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Author Topic: Space Inn OOC  (Read 7816 times)

Aseaheru

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Re: Space Inn OOC
« Reply #105 on: July 13, 2013, 12:53:51 pm »

True that. And we need our mysterious friend here to cough up some money.
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Evil Lincoln

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Re: Space Inn OOC
« Reply #106 on: July 14, 2013, 02:57:26 am »

Alright I'm back. Unannounced break there because a friend from out of town appeared and they stayed over for a while.

It's free travel to the shipyards as well as the Prize of Rose.

Asgarus

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Re: Space Inn OOC
« Reply #107 on: July 14, 2013, 03:00:32 am »

Alrigt. Let's do it, then.
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kaian-a-coel

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Re: Space Inn OOC
« Reply #108 on: July 14, 2013, 03:32:39 am »

Same. We could go to two shops: the industrial one suggested by the barkeep, and a more Courier one. At best we could grab a millenium falcon-like ship, able to do both Courier and Cargo (obviously not as good as specialized ships), with enough weaponry to decently fend off attackers and such.
« Last Edit: July 14, 2013, 04:01:06 am by kaian-a-coel »
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Evil Lincoln

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Re: Space Inn OOC
« Reply #109 on: July 14, 2013, 03:37:23 am »

Alright. So I'll do an update later where I move you all too the shipyards then. I'll do it in an hour or two.

Aseaheru

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Re: Space Inn OOC
« Reply #110 on: July 14, 2013, 05:51:05 am »

Still need to know where the junkers can be gotten.
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kaian-a-coel

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Re: Space Inn OOC
« Reply #111 on: July 14, 2013, 07:25:45 am »

anyone up for a heist? :P
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Aseaheru

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Re: Space Inn OOC
« Reply #112 on: July 14, 2013, 07:28:02 am »

Perhaps.
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Evil Lincoln

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Re: Space Inn OOC
« Reply #113 on: July 14, 2013, 07:48:58 am »

I moved you guys to the shipyards at last.

evilcherry

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Re: Space Inn OOC
« Reply #114 on: July 14, 2013, 10:02:23 am »

I long for the shopping list. :)

Evil Lincoln

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Re: Space Inn OOC
« Reply #115 on: July 15, 2013, 07:02:36 am »

Sorry but i'm just to tired to do up a big list of spaceship stats.

This is the format I was doing. I don't know if it's to much or two little. I don't know if it's going to be possible for me to do even rough floor plans for each ship.

Spoiler (click to show/hide)

If i'm feeling up to it i'll get it done tomorrow but right now my head is killing me.

GreatWyrmGold

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Re: Space Inn OOC
« Reply #116 on: July 15, 2013, 07:56:56 am »

I'd advise at least sketching it out so you can make in-ship scenes that don't require non-Euclidean geometry.
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Kashyyk

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Re: Space Inn OOC
« Reply #117 on: July 15, 2013, 08:30:26 am »

To give you some perspective for distances between systems, Proxima Centauri (our nearest star) is just over 4LY away from us. The average distance varies depending on how close to the center of the galaxy you are. At the center, it's about 1/4 of a LY, and out near the rim it's 10LY. The Milky Way itself is between 100,000 and 120,000LY in diameter.

So it'd take about 5 mins to get to Proxima with that ship, 20 seconds at the center between stars, 12 mins at the rim and 100 days to cross from one side to the other.

I'd recommend reducing the power of the FTL drive by a factor of ten, and (if you intend to have any cross-galaxy journeys) some sort of super FTL. Maybe jump gates, stations that are designed to super charge an FTL drive or special super FTL haulers.
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Asgarus

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Re: Space Inn OOC
« Reply #118 on: July 15, 2013, 12:58:17 pm »

... stations that are designed to super charge an FTL drive or special super FTL haulers.

That sounds great.
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10ebbor10

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Re: Space Inn OOC
« Reply #119 on: July 15, 2013, 01:18:34 pm »

Or you could, you know, give them  slow, yet exponential speed increase. So slow arceleration at start, and as soon as you break lightspeed it goes way faster.

Which also solves the plothole of why the technology isn't used for high energy Kinetic bombaredements
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