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Author Topic: Killing undead permanently?  (Read 586 times)

redcomet

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Killing undead permanently?
« on: July 08, 2013, 12:29:46 am »

tldr: Read the wiki but suggested cures don't work - my dwarfs are being constantly assaulted by endlessly spawning undead and I want to know what to do  :'(

So my problem is I had 1 necro appear on my map who I killed right off the bat.  He spawned 5 or so minions which I also easily dispatched.  Then, a few seconds later they respawned.  I killed them all, waited, respawned... over and over. 
Then, whenever anything new died - like a dwarf - it instantly respawned undead.  :'(
I watched the unit screen for an entire season and never saw a second necro appear.

Why do these creatures infinitely respawn??  1 necro is kind of a fort destroyer like this..  surely there is little sense in a pig skin or feature attacking my dwarfs.  I can understand respawning if the necro is alive - but if he dies he can still spawn undead? 

Kind of frustrated at the moment and disappointed that the only cure seems to be an atom smasher or lava - neither of which is readily available.


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laularukyrumo

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Re: Killing undead permanently?
« Reply #1 on: July 08, 2013, 12:49:34 am »

Atom smashers not readily available? What, are you like, building a fort in 100 z-levels of silty loam?

Also there's probably more than one necromancer. Unless you have the big flashing SIEGE notification (which it doesn't sound like you have), necormancers appear in ambush mode. Your best bet is to kite them towards you. Necromancers need line of sight in order to raise something. If they run out of minions, they have three choices. One, wait around forever with nothing to raise--in which case you can send a single militia dwarf on a suicide mission to basically patrol the map and try to uncover the ambushing necromancer(s). Two, leave the map--which gets rid of them, problem solved. And three, aggressively path towards your dwarves in order to engage in melee combat--which leads him right into the nest of horrible death you hopefully have set up for him.

Seriously though, do you like, literally not have any mechanisms? At all? Necromancers, I'm pretty sure, are not trapavoid, and unless you've got kobold or titan/megabeast corpses on your front lawn, the zombies won't be either. A hallway of cage traps will take them out long enough for you to punish the necromancers.
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redcomet

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Re: Killing undead permanently?
« Reply #2 on: July 08, 2013, 11:09:34 am »

Thanks for the reply -

The problem with the atom smasher is basically I don't have one built and the zombies were at the gates.  I did have a lot of sand and clay but neither of those are really the point.  I don't like the idea that atom smashing is the only way to dispatch zombie pieces.  Seems to me a limit to the number of times a part can be reanimated would make far more sense.

I'll believe you that there may be a second necro but I did search for him.  Guess I just had bad luck.

I kind of hope new options for killing undead are explored, because even if others are OK with building silly bridges and kamakaze dwarfs both seem really gimmicky to me.

Dwarfs should gain experience killing undead and figure out how to permanently destroy the corpses after a few fights  8)
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greycat

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Re: Killing undead permanently?
« Reply #3 on: July 08, 2013, 02:38:40 pm »

Don't dead critter bits also reanimate in some evil biomes, without a necromancer being present?  Redcomet didn't indicate the type(s) of biome(s) involved.
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Agent of Avarice

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Re: Killing undead permanently?
« Reply #4 on: July 08, 2013, 03:05:33 pm »

Pulping is planed for the next release, pulping is basically that after enough damage has been done an individual creature or body part said thingy will cease to be reanimated. Cages traps are a good way of dealing with undead, as are marksdwarves. To really put a stop to them you'll need to cage or kill the necro, or just plain move out if it's the biome. I think magma is an option if, and only if the creatures/parts are already re-dead and de-animated.
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Garath

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Re: Killing undead permanently?
« Reply #5 on: July 08, 2013, 03:12:40 pm »

don't forget that the game is

a) still under development
b) a personal project

which means that

a) lots of features are unfinished. There are bugs and many weird things, lots of placeholder stuff and temporary solutions.
b) the game won't include what we want and won't be directed according to what we ask for or think would be great, accurate or useful, but will be made as Toady wants it
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redcomet

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Re: Killing undead permanently?
« Reply #6 on: July 09, 2013, 10:45:46 pm »

After running into more necromancers I decided to just use dfhack to destroy all chunks. 

The easy way is to set all the pieces to dump then use

autodump destroy
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