms, great for scaling trees and hitting stuff without bruising your knuckles [climb things; 1 DMG].
Leather Sling - A thong made of leather, used to fling stones. You've practiced with it often, though you've never actually killed anything with it [1-5 DMG]
Inventory (3/3)
3x Jerky [Yummy!]
Name: Bethany
Gender: Female
Age: 14
Appearance: Tall for her age, and for a girl, but skinny as a rail-and delicate looking. Short, tawny, dark red hair arranged in an artful sheath. Forest green eyes, and a healthy skin tone. Has a pair of russet wings on her back, much like a bird. Her wings and her hair are the same color.
Role: Healer/Support Archer
Goal: To fly high above the clouds, no restrictions...Bethany cannot truly fly, despite her strange gift-agile hovering jumps, and acrobatic swoops being as close as she gets. Living in a city in the sky, this has caused her some consternation. She's always wanted to truly soar, and adventure beyond the boundaries.
StatsHP 10/10
MP 5/5
SPD 8
Job/AbilitiesAcrobat - You can move with more grace and talent than anyone else in the sky! You've even learned to turn flips after practicing for so long! [sacrifice a combat turn to dodge the next two hits; perform minor stunts in fluff]
Good Sense - You seem to notice things that others don't, namely fine details. You always seem to know which way to go, and what to do. You're a natural leader, and the others tend to look up to you because of it [allies gain +1 to hit rolls when following your directions].
GearRusset Wings - A pair of small leather wings that you wear on your back. They usually make you play the dragon, and you hate it. You think you're more of a wyvern, personally.
Slingshot - A tiny slingshot that Derry made for you [1-3 DMG]
Inventory (0/3)
---
Name: Kyle Johnson
Gender: Male
Age: 14
Appearance: Kyle is tall for his age (nearly six feet tall) with brown hair and eye. He has dark bags under his eyes and wears a leather wrist band.
Role: Illusionist Rogue.
Goal: To always be happy.
StatsHP 8/8
MP 16/16
SPD 7
Job/AbilitiesSubstitute - You've always known how to do this, though you never knew why. You rarely use it in front of people, and you're rather afraid of this curious power of yours. [create a phantom image of yourself, enemies targeting you will attack it instead for the next two turns until you attack or combat ends; costs 3 MP]
GearMysterious Artefact - A round, thin metal disc about six inches across with intricate carvings inlaid on either side. You usually keep it tucked away inside your shirt where no one can see it. Sometimes, when you look at it while you're alone, it glows with a strange blue light. You showed it to the others, and Alex claimed to recognise the symbols from something he saw in the Oldway. Everyone came to the unanimous decision that you should all head there in search of it.
Thin Stick - A thin stick that you picked up off the ground [2 DMG].
Inventory (1/3)
1x Sparkers [causes a small, bright flash of light; stun enemies or start fires]
Name: Cromwell Jackson
Gender: Male
Age: 15
Appearance: Cromwell is a lanky kid, and lightweight. He has short brown hair and a constant bored expression.
Role: Storm Mage
Goal: To see the future
StatsHP 6/6
MP 20/20
SPD 4
Job/AbilitiesCommand Sky - You can control the wind to an extent, creating gusts or concentrated blasts to whip at your foes. Naturally you've never actually hurt anyone with this, you just like to play with clouds. [use the wind as a weapon; -1 MP for every turn in use, 2 DMG per attack, SPD is 0 while in use]
Cloudy Day - You love the rain, and you always go outside to let the drops run down your face whenever the sky grows dark. [+2 max HP during inclement weather]
GearMantle - A short coat made of soft, dark brown leather. You always wear it whenever you go romping, to keep the dirt off your clothes.
Inventory (1/3)
1x Gosa Leaves [restores MP steadily]